My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Dragon Ram Rider Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Prince Inferno Dragon Ram Rider Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Prince Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Prince Inferno Dragon Ram Rider
Giant Snowball
Bats Inferno Dragon Ram Rider Little Prince
Zap
Bats Prince Inferno Dragon Ram Rider Little Prince
Barbarian Barrel
Little Prince
The Log
Mini P.E.K.K.A Prince Ram Rider Little Prince
Earthquake
Arrows
Bats Little Prince
Royal Delivery
Bats Mini P.E.K.K.A Prince Inferno Dragon Ram Rider Little Prince
Fireball
Inferno Dragon Ram Rider Little Prince
Poison
Bats Little Prince
Lightning
Mini P.E.K.K.A Prince Inferno Dragon Ram Rider Little Prince
Rocket
Prince Inferno Dragon Ram Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Prince Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Little Prince Fireball Mini P.E.K.K.A Inferno Dragon Prince Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Little Prince Fireball

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mini P.E.K.K.A Prince Inferno Dragon Ram Rider
Fireball
The Log Ram Rider Little Prince
Mini P.E.K.K.A
Bats The Log Ram Rider Little Prince
Prince
Bats The Log Ram Rider Little Prince
The Log
Fireball Mini P.E.K.K.A Prince Ram Rider Little Prince
Inferno Dragon
Bats
Ram Rider
Bats Fireball Mini P.E.K.K.A Prince The Log
Little Prince
Fireball Mini P.E.K.K.A Prince The Log

Defense Synergies 3 11

Bats
Mini P.E.K.K.A Prince The Log Inferno Dragon
Fireball
The Log Mini P.E.K.K.A Ram Rider Little Prince
Mini P.E.K.K.A
The Log Bats Fireball Ram Rider
Prince
The Log Bats
The Log
Fireball Mini P.E.K.K.A Prince Bats Inferno Dragon Ram Rider Little Prince
Inferno Dragon
Bats The Log
Ram Rider
Fireball Mini P.E.K.K.A The Log
Little Prince
Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log Ram Rider
Mini P.E.K.K.A Inferno Dragon Bats Prince The Log Ram Rider
Mini P.E.K.K.A Prince Ram Rider Bats Inferno Dragon
Mini P.E.K.K.A Prince Inferno Dragon Bats Ram Rider
Fireball Mini P.E.K.K.A Prince The Log
Fireball The Log Bats
Bats Inferno Dragon Ram Rider Fireball Little Prince
Fireball The Log Ram Rider
Mini P.E.K.K.A Inferno Dragon Prince
Mini P.E.K.K.A Prince Little Prince
Bats Fireball The Log Ram Rider
Inferno Dragon Bats Fireball Ram Rider
Mini P.E.K.K.A Prince Bats Fireball The Log Ram Rider
Fireball Bats Mini P.E.K.K.A Prince The Log
Mini P.E.K.K.A Inferno Dragon Prince Ram Rider
Fireball Mini P.E.K.K.A Prince The Log Inferno Dragon Ram Rider
Bats Fireball Mini P.E.K.K.A Prince
Fireball Bats Prince The Log Ram Rider Little Prince
The Log Bats Fireball Inferno Dragon Ram Rider Little Prince
Mini P.E.K.K.A Prince Inferno Dragon Ram Rider
Bats Fireball Mini P.E.K.K.A Prince The Log Little Prince
Mini P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Fireball Prince
Fireball Mini P.E.K.K.A Prince The Log Inferno Dragon
Bats Mini P.E.K.K.A Prince The Log Ram Rider
Mini P.E.K.K.A Prince Bats Fireball The Log Ram Rider
Mini P.E.K.K.A Prince Inferno Dragon Ram Rider
Fireball Bats Ram Rider
Mini P.E.K.K.A Prince Bats Fireball Ram Rider
Mini P.E.K.K.A Prince Inferno Dragon
Bats Fireball Mini P.E.K.K.A Prince The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Bats Mini P.E.K.K.A Prince
Fireball Prince The Log
Mini P.E.K.K.A Prince Fireball Ram Rider
Fireball
Bats Fireball Mini P.E.K.K.A Prince The Log Inferno Dragon Little Prince
Bats Fireball Mini P.E.K.K.A The Log Inferno Dragon
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log Ram Rider
Fireball The Log
Fireball Prince The Log
Fireball The Log
Fireball Bats Ram Rider
The Log
Fireball The Log Ram Rider
Fireball The Log Ram Rider
Bats Fireball Mini P.E.K.K.A Prince
Fireball Prince The Log Ram Rider
Fireball
Fireball The Log
Fireball
Fireball Prince The Log
Fireball The Log
Fireball The Log
Fireball
Bats Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Prince The Log
Fireball The Log Little Prince
Fireball Prince The Log
Fireball
Prince The Log
Fireball The Log
The Log Fireball Little Prince
Inferno Dragon
Fireball The Log Ram Rider
Fireball Prince The Log Ram Rider
Fireball The Log
Bats Fireball Little Prince
Bats Fireball
Fireball Mini P.E.K.K.A
Fireball The Log
Fireball
Prince
Fireball The Log
Bats Fireball Prince
Fireball Ram Rider
The Log Fireball
Fireball Mini P.E.K.K.A Prince
The Log Fireball
Fireball
Prince
Bats Fireball The Log
Bats Fireball
Fireball Prince The Log Little Prince
Prince Inferno Dragon
Fireball

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