My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Missing cards in your collection

Suspicious Bush Goblin Curse Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Rascals Mega Minion Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Rascals Mega Minion Flying Machine P.E.K.K.A Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Rascals Flying Machine P.E.K.K.A Electro Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers
Giant Snowball
Spear Goblins Archers Mega Minion Flying Machine
Zap
Spear Goblins Archers Flying Machine
Barbarian Barrel
Spear Goblins Archers Rascals
The Log
Spear Goblins Archers Rascals
Earthquake
Spear Goblins Archers
Arrows
Spear Goblins Archers Rascals Flying Machine
Royal Delivery
Spear Goblins Archers Rascals Mega Minion Flying Machine P.E.K.K.A
Fireball
Archers Rascals Mega Minion Flying Machine
Poison
Spear Goblins Archers Rascals Mega Minion Flying Machine
Lightning
Mega Minion
Rocket
Rascals

Against air swarms

Spells and units that can counter air swarms.

Rocket Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Mega Minion Rocket P.E.K.K.A Electro Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Archers Mega Minion Flying Machine Rascals Rocket P.E.K.K.A Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Archers Mega Minion Flying Machine

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Rascals Flying Machine
Archers
P.E.K.K.A
Rascals
Spear Goblins Mega Minion Flying Machine
Mega Minion
Rascals Electro Giant
Flying Machine
Spear Goblins Rascals P.E.K.K.A
Rocket
Electro Giant
P.E.K.K.A
Archers Flying Machine
Electro Giant
Mega Minion Rocket

Defense Synergies 0 10

Spear Goblins
Archers Rascals Mega Minion Flying Machine P.E.K.K.A
Archers
Spear Goblins Rascals Mega Minion P.E.K.K.A
Rascals
Spear Goblins Archers
Mega Minion
Spear Goblins Archers Flying Machine
Flying Machine
Spear Goblins Mega Minion P.E.K.K.A
Rocket
P.E.K.K.A
Spear Goblins Archers Flying Machine
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Spear Goblins Mega Minion Flying Machine
P.E.K.K.A Rascals Mega Minion Flying Machine
Rocket P.E.K.K.A Archers Rascals Mega Minion
P.E.K.K.A Rascals Mega Minion
Rocket P.E.K.K.A
Spear Goblins Archers Rascals Mega Minion Flying Machine
Mega Minion Rocket Spear Goblins Archers Rascals Flying Machine
Rocket Rascals Flying Machine P.E.K.K.A Electro Giant
P.E.K.K.A Rascals
Spear Goblins Archers Rascals
Archers Spear Goblins Rascals Mega Minion Flying Machine Electro Giant
Mega Minion Spear Goblins Archers Rascals Flying Machine
P.E.K.K.A Rascals Flying Machine Rocket
Rocket Rascals Mega Minion P.E.K.K.A
P.E.K.K.A Rascals
Rocket Rascals P.E.K.K.A Electro Giant
Rascals P.E.K.K.A
Spear Goblins Archers Rascals Mega Minion Flying Machine
Spear Goblins Archers Rascals Mega Minion Flying Machine
P.E.K.K.A
Rascals Spear Goblins Archers Flying Machine P.E.K.K.A Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Spear Goblins Archers P.E.K.K.A Electro Giant
Archers Mega Minion Flying Machine Rocket
P.E.K.K.A Spear Goblins Rascals Rocket
Rocket P.E.K.K.A Rascals
P.E.K.K.A Rascals
Rocket Electro Giant Archers Rascals Flying Machine
Rascals Rocket P.E.K.K.A Spear Goblins Archers Mega Minion Flying Machine
P.E.K.K.A Rascals
Rocket P.E.K.K.A Spear Goblins Mega Minion Flying Machine
P.E.K.K.A Mega Minion
P.E.K.K.A Rascals Mega Minion Flying Machine
Rocket P.E.K.K.A Electro Giant
Rascals Rocket P.E.K.K.A
Archers Rascals Flying Machine Electro Giant
Rascals Electro Giant Spear Goblins Archers Mega Minion Flying Machine Rocket P.E.K.K.A
Archers Rascals Mega Minion Flying Machine P.E.K.K.A Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Flying Machine Rocket
Flying Machine
Rocket Flying Machine
Rascals Flying Machine Rocket
Rocket
Electro Giant Spear Goblins Mega Minion Flying Machine Rocket
Archers Flying Machine
Flying Machine
Flying Machine
Rocket
Rocket Flying Machine
Archers Flying Machine Rocket
Flying Machine Rocket
Flying Machine Rocket
Flying Machine
Rocket Spear Goblins Flying Machine
Flying Machine Rocket
Rocket
Rocket
Rocket Archers Mega Minion Flying Machine
Rocket Flying Machine Electro Giant
Rocket
Rocket
Rocket
Rocket Flying Machine
Electro Giant
Mega Minion
Flying Machine
Flying Machine
Rocket
Archers Flying Machine Electro Giant
Rocket Mega Minion Flying Machine Electro Giant
Mega Minion
Rocket
Rocket
P.E.K.K.A
Rocket
Spear Goblins Archers Flying Machine Rocket
Rocket Archers Mega Minion Flying Machine
Rascals Mega Minion Flying Machine Rocket
Flying Machine
Rocket Electro Giant
Mega Minion Flying Machine P.E.K.K.A
Electro Giant Rascals Flying Machine Rocket
Flying Machine Rocket
Flying Machine Rocket Electro Giant

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