My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Great!

2 problems 1 warnings Why?

Missing cards in your collection

Goblin Curse Electro Wizard Phoenix Mother Witch Goblin Machine Mighty Miner Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Skeleton Barrel Goblin Demolisher Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Skeleton Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Skeleton Barrel Goblin Demolisher Goblin Barrel
Giant Snowball
Skeletons Goblin Gang Skeleton Barrel Goblin Barrel
Zap
Skeletons Goblin Gang Skeleton Barrel Goblin Barrel
Barbarian Barrel
Skeletons Goblin Gang Skeleton Barrel Goblin Barrel
The Log
Skeletons Goblin Gang Skeleton Barrel Goblin Demolisher Goblin Barrel
Earthquake
Skeletons Goblin Gang Goblin Barrel
Arrows
Skeletons Goblin Gang Skeleton Barrel Goblin Barrel
Royal Delivery
Skeletons Goblin Gang Skeleton Barrel Goblin Demolisher Goblin Barrel Bowler
Fireball
Goblin Gang Skeleton Barrel Goblin Barrel Bowler
Poison
Goblin Gang Skeleton Barrel
Lightning
Bowler
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Goblin Demolisher Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel Goblin Demolisher Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Goblin Gang Skeleton Barrel Goblin Barrel Fireball Goblin Demolisher Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Goblin Gang Skeleton Barrel

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Fireball Skeleton Barrel Goblin Barrel Bowler
Goblin Gang
Goblin Barrel Skeleton Barrel Bowler
Skeleton Barrel
Fireball Goblin Barrel Arrows Goblin Gang Bowler
Fireball
Arrows Skeleton Barrel
Goblin Demolisher
Goblin Barrel
Goblin Gang Skeleton Barrel Arrows Bowler
Bowler
Arrows Goblin Gang Skeleton Barrel Goblin Barrel

Defense Synergies 0 4

Skeletons
Bowler
Arrows
Fireball Bowler
Goblin Gang
Skeleton Barrel
Fireball
Fireball
Arrows Skeleton Barrel
Goblin Demolisher
Goblin Barrel
Bowler
Skeletons Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Skeleton Barrel Fireball
Skeletons Goblin Gang
Goblin Gang Bowler Skeletons
Skeletons Goblin Gang Bowler
Arrows Fireball Bowler
Arrows Goblin Gang Fireball Bowler Skeletons
Arrows Goblin Gang Fireball
Bowler Arrows Skeleton Barrel Fireball
Skeletons Goblin Gang
Goblin Gang Skeletons Bowler
Goblin Gang Skeletons Arrows Fireball Bowler
Arrows Goblin Gang Fireball
Bowler Skeletons Goblin Gang Fireball
Fireball Bowler Arrows Goblin Gang
Goblin Gang
Goblin Gang Fireball Bowler
Skeletons Arrows Goblin Gang Fireball Bowler
Arrows Fireball Goblin Gang Bowler
Arrows Fireball Bowler
Goblin Gang Bowler Arrows Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeletons Fireball Bowler
Fireball Arrows Goblin Gang Skeleton Barrel Bowler
Goblin Gang Skeletons Bowler
Goblin Gang Bowler Fireball
Skeletons Goblin Gang Bowler
Arrows Fireball Skeletons Goblin Gang Skeleton Barrel
Goblin Gang Skeletons Fireball Bowler
Skeletons Fireball
Skeletons Goblin Gang
Bowler
Arrows Fireball Bowler
Bowler Skeletons Goblin Gang Fireball
Fireball Bowler
Goblin Gang Skeletons Fireball Bowler
Arrows Bowler Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball Arrows
Arrows Fireball Skeleton Barrel Bowler
Arrows Skeleton Barrel Fireball
Arrows Skeleton Barrel Fireball
Fireball Arrows Bowler
Arrows Fireball Skeleton Barrel
Arrows Bowler
Arrows Fireball Skeleton Barrel Bowler
Arrows Fireball Skeleton Barrel
Goblin Gang Fireball Bowler
Arrows Skeleton Barrel Fireball Bowler
Fireball Arrows
Skeleton Barrel Fireball Bowler
Arrows Skeleton Barrel Fireball
Arrows Skeleton Barrel Fireball
Arrows Skeleton Barrel Fireball Bowler
Arrows Skeleton Barrel Fireball Bowler
Arrows Fireball
Arrows Skeleton Barrel Fireball Bowler
Arrows Skeleton Barrel Fireball Bowler
Fireball Bowler
Arrows Fireball
Bowler
Arrows Skeleton Barrel Fireball
Arrows Fireball Bowler
Arrows Fireball Skeleton Barrel Bowler
Fireball Arrows Skeleton Barrel Bowler
Fireball Arrows Skeleton Barrel
Arrows Fireball
Skeleton Barrel Fireball
Fireball Bowler
Arrows Fireball
Arrows Fireball
Arrows Fireball Bowler
Skeleton Barrel Goblin Gang Fireball
Fireball Arrows
Arrows Fireball
Fireball Goblin Gang Bowler
Arrows Skeleton Barrel Fireball Bowler
Arrows Fireball
Goblin Gang Fireball Bowler
Fireball
Skeleton Barrel Fireball Bowler

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