My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Bomber Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Goblin Drill
Giant Snowball
Skeletons Bomber Cannon Goblin Drill
Zap
Skeletons Bomber Cannon Goblin Drill
Barbarian Barrel
Skeletons Ice Spirit Bomber Cannon Goblin Drill
The Log
Skeletons Ice Spirit Bomber Cannon Goblin Drill
Earthquake
Skeletons Bomber Cannon Goblin Drill
Arrows
Skeletons Ice Spirit Bomber Goblin Drill
Royal Delivery
Skeletons Ice Spirit Bomber Goblin Drill
Fireball
Bomber Cannon Goblin Drill
Poison
Bomber Cannon Goblin Drill
Lightning
Cannon Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomber Tornado The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Tornado Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Bomber The Log Cannon Tornado Goblin Drill Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Bomber The Log

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Bomber Goblin Drill
Bomber
Ice Spirit Goblin Drill
Cannon
Tornado
The Log
Goblin Drill
Ice Spirit Bomber The Log
The Log
Tornado Goblin Drill
Goblinstein

Defense Synergies 2 16

Skeletons
Cannon Ice Spirit Bomber Tornado The Log
Ice Spirit
Skeletons Bomber Cannon Tornado Goblin Drill The Log
Bomber
Skeletons Ice Spirit Cannon Tornado Goblin Drill The Log
Cannon
Skeletons The Log Ice Spirit Bomber
Tornado
Skeletons Ice Spirit Bomber Goblin Drill The Log
Goblin Drill
Ice Spirit Bomber Tornado The Log
The Log
Cannon Skeletons Ice Spirit Bomber Tornado Goblin Drill
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Cannon The Log
Skeletons Ice Spirit Cannon Goblin Drill The Log
Cannon Tornado Skeletons Bomber Goblin Drill
Cannon Skeletons Goblin Drill
Bomber Tornado The Log
Tornado The Log Skeletons Bomber Cannon
Tornado Ice Spirit Cannon
Cannon The Log
Cannon Skeletons Tornado Goblin Drill
Tornado Skeletons Ice Spirit Bomber Cannon
Skeletons Bomber Cannon Tornado Goblin Drill The Log
Tornado
Cannon Goblin Drill Skeletons Ice Spirit Bomber The Log
Bomber Ice Spirit Cannon Tornado Goblin Drill The Log
Cannon Goblin Drill
Tornado Ice Spirit Cannon Goblin Drill The Log
Skeletons Bomber Cannon Tornado Goblin Drill
Ice Spirit Cannon Bomber Tornado Goblin Drill The Log
Tornado Goblin Drill The Log Ice Spirit Bomber Cannon
Cannon Tornado Goblin Drill
Bomber Cannon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons
Bomber The Log
Skeletons Ice Spirit The Log
Tornado The Log
Skeletons Cannon Goblin Drill
Skeletons Ice Spirit Tornado
Skeletons
Skeletons Ice Spirit Tornado The Log
Skeletons Cannon Goblin Drill
Tornado The Log
Skeletons Cannon
Bomber Cannon
Skeletons Ice Spirit Bomber Tornado Goblin Drill The Log
Bomber Cannon The Log
Bomber Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Goblin Drill The Log
Tornado The Log
Goblin Drill The Log
The Log
Bomber The Log
Ice Spirit Tornado
Bomber Tornado The Log
The Log Ice Spirit Tornado
The Log Tornado
Tornado
Tornado The Log
Tornado
The Log
The Log
Bomber Goblin Drill The Log
The Log
Tornado
Bomber
Bomber The Log
Bomber Tornado The Log
The Log
Tornado
Tornado The Log
Goblin Drill The Log
Tornado The Log Ice Spirit Bomber
The Log Tornado
Tornado The Log
Tornado The Log
Tornado
Ice Spirit
Bomber The Log
Ice Spirit
The Log
Ice Spirit
Tornado
The Log
The Log Bomber
Tornado
Ice Spirit Tornado The Log
Tornado
Tornado The Log

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