My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Electro Dragon Night Witch Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Elixir Golem Electro Dragon Night Witch Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Elixir Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elixir Golem Clone Night Witch
Giant Snowball
Skeletons Dart Goblin Clone Electro Dragon Night Witch
Zap
Skeletons Dart Goblin Clone Night Witch
Barbarian Barrel
Skeletons Dart Goblin Elixir Golem Clone Night Witch
The Log
Skeletons Dart Goblin Elixir Golem Clone
Earthquake
Skeletons Elixir Golem Clone
Arrows
Skeletons Dart Goblin Clone Night Witch
Royal Delivery
Skeletons Dart Goblin Elixir Golem Clone Electro Dragon Night Witch Mother Witch
Fireball
Dart Goblin Elixir Golem Clone Electro Dragon Night Witch Mother Witch
Poison
Dart Goblin Elixir Golem Clone Electro Dragon Night Witch Mother Witch
Lightning
Electro Dragon Night Witch Mother Witch
Rocket
Electro Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Clone Night Witch Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Dart Goblin Elixir Golem Clone Night Witch Mother Witch Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Dart Goblin Elixir Golem

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Dart Goblin
Elixir Golem Electro Dragon The Log
Elixir Golem
Night Witch Dart Goblin Electro Dragon The Log Mother Witch
Clone
Night Witch
Electro Dragon
Dart Goblin Elixir Golem Mother Witch
The Log
Dart Goblin Elixir Golem
Night Witch
Elixir Golem Clone
Mother Witch
Elixir Golem Electro Dragon

Defense Synergies 1 11

Skeletons
Dart Goblin Electro Dragon The Log Night Witch
Dart Goblin
Skeletons Electro Dragon The Log Night Witch Mother Witch
Elixir Golem
Clone
Electro Dragon
Skeletons Dart Goblin The Log
The Log
Skeletons Dart Goblin Electro Dragon Night Witch Mother Witch
Night Witch
Skeletons Dart Goblin The Log Mother Witch
Mother Witch
Dart Goblin The Log Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Electro Dragon The Log
Skeletons Dart Goblin Electro Dragon The Log Night Witch
Skeletons Dart Goblin Electro Dragon Night Witch
Night Witch Skeletons Dart Goblin Electro Dragon
The Log
The Log Skeletons Dart Goblin Electro Dragon Night Witch Mother Witch
Dart Goblin Electro Dragon Night Witch
Dart Goblin Electro Dragon The Log
Skeletons Night Witch
Skeletons Dart Goblin Night Witch
Dart Goblin Mother Witch Skeletons Electro Dragon The Log Night Witch
Dart Goblin Electro Dragon Night Witch
Night Witch Skeletons Electro Dragon The Log
Dart Goblin Electro Dragon The Log Night Witch
The Log
Skeletons Electro Dragon Night Witch
Dart Goblin Electro Dragon The Log Night Witch
The Log Dart Goblin Electro Dragon Mother Witch
Dart Goblin
Dart Goblin Electro Dragon The Log Night Witch Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons
Electro Dragon The Log
Skeletons Electro Dragon The Log
The Log Night Witch
Skeletons Night Witch
Mother Witch Skeletons Dart Goblin Electro Dragon
Skeletons Dart Goblin Night Witch
Electro Dragon Skeletons The Log
Skeletons Dart Goblin
Dart Goblin Electro Dragon
The Log
Skeletons Night Witch
Dart Goblin Electro Dragon
Electro Dragon Skeletons Dart Goblin The Log Night Witch
Dart Goblin Electro Dragon The Log Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Electro Dragon The Log
Dart Goblin Electro Dragon The Log
Dart Goblin Electro Dragon The Log
Dart Goblin The Log
The Log
Mother Witch Dart Goblin Electro Dragon
Dart Goblin The Log
The Log Dart Goblin Electro Dragon
The Log Dart Goblin Electro Dragon
Electro Dragon Night Witch
Dart Goblin Electro Dragon The Log
Dart Goblin Electro Dragon
Dart Goblin The Log
Dart Goblin Electro Dragon
Dart Goblin The Log
Dart Goblin Electro Dragon The Log
Dart Goblin Electro Dragon The Log
Night Witch
Dart Goblin Electro Dragon The Log
Dart Goblin Electro Dragon The Log Mother Witch
The Log Night Witch
The Log
Electro Dragon The Log
The Log Mother Witch Electro Dragon
The Log Dart Goblin Electro Dragon
Electro Dragon The Log
Dart Goblin The Log
Dart Goblin Electro Dragon Night Witch Mother Witch
Electro Dragon Dart Goblin
Night Witch
Dart Goblin Electro Dragon The Log Night Witch
Electro Dragon
The Log
Dart Goblin Electro Dragon Night Witch
Dart Goblin Electro Dragon
The Log
Dart Goblin Electro Dragon
The Log Dart Goblin Electro Dragon
Dart Goblin Electro Dragon
Electro Dragon Dart Goblin The Log
Dart Goblin Electro Dragon
Electro Dragon Dart Goblin The Log

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