My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Bad
F2P score
Mediocre

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarian Barrel Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Goblin Barrel Sparky
Giant Snowball
Skeletons Spear Goblins Cannon Goblin Barrel
Zap
Skeletons Spear Goblins Cannon Goblin Barrel Sparky
Barbarian Barrel
Skeletons Spear Goblins Cannon Bomb Tower Goblin Barrel Sparky
The Log
Skeletons Spear Goblins Cannon Goblin Barrel Sparky
Earthquake
Skeletons Spear Goblins Cannon Bomb Tower Goblin Barrel
Arrows
Skeletons Spear Goblins Goblin Barrel
Royal Delivery
Skeletons Spear Goblins Goblin Barrel Sparky
Fireball
Cannon Bomb Tower Goblin Barrel Sparky
Poison
Spear Goblins Cannon Bomb Tower Sparky
Lightning
Cannon Bomb Tower Sparky
Rocket
Bomb Tower Sparky

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Barbarian Barrel Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Barbarian Barrel Cannon Goblin Barrel Bomb Tower Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Spear Goblins Barbarian Barrel Cannon

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Barbarian Barrel Goblin Barrel Sparky Mega Knight
Cannon
Bomb Tower
Barbarian Barrel
Spear Goblins Goblin Barrel Sparky Mega Knight
Goblin Barrel
Spear Goblins Barbarian Barrel Sparky Mega Knight
Sparky
Spear Goblins Barbarian Barrel Goblin Barrel
Mega Knight
Spear Goblins Barbarian Barrel Goblin Barrel

Defense Synergies 2 12

Skeletons
Cannon Spear Goblins Bomb Tower Barbarian Barrel Sparky
Spear Goblins
Skeletons Cannon Bomb Tower Barbarian Barrel Mega Knight
Cannon
Skeletons Spear Goblins Barbarian Barrel Sparky
Bomb Tower
Barbarian Barrel Skeletons Spear Goblins
Barbarian Barrel
Bomb Tower Skeletons Spear Goblins Cannon Sparky Mega Knight
Goblin Barrel
Sparky
Skeletons Cannon Barbarian Barrel
Mega Knight
Spear Goblins Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Cannon Barbarian Barrel Sparky
Bomb Tower Sparky Skeletons Cannon Mega Knight
Cannon Bomb Tower Sparky Mega Knight Skeletons
Cannon Bomb Tower Sparky Skeletons Mega Knight
Bomb Tower Barbarian Barrel Sparky Mega Knight
Barbarian Barrel Skeletons Spear Goblins Cannon Bomb Tower Mega Knight
Spear Goblins Cannon Bomb Tower
Cannon Bomb Tower Barbarian Barrel Sparky Mega Knight
Cannon Sparky Skeletons Bomb Tower
Skeletons Spear Goblins Cannon Barbarian Barrel Sparky Mega Knight
Skeletons Spear Goblins Cannon Bomb Tower Barbarian Barrel Mega Knight
Spear Goblins
Cannon Bomb Tower Sparky Mega Knight Skeletons
Bomb Tower Sparky Mega Knight Cannon Barbarian Barrel
Sparky Cannon Bomb Tower Mega Knight
Bomb Tower Cannon Sparky Mega Knight
Bomb Tower Sparky Mega Knight Skeletons Cannon
Cannon Bomb Tower Mega Knight Spear Goblins Barbarian Barrel
Bomb Tower Barbarian Barrel Spear Goblins Cannon Mega Knight
Sparky Cannon Bomb Tower
Mega Knight Spear Goblins Cannon Bomb Tower Barbarian Barrel Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Spear Goblins Barbarian Barrel Sparky
Bomb Tower Barbarian Barrel Mega Knight
Mega Knight Skeletons Spear Goblins Bomb Tower Sparky
Mega Knight Barbarian Barrel Sparky
Skeletons Cannon Sparky Mega Knight
Skeletons Bomb Tower
Sparky Skeletons Spear Goblins Bomb Tower
Mega Knight Bomb Tower Sparky
Mega Knight Skeletons Spear Goblins Bomb Tower Barbarian Barrel Sparky
Skeletons Cannon Sparky
Mega Knight Bomb Tower Sparky
Mega Knight
Mega Knight Skeletons Cannon Bomb Tower Sparky
Cannon Bomb Tower Sparky Mega Knight
Sparky Skeletons Spear Goblins Bomb Tower Barbarian Barrel
Mega Knight Cannon Bomb Tower Barbarian Barrel Sparky
Cannon Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel Sparky
Barbarian Barrel
Barbarian Barrel Sparky
Barbarian Barrel Sparky
Barbarian Barrel Sparky Mega Knight
Spear Goblins
Sparky
Barbarian Barrel
Sparky
Barbarian Barrel Sparky
Barbarian Barrel Sparky
Barbarian Barrel
Barbarian Barrel Sparky
Spear Goblins Barbarian Barrel Sparky
Barbarian Barrel Sparky Mega Knight
Barbarian Barrel Sparky
Sparky
Barbarian Barrel Sparky Mega Knight
Barbarian Barrel Mega Knight
Sparky Mega Knight
Sparky
Barbarian Barrel
Barbarian Barrel Sparky Mega Knight
Barbarian Barrel Sparky
Sparky Mega Knight
Barbarian Barrel Sparky
Sparky
Sparky
Sparky Mega Knight
Sparky
Sparky Mega Knight
Sparky
Spear Goblins Barbarian Barrel
Barbarian Barrel
Sparky Mega Knight
Sparky
Sparky Mega Knight
Sparky
Barbarian Barrel Sparky Mega Knight
Sparky
Sparky Mega Knight

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