My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Great!

1 problems 2 warnings Why?

Missing cards in your collection

Suspicious Bush Goblin Demolisher Goblin Curse Goblin Machine Little Prince Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Tombstone Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit Dart Goblin Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Bandit
Giant Snowball
Skeletons Fire Spirit Bomber Tombstone Dart Goblin
Zap
Skeletons Fire Spirit Bomber Tombstone Dart Goblin Bandit
Barbarian Barrel
Skeletons Electro Spirit Fire Spirit Bomber Tombstone Dart Goblin Bandit
The Log
Skeletons Electro Spirit Fire Spirit Bomber Tombstone Dart Goblin Bandit
Earthquake
Skeletons Bomber Tombstone
Arrows
Skeletons Electro Spirit Fire Spirit Bomber Tombstone Dart Goblin
Royal Delivery
Skeletons Electro Spirit Fire Spirit Bomber Dart Goblin Bandit
Fireball
Bomber Tombstone Dart Goblin Bandit
Poison
Bomber Tombstone Dart Goblin
Lightning
Tombstone Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit Bomber Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Arrows Tombstone

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Fire Spirit Bomber Arrows Tombstone Dart Goblin Bandit

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Skeletons Electro Spirit Fire Spirit Bomber

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Bandit
Fire Spirit
Bandit
Bomber
Bandit
Arrows
Bandit
Tombstone
Dart Goblin
Bandit
Bandit
Electro Spirit Fire Spirit Bomber Arrows Dart Goblin

Defense Synergies 2 10

Skeletons
Dart Goblin Electro Spirit Fire Spirit Bomber Tombstone Bandit
Electro Spirit
Skeletons
Fire Spirit
Skeletons
Bomber
Skeletons Tombstone Bandit
Arrows
Tombstone Bandit
Tombstone
Dart Goblin Skeletons Bomber Arrows
Dart Goblin
Skeletons Tombstone Bandit
Bandit
Skeletons Bomber Arrows Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Tombstone Dart Goblin
Skeletons Bomber Tombstone Dart Goblin Bandit
Skeletons Fire Spirit Bomber Tombstone Dart Goblin Bandit
Skeletons Bomber Tombstone Dart Goblin Bandit
Bomber Arrows Tombstone
Arrows Skeletons Electro Spirit Fire Spirit Bomber Dart Goblin Bandit
Dart Goblin Electro Spirit Fire Spirit Arrows Tombstone
Electro Spirit Arrows Dart Goblin Bandit
Skeletons Tombstone
Skeletons Fire Spirit Bomber Dart Goblin Bandit
Dart Goblin Skeletons Electro Spirit Bomber Arrows Tombstone Bandit
Arrows Dart Goblin
Tombstone Skeletons Fire Spirit Bomber Bandit
Fire Spirit Bomber Electro Spirit Arrows Tombstone Dart Goblin
Tombstone Bandit
Bandit
Skeletons Bomber Arrows Tombstone
Fire Spirit Arrows Tombstone Electro Spirit Bomber Dart Goblin Bandit
Arrows Electro Spirit Fire Spirit Bomber Tombstone Dart Goblin Bandit
Dart Goblin
Bomber Electro Spirit Fire Spirit Arrows Dart Goblin Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tombstone Bandit
Bandit Bomber Arrows
Tombstone Bandit Skeletons
Bandit
Skeletons Tombstone Bandit
Fire Spirit Arrows Skeletons Electro Spirit Dart Goblin
Skeletons Tombstone Dart Goblin Bandit
Skeletons Electro Spirit Tombstone Bandit
Skeletons Tombstone Dart Goblin
Tombstone Dart Goblin
Arrows
Skeletons Tombstone Bandit
Bomber Dart Goblin
Tombstone Skeletons Electro Spirit Bomber Dart Goblin
Arrows Electro Spirit Bomber Dart Goblin
Arrows Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Bandit
Arrows Dart Goblin Bandit
Arrows Dart Goblin Bandit
Arrows Dart Goblin
Bomber Fire Spirit Arrows
Arrows Electro Spirit Fire Spirit Dart Goblin
Fire Spirit Bomber Arrows Dart Goblin
Arrows Fire Spirit Dart Goblin
Arrows Dart Goblin Bandit
Fire Spirit
Arrows Dart Goblin Bandit
Fire Spirit Arrows Dart Goblin
Fire Spirit Dart Goblin Bandit
Arrows Dart Goblin Bandit
Arrows Dart Goblin
Bomber Arrows Dart Goblin Bandit
Arrows Dart Goblin Bandit
Arrows
Bomber
Fire Spirit Bomber Arrows Dart Goblin Bandit
Fire Spirit Bomber Arrows Dart Goblin
Arrows
Arrows
Arrows Electro Spirit Fire Spirit Bomber
Arrows Dart Goblin Bandit
Arrows Bandit
Arrows Dart Goblin Bandit
Fire Spirit Arrows Dart Goblin
Electro Spirit Dart Goblin
Bomber Arrows Dart Goblin Bandit
Electro Spirit Arrows
Arrows
Electro Spirit Fire Spirit Tombstone Dart Goblin Bandit
Fire Spirit Arrows Dart Goblin
Arrows
Dart Goblin
Arrows Bomber Dart Goblin
Arrows
Dart Goblin
Electro Spirit Dart Goblin
Dart Goblin
Dart Goblin Bandit

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