My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Good
Synergy
RIP
Versatility
Mediocre
F2P score
Mediocre

1 problems 4 warnings Why?

Missing cards in your collection

Goblin Curse Little Prince Mighty Miner Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Musketeer Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Heal Spirit Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins
Giant Snowball
Skeletons Spear Goblins Musketeer
Zap
Skeletons Spear Goblins
Barbarian Barrel
Skeletons Spear Goblins Heal Spirit Musketeer Valkyrie
The Log
Skeletons Spear Goblins Heal Spirit Musketeer
Earthquake
Skeletons Spear Goblins
Arrows
Skeletons Spear Goblins Heal Spirit
Royal Delivery
Skeletons Spear Goblins Heal Spirit Musketeer Valkyrie
Fireball
Musketeer
Poison
Spear Goblins Musketeer
Lightning
Musketeer Valkyrie
Rocket
Musketeer Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Heal Spirit Valkyrie Rage Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Heal Spirit Spear Goblins Rage Tornado Musketeer Valkyrie

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

4 Mirror Skeletons Heal Spirit Spear Goblins

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Valkyrie Heal Spirit
Heal Spirit
Spear Goblins Musketeer Valkyrie
Musketeer
Valkyrie Heal Spirit Mirror
Valkyrie
Spear Goblins Musketeer Heal Spirit Tornado
Mirror
Musketeer Tornado
Rage
Tornado
Valkyrie Mirror

Defense Synergies 3 8

Skeletons
Musketeer Spear Goblins Tornado
Spear Goblins
Skeletons Musketeer Valkyrie
Heal Spirit
Musketeer
Skeletons Valkyrie Spear Goblins Mirror Tornado
Valkyrie
Musketeer Spear Goblins Mirror Tornado
Mirror
Tornado Musketeer Valkyrie
Rage
Tornado
Mirror Skeletons Musketeer Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Musketeer Valkyrie
Skeletons Musketeer Valkyrie
Tornado Skeletons Musketeer Valkyrie
Skeletons Musketeer Valkyrie
Valkyrie Tornado
Tornado Skeletons Spear Goblins Musketeer Valkyrie
Musketeer Tornado Spear Goblins
Musketeer Valkyrie
Skeletons Musketeer Tornado
Tornado Skeletons Spear Goblins Musketeer Valkyrie
Valkyrie Skeletons Spear Goblins Musketeer Tornado
Musketeer Spear Goblins Tornado
Skeletons Musketeer Valkyrie
Valkyrie Tornado
Tornado
Skeletons Musketeer Valkyrie Tornado
Spear Goblins Musketeer Valkyrie Tornado
Valkyrie Tornado Spear Goblins Musketeer
Musketeer Tornado
Valkyrie Spear Goblins Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Spear Goblins
Musketeer Valkyrie
Skeletons Spear Goblins Musketeer Valkyrie
Valkyrie Musketeer Tornado
Skeletons Musketeer Valkyrie
Skeletons Musketeer Tornado
Skeletons Spear Goblins Musketeer Valkyrie
Valkyrie
Skeletons Spear Goblins Valkyrie Tornado
Skeletons Musketeer
Musketeer Valkyrie
Valkyrie Tornado
Skeletons Valkyrie
Musketeer Valkyrie
Skeletons Spear Goblins Musketeer Valkyrie Tornado
Valkyrie Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie
Musketeer Tornado
Musketeer Valkyrie
Valkyrie
Spear Goblins Musketeer Tornado
Musketeer Tornado
Tornado
Tornado
Musketeer Tornado
Musketeer Valkyrie Tornado
Musketeer Tornado
Musketeer
Musketeer
Musketeer
Spear Goblins Musketeer
Musketeer
Tornado
Musketeer
Valkyrie Tornado
Musketeer
Tornado
Musketeer Tornado
Musketeer
Tornado Valkyrie
Musketeer Tornado
Musketeer Tornado
Musketeer Tornado
Musketeer Tornado
Musketeer
Musketeer
Spear Goblins Musketeer
Musketeer Tornado
Musketeer Valkyrie
Musketeer
Tornado
Musketeer
Musketeer Tornado
Musketeer Tornado
Musketeer Tornado

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