My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Tesla Wizard Royal Ghost Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Hog Rider
Zap
Skeletons
Barbarian Barrel
Skeletons Knight Tesla Wizard Royal Ghost
The Log
Skeletons Hog Rider
Earthquake
Skeletons Tesla Hog Rider
Arrows
Skeletons
Royal Delivery
Skeletons Knight Hog Rider Wizard Royal Ghost
Fireball
Tesla Hog Rider Wizard
Poison
Wizard
Lightning
Knight Tesla Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Knight Royal Ghost Tesla Hog Rider Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Knight Royal Ghost

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Hog Rider Knight Mega Knight
Knight
Hog Rider Arrows Wizard
Tesla
Hog Rider
Arrows Knight Wizard Mega Knight
Wizard
Knight Hog Rider Royal Ghost Mega Knight
Royal Ghost
Wizard Mega Knight
Mega Knight
Arrows Hog Rider Wizard Royal Ghost

Defense Synergies 3 10

Skeletons
Tesla Knight Wizard Royal Ghost
Arrows
Mega Knight Knight Tesla
Knight
Tesla Skeletons Arrows Wizard
Tesla
Skeletons Knight Arrows Wizard
Hog Rider
Wizard
Skeletons Knight Tesla Royal Ghost Mega Knight
Royal Ghost
Skeletons Wizard Mega Knight
Mega Knight
Arrows Wizard Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Wizard
Skeletons Knight Tesla Mega Knight
Tesla Mega Knight Skeletons Knight
Tesla Skeletons Knight Mega Knight
Arrows Mega Knight
Arrows Skeletons Tesla Royal Ghost Mega Knight
Tesla Arrows Wizard
Arrows Tesla Mega Knight
Tesla Skeletons
Knight Skeletons Tesla Royal Ghost Mega Knight
Skeletons Arrows Knight Tesla Wizard Royal Ghost Mega Knight
Arrows Tesla Wizard
Tesla Mega Knight Skeletons Knight Wizard
Wizard Mega Knight Arrows Tesla Royal Ghost
Knight Tesla Mega Knight
Tesla Mega Knight
Tesla Wizard Mega Knight Skeletons Arrows Knight
Arrows Tesla Mega Knight Knight Wizard Royal Ghost
Arrows Wizard Knight Tesla Royal Ghost Mega Knight
Tesla
Wizard Royal Ghost Mega Knight Arrows Knight Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Skeletons Tesla Royal Ghost
Arrows Knight Tesla Wizard Royal Ghost Mega Knight
Mega Knight Skeletons Knight
Mega Knight Knight Tesla
Skeletons Knight Tesla Mega Knight
Arrows Wizard Skeletons Tesla
Skeletons Knight Tesla
Mega Knight Knight Tesla
Mega Knight Skeletons Knight
Skeletons Tesla
Mega Knight Knight Tesla
Mega Knight Arrows
Mega Knight Skeletons Knight Tesla Wizard
Wizard Tesla Mega Knight
Tesla Skeletons Knight
Arrows Mega Knight Tesla Wizard Royal Ghost
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Royal Ghost
Arrows Royal Ghost
Arrows
Arrows Knight
Wizard Arrows Mega Knight
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows Knight Wizard
Arrows Wizard
Knight
Arrows
Arrows
Arrows Wizard
Arrows Wizard Mega Knight
Arrows
Arrows Wizard Mega Knight
Arrows Wizard Mega Knight
Mega Knight
Arrows Wizard
Arrows
Arrows Wizard Mega Knight
Arrows Wizard Royal Ghost
Arrows Wizard Mega Knight
Arrows
Arrows Wizard
Wizard
Arrows Wizard Mega Knight
Arrows
Mega Knight
Arrows Wizard
Arrows Wizard
Arrows
Knight Wizard Mega Knight
Arrows Wizard
Arrows
Mega Knight
Royal Ghost Mega Knight

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