My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bomber Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Guards Goblin Drill
Giant Snowball
Bomber Cannon Guards Goblin Drill
Zap
Bomber Cannon Guards Goblin Drill
Barbarian Barrel
Ice Spirit Bomber Cannon Guards Goblin Drill
The Log
Ice Spirit Bomber Cannon Guards Goblin Drill
Earthquake
Bomber Cannon Guards Goblin Drill
Arrows
Ice Spirit Bomber Guards Goblin Drill
Royal Delivery
Ice Spirit Bomber Guards Goblin Drill
Fireball
Bomber Cannon Goblin Drill
Poison
Bomber Cannon Guards Goblin Drill
Lightning
Cannon Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Giant Snowball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomber Giant Snowball Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Guards Tornado Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bomber Giant Snowball Cannon Guards Tornado Goblin Drill Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bomber Giant Snowball Cannon

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Bomber Giant Snowball Guards Goblin Drill
Bomber
Ice Spirit Giant Snowball Goblin Drill
Giant Snowball
Ice Spirit Bomber Tornado Goblin Drill
Cannon
Guards
Ice Spirit
Tornado
Giant Snowball
Goblin Drill
Ice Spirit Bomber Giant Snowball
Goblinstein

Defense Synergies 0 17

Ice Spirit
Bomber Giant Snowball Cannon Guards Tornado Goblin Drill
Bomber
Ice Spirit Giant Snowball Cannon Guards Tornado Goblin Drill
Giant Snowball
Ice Spirit Bomber Cannon Guards Goblin Drill
Cannon
Ice Spirit Bomber Giant Snowball Guards
Guards
Ice Spirit Bomber Giant Snowball Cannon Goblin Drill
Tornado
Ice Spirit Bomber Goblin Drill
Goblin Drill
Ice Spirit Bomber Giant Snowball Guards Tornado
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Cannon
Ice Spirit Cannon Goblin Drill
Cannon Tornado Bomber Giant Snowball Goblin Drill
Cannon Guards Goblin Drill
Bomber Tornado
Tornado Bomber Giant Snowball Cannon Guards
Giant Snowball Tornado Ice Spirit Cannon
Cannon
Cannon Tornado Goblin Drill
Guards Tornado Ice Spirit Bomber Giant Snowball Cannon
Guards Bomber Giant Snowball Cannon Tornado Goblin Drill
Giant Snowball Tornado
Cannon Goblin Drill Ice Spirit Bomber Giant Snowball Guards
Bomber Ice Spirit Giant Snowball Cannon Guards Tornado Goblin Drill
Cannon Goblin Drill
Tornado Ice Spirit Giant Snowball Cannon Goblin Drill
Bomber Cannon Tornado Goblin Drill
Ice Spirit Cannon Bomber Giant Snowball Guards Tornado Goblin Drill
Giant Snowball Tornado Goblin Drill Ice Spirit Bomber Cannon Guards
Cannon Tornado Goblin Drill
Bomber Giant Snowball Cannon Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Giant Snowball
Bomber Giant Snowball
Guards Ice Spirit
Guards Tornado
Cannon Guards Goblin Drill
Ice Spirit Giant Snowball Tornado
Guards
Ice Spirit Giant Snowball Tornado
Cannon Guards Goblin Drill
Guards
Giant Snowball Guards Tornado
Cannon Guards
Bomber Cannon
Guards Ice Spirit Bomber Tornado Goblin Drill
Bomber Giant Snowball Cannon
Bomber Giant Snowball Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Goblin Drill
Giant Snowball Tornado
Goblin Drill
Guards
Bomber Giant Snowball
Ice Spirit Giant Snowball Tornado
Bomber Tornado
Ice Spirit Giant Snowball Tornado
Giant Snowball Tornado
Giant Snowball Guards Tornado
Tornado
Giant Snowball Tornado
Giant Snowball
Giant Snowball
Bomber Giant Snowball Goblin Drill
Giant Snowball Tornado
Bomber
Bomber Giant Snowball
Bomber Giant Snowball Tornado
Giant Snowball Tornado
Tornado
Giant Snowball Goblin Drill
Giant Snowball Tornado Ice Spirit Bomber
Giant Snowball Tornado
Giant Snowball Tornado
Tornado
Giant Snowball Tornado
Ice Spirit Giant Snowball Guards
Giant Snowball
Bomber Giant Snowball
Ice Spirit Giant Snowball
Giant Snowball
Ice Spirit Guards
Giant Snowball Tornado
Bomber Giant Snowball
Giant Snowball Tornado
Ice Spirit Giant Snowball Guards Tornado
Giant Snowball Tornado
Giant Snowball Tornado

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