My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

2 problems 2 warnings Why?

Missing cards in your collection

Goblin Curse Phoenix Skeleton King Mighty Miner Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Flying Machine Baby Dragon Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Baby Dragon Goblin Giant Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Barbarians Flying Machine Baby Dragon Goblin Giant Electro Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Fire Spirit Goblin Gang Barbarians Flying Machine Baby Dragon
Zap
Fire Spirit Goblin Gang Flying Machine Goblin Giant
Barbarian Barrel
Fire Spirit Goblin Gang Barbarians
The Log
Fire Spirit Goblin Gang Barbarians
Earthquake
Goblin Gang Barbarians
Arrows
Fire Spirit Goblin Gang Flying Machine
Royal Delivery
Fire Spirit Goblin Gang Barbarians Flying Machine Baby Dragon
Fireball
Goblin Gang Barbarians Flying Machine Baby Dragon
Poison
Goblin Gang Barbarians Flying Machine
Lightning
Baby Dragon
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Giant Snowball Baby Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Giant Snowball Baby Dragon Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Baby Dragon Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Giant Snowball Goblin Gang Flying Machine Baby Dragon Barbarians Goblin Giant Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Giant Snowball Goblin Gang Flying Machine

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Giant Snowball Baby Dragon Goblin Giant
Giant Snowball
Fire Spirit Barbarians Flying Machine Baby Dragon Goblin Giant
Goblin Gang
Baby Dragon Goblin Giant
Barbarians
Giant Snowball
Flying Machine
Giant Snowball Baby Dragon Goblin Giant
Baby Dragon
Fire Spirit Giant Snowball Goblin Gang Flying Machine Goblin Giant Electro Giant
Goblin Giant
Fire Spirit Giant Snowball Goblin Gang Flying Machine Baby Dragon
Electro Giant
Baby Dragon

Defense Synergies 1 8

Fire Spirit
Giant Snowball
Giant Snowball
Goblin Gang Fire Spirit Barbarians Flying Machine Baby Dragon Goblin Giant
Goblin Gang
Giant Snowball Barbarians Flying Machine
Barbarians
Giant Snowball Goblin Gang
Flying Machine
Giant Snowball Goblin Gang Baby Dragon
Baby Dragon
Giant Snowball Flying Machine
Goblin Giant
Giant Snowball
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Baby Dragon Goblin Giant
Barbarians Goblin Gang Flying Machine
Goblin Gang Barbarians Fire Spirit Giant Snowball
Barbarians Goblin Gang
Barbarians
Goblin Gang Fire Spirit Giant Snowball Flying Machine Baby Dragon
Giant Snowball Fire Spirit Goblin Gang Flying Machine Baby Dragon
Barbarians Flying Machine Baby Dragon Goblin Giant Electro Giant
Barbarians Goblin Gang
Goblin Gang Fire Spirit Giant Snowball Barbarians
Goblin Gang Barbarians Giant Snowball Flying Machine Baby Dragon Goblin Giant Electro Giant
Giant Snowball Goblin Gang Flying Machine Baby Dragon
Barbarians Fire Spirit Giant Snowball Goblin Gang Flying Machine
Fire Spirit Giant Snowball Goblin Gang Barbarians Baby Dragon
Barbarians Goblin Gang
Barbarians Giant Snowball Goblin Gang Electro Giant
Barbarians Goblin Gang
Fire Spirit Giant Snowball Goblin Gang Barbarians Flying Machine Baby Dragon
Giant Snowball Baby Dragon Fire Spirit Barbarians Flying Machine
Barbarians
Goblin Gang Fire Spirit Giant Snowball Barbarians Flying Machine Baby Dragon Goblin Giant Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Giant Snowball Electro Giant
Giant Snowball Goblin Gang Flying Machine Baby Dragon
Goblin Gang Barbarians Goblin Giant
Goblin Gang Barbarians Goblin Giant
Barbarians Goblin Gang Goblin Giant
Fire Spirit Electro Giant Giant Snowball Goblin Gang Flying Machine Baby Dragon Goblin Giant
Goblin Gang Barbarians Flying Machine Goblin Giant
Barbarians Goblin Giant
Giant Snowball Barbarians Flying Machine Baby Dragon
Goblin Gang Barbarians Goblin Giant
Barbarians Flying Machine
Giant Snowball Barbarians Goblin Giant Electro Giant
Barbarians Goblin Gang Goblin Giant
Barbarians Flying Machine Baby Dragon Electro Giant
Goblin Gang Barbarians Electro Giant Flying Machine Baby Dragon Goblin Giant
Giant Snowball Barbarians Flying Machine Baby Dragon Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Baby Dragon
Giant Snowball Flying Machine Baby Dragon
Flying Machine Baby Dragon Goblin Giant
Barbarians Flying Machine
Fire Spirit Giant Snowball Baby Dragon
Electro Giant Fire Spirit Giant Snowball Flying Machine Baby Dragon Goblin Giant
Fire Spirit Flying Machine Baby Dragon
Fire Spirit Giant Snowball Flying Machine Baby Dragon
Giant Snowball Flying Machine
Fire Spirit Giant Snowball Goblin Gang
Flying Machine
Fire Spirit Giant Snowball Flying Machine Baby Dragon
Flying Machine Fire Spirit Giant Snowball Baby Dragon
Flying Machine Baby Dragon
Giant Snowball Flying Machine Baby Dragon
Giant Snowball Flying Machine Baby Dragon
Flying Machine Baby Dragon
Giant Snowball
Fire Spirit Giant Snowball Flying Machine Baby Dragon
Fire Spirit Giant Snowball Flying Machine Baby Dragon Electro Giant
Baby Dragon
Giant Snowball
Giant Snowball Barbarians Flying Machine Baby Dragon
Giant Snowball Electro Giant Fire Spirit Baby Dragon
Giant Snowball Flying Machine Baby Dragon
Giant Snowball Flying Machine Baby Dragon
Baby Dragon
Fire Spirit Giant Snowball Flying Machine Baby Dragon Electro Giant
Giant Snowball Flying Machine Electro Giant
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball
Fire Spirit Goblin Gang Barbarians Flying Machine
Fire Spirit Giant Snowball Flying Machine Baby Dragon
Goblin Gang Flying Machine Baby Dragon
Giant Snowball Flying Machine Baby Dragon
Giant Snowball Electro Giant
Flying Machine
Electro Giant Giant Snowball Goblin Gang Flying Machine Baby Dragon
Giant Snowball Flying Machine
Giant Snowball Flying Machine Baby Dragon Goblin Giant Electro Giant

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