My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Giant Elixir Collector Inferno Dragon Sparky Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Giant Inferno Dragon Sparky
Giant Snowball
Spear Goblins Minions Inferno Dragon
Zap
Spear Goblins Minions Inferno Dragon Sparky
Barbarian Barrel
Spear Goblins Sparky
The Log
Spear Goblins Sparky
Earthquake
Spear Goblins Elixir Collector
Arrows
Spear Goblins Minions
Royal Delivery
Spear Goblins Minions Inferno Dragon Sparky
Fireball
Minions Elixir Collector Inferno Dragon Sparky
Poison
Spear Goblins Minions Elixir Collector Sparky
Lightning
Elixir Collector Inferno Dragon Sparky Monk
Rocket
Elixir Collector Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Elixir Collector Inferno Dragon Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Minions Fireball Inferno Dragon Giant Monk Elixir Collector Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Spear Goblins Minions Fireball Inferno Dragon

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Giant Inferno Dragon Sparky
Minions
Giant Inferno Dragon Sparky
Fireball
Giant Sparky
Giant
Minions Sparky Spear Goblins Fireball
Elixir Collector
Inferno Dragon
Spear Goblins Minions
Sparky
Giant Spear Goblins Minions Fireball
Monk

Defense Synergies 0 2

Spear Goblins
Minions Inferno Dragon
Minions
Spear Goblins
Fireball
Giant
Elixir Collector
Inferno Dragon
Spear Goblins
Sparky
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minions Fireball Sparky
Inferno Dragon Sparky Minions Monk
Sparky Minions Inferno Dragon
Inferno Dragon Sparky Minions Monk
Fireball Sparky Monk
Fireball Spear Goblins Minions
Minions Inferno Dragon Spear Goblins Fireball
Fireball Sparky Monk
Inferno Dragon Sparky Minions
Spear Goblins Sparky
Minions Spear Goblins Fireball
Minions Inferno Dragon Spear Goblins Fireball
Sparky Minions Fireball
Fireball Sparky Minions
Inferno Dragon Sparky
Monk Fireball Inferno Dragon Sparky
Sparky Minions Fireball
Fireball Spear Goblins Minions
Spear Goblins Minions Fireball Inferno Dragon
Sparky Inferno Dragon
Spear Goblins Minions Fireball Sparky
Inferno Dragon Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Fireball Sparky
Fireball Inferno Dragon Monk
Spear Goblins Minions Sparky
Fireball Sparky Monk
Inferno Dragon Sparky
Fireball Minions Monk
Sparky Spear Goblins Minions Fireball
Inferno Dragon Sparky
Spear Goblins Minions Fireball Inferno Dragon Sparky Monk
Inferno Dragon Sparky
Inferno Dragon Minions Sparky
Monk Fireball
Fireball Sparky
Fireball Sparky
Sparky Spear Goblins Minions Fireball Inferno Dragon Monk
Minions Fireball Inferno Dragon Sparky
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Sparky Monk
Fireball Monk
Fireball Sparky
Fireball Sparky
Fireball Sparky
Fireball Spear Goblins Minions Monk
Sparky
Fireball
Fireball Monk
Minions Fireball Sparky
Monk Fireball Sparky
Fireball Monk
Fireball Sparky
Minions Fireball Monk
Fireball Sparky
Spear Goblins Fireball Sparky
Fireball Sparky
Monk Fireball Sparky
Minions Sparky
Fireball Sparky Monk
Fireball Monk
Minions Fireball Sparky Monk
Fireball
Sparky Monk
Fireball Monk
Fireball Sparky
Inferno Dragon
Fireball Sparky Monk
Fireball Sparky Monk
Fireball Sparky
Fireball Sparky
Minions Fireball
Fireball Sparky
Fireball Sparky
Fireball Sparky Monk
Sparky
Fireball Sparky Monk
Spear Goblins Minions Fireball
Fireball Monk
Fireball
Fireball Sparky
Fireball
Monk Fireball Sparky
Sparky
Minions Fireball Sparky
Fireball
Fireball Sparky Monk
Inferno Dragon Sparky
Fireball Sparky Monk

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