My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Sparky
Giant Snowball
Goblin Gang
Zap
Goblin Gang Firecracker Inferno Tower Sparky
Barbarian Barrel
Knight Goblin Gang Firecracker Inferno Tower Sparky
The Log
Goblin Gang Firecracker Sparky
Earthquake
Goblin Gang Firecracker Inferno Tower
Arrows
Goblin Gang Firecracker
Royal Delivery
Knight Goblin Gang Firecracker Sparky
Fireball
Goblin Gang Firecracker Inferno Tower Sparky
Poison
Goblin Gang Firecracker Inferno Tower Sparky
Lightning
Knight Inferno Tower Sparky
Rocket
Inferno Tower Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Tornado Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Tornado Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Goblin Gang Firecracker Tornado Inferno Tower Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Goblin Gang Firecracker

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Tornado Sparky Knight Mega Knight
Knight
Goblin Gang Firecracker Zap Sparky
Goblin Gang
Knight Firecracker Sparky
Firecracker
Zap Knight Goblin Gang Tornado Sparky Mega Knight
Inferno Tower
Tornado
Zap Sparky Firecracker Mega Knight
Sparky
Zap Tornado Knight Goblin Gang Firecracker
Mega Knight
Zap Firecracker Tornado

Defense Synergies 6 17

Zap
Mega Knight Knight Goblin Gang Firecracker Inferno Tower Tornado Sparky
Knight
Goblin Gang Firecracker Inferno Tower Zap Tornado Sparky
Goblin Gang
Knight Inferno Tower Zap Firecracker Sparky
Firecracker
Knight Zap Goblin Gang Inferno Tower Tornado Mega Knight
Inferno Tower
Knight Goblin Gang Zap Firecracker Tornado Mega Knight
Tornado
Sparky Zap Knight Firecracker Inferno Tower Sparky Mega Knight
Sparky
Tornado Zap Knight Goblin Gang Tornado
Mega Knight
Zap Firecracker Inferno Tower Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Inferno Tower Sparky
Inferno Tower Sparky Zap Knight Goblin Gang Firecracker Mega Knight
Goblin Gang Inferno Tower Tornado Sparky Mega Knight Knight
Inferno Tower Sparky Knight Goblin Gang Firecracker Mega Knight
Firecracker Tornado Sparky Mega Knight
Goblin Gang Tornado Zap Firecracker Mega Knight
Inferno Tower Tornado Zap Goblin Gang Firecracker
Zap Inferno Tower Sparky Mega Knight
Inferno Tower Sparky Goblin Gang Tornado
Knight Goblin Gang Tornado Firecracker Inferno Tower Sparky Mega Knight
Goblin Gang Zap Knight Firecracker Tornado Mega Knight
Inferno Tower Zap Goblin Gang Firecracker Tornado
Inferno Tower Sparky Mega Knight Zap Knight Goblin Gang
Sparky Mega Knight Zap Goblin Gang Firecracker Tornado
Inferno Tower Sparky Knight Goblin Gang Mega Knight
Inferno Tower Tornado Zap Goblin Gang Sparky Mega Knight
Sparky Mega Knight Knight Goblin Gang Firecracker Inferno Tower Tornado
Mega Knight Zap Knight Goblin Gang Firecracker Tornado
Zap Tornado Knight Firecracker Mega Knight
Sparky Inferno Tower Tornado
Goblin Gang Mega Knight Knight Firecracker Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mega Knight Zap Inferno Tower Sparky
Zap Knight Goblin Gang Firecracker Mega Knight
Goblin Gang Mega Knight Zap Knight Inferno Tower Sparky
Goblin Gang Mega Knight Zap Knight Inferno Tower Tornado Sparky
Inferno Tower Knight Goblin Gang Sparky Mega Knight
Firecracker Zap Goblin Gang Tornado
Goblin Gang Sparky Knight Inferno Tower
Inferno Tower Mega Knight Knight Sparky
Zap Mega Knight Knight Firecracker Inferno Tower Tornado Sparky
Inferno Tower Goblin Gang Sparky
Mega Knight Knight Inferno Tower Sparky
Mega Knight Zap Tornado
Mega Knight Knight Goblin Gang Inferno Tower Sparky
Firecracker Sparky Mega Knight
Goblin Gang Inferno Tower Sparky Zap Knight Firecracker Tornado
Mega Knight Zap Firecracker Inferno Tower Sparky
Zap Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Sparky
Firecracker Zap Tornado
Sparky
Knight Firecracker Sparky
Zap Firecracker Sparky Mega Knight
Firecracker Zap Tornado
Firecracker Tornado Sparky
Zap Firecracker Tornado
Zap Firecracker Tornado
Goblin Gang Tornado Sparky
Firecracker Zap Knight Tornado Sparky
Zap Firecracker Tornado
Knight Firecracker Sparky
Firecracker
Zap Firecracker Sparky
Zap Firecracker Sparky
Firecracker Sparky Mega Knight
Tornado Sparky
Sparky
Zap Firecracker Sparky Mega Knight
Zap Firecracker Tornado Mega Knight
Sparky Mega Knight
Tornado
Tornado Sparky
Zap
Zap Firecracker Tornado Sparky Mega Knight
Firecracker Zap Tornado Sparky
Zap Tornado Sparky Mega Knight
Zap Firecracker Tornado Sparky
Zap Firecracker Tornado Sparky
Zap Firecracker
Sparky
Zap Sparky Mega Knight
Zap Firecracker Sparky
Sparky Mega Knight
Firecracker Sparky
Zap Goblin Gang
Zap Firecracker Tornado
Knight Goblin Gang Firecracker Sparky Mega Knight
Zap Firecracker
Zap Tornado Sparky
Firecracker Sparky Mega Knight
Zap Goblin Gang Firecracker Tornado Sparky
Firecracker Zap Tornado
Zap Firecracker Tornado Sparky Mega Knight
Sparky
Firecracker Sparky Mega Knight

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