My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 6 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Minion Horde Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Valkyrie Battle Ram Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Battle Ram Sparky
Giant Snowball
Minion Horde Battle Ram
Zap
Firecracker Minion Horde Battle Ram Inferno Tower Sparky
Barbarian Barrel
Firecracker Tesla Valkyrie Battle Ram Inferno Tower Wizard Sparky
The Log
Firecracker Battle Ram Sparky
Earthquake
Firecracker Tesla Inferno Tower
Arrows
Firecracker Minion Horde
Royal Delivery
Firecracker Minion Horde Valkyrie Battle Ram Wizard Sparky
Fireball
Firecracker Tesla Minion Horde Battle Ram Inferno Tower Wizard Sparky
Poison
Firecracker Minion Horde Inferno Tower Wizard Sparky
Lightning
Tesla Valkyrie Battle Ram Inferno Tower Wizard Sparky
Rocket
Minion Horde Valkyrie Inferno Tower Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Battle Ram Inferno Tower Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Tesla Valkyrie Battle Ram Minion Horde Inferno Tower Wizard Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Tesla Valkyrie Battle Ram

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Valkyrie Battle Ram Sparky
Tesla
Minion Horde
Battle Ram Sparky
Valkyrie
Firecracker Battle Ram Wizard Sparky
Battle Ram
Firecracker Minion Horde Valkyrie
Inferno Tower
Wizard
Valkyrie Sparky
Sparky
Firecracker Minion Horde Valkyrie Wizard

Defense Synergies 1 10

Firecracker
Valkyrie Tesla Inferno Tower
Tesla
Firecracker Valkyrie Inferno Tower Wizard
Minion Horde
Inferno Tower Sparky
Valkyrie
Firecracker Tesla Inferno Tower Wizard Sparky
Battle Ram
Inferno Tower
Firecracker Tesla Minion Horde Valkyrie
Wizard
Tesla Valkyrie
Sparky
Minion Horde Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Minion Horde Valkyrie Inferno Tower Wizard Sparky
Minion Horde Inferno Tower Sparky Firecracker Tesla Valkyrie
Tesla Minion Horde Inferno Tower Sparky Valkyrie
Tesla Minion Horde Inferno Tower Sparky Firecracker Valkyrie
Firecracker Valkyrie Sparky
Firecracker Tesla Valkyrie
Tesla Minion Horde Inferno Tower Firecracker Wizard
Tesla Valkyrie Inferno Tower Sparky
Tesla Minion Horde Inferno Tower Sparky
Firecracker Tesla Minion Horde Valkyrie Inferno Tower Sparky
Minion Horde Valkyrie Firecracker Tesla Wizard
Tesla Minion Horde Inferno Tower Firecracker Wizard
Tesla Minion Horde Inferno Tower Sparky Valkyrie Wizard
Valkyrie Wizard Sparky Firecracker Tesla Minion Horde
Inferno Tower Sparky Tesla Minion Horde
Minion Horde Inferno Tower Tesla Sparky
Tesla Minion Horde Wizard Sparky Firecracker Valkyrie Inferno Tower
Tesla Valkyrie Firecracker Minion Horde Wizard
Valkyrie Wizard Firecracker Tesla
Sparky Tesla Inferno Tower
Valkyrie Wizard Firecracker Tesla Minion Horde Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Tesla Inferno Tower Sparky
Firecracker Tesla Valkyrie Wizard
Minion Horde Valkyrie Inferno Tower Sparky
Valkyrie Tesla Minion Horde Inferno Tower Sparky
Inferno Tower Tesla Minion Horde Valkyrie Sparky
Firecracker Wizard Tesla Minion Horde
Sparky Tesla Minion Horde Valkyrie Inferno Tower
Inferno Tower Tesla Minion Horde Valkyrie Sparky
Minion Horde Firecracker Valkyrie Inferno Tower Sparky
Inferno Tower Tesla Minion Horde Sparky
Tesla Minion Horde Valkyrie Inferno Tower Sparky
Valkyrie
Tesla Minion Horde Valkyrie Inferno Tower Wizard Sparky
Wizard Firecracker Tesla Minion Horde Valkyrie Sparky
Tesla Inferno Tower Sparky Firecracker Minion Horde Valkyrie
Valkyrie Firecracker Tesla Minion Horde Inferno Tower Wizard Sparky
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Minion Horde Valkyrie Sparky
Firecracker
Minion Horde Sparky
Firecracker Valkyrie Sparky
Wizard Firecracker Minion Horde Valkyrie Sparky
Firecracker Wizard Minion Horde
Firecracker Minion Horde Wizard Sparky
Firecracker Wizard
Firecracker Wizard
Minion Horde Sparky
Firecracker Minion Horde Valkyrie Wizard Sparky
Firecracker Wizard
Firecracker Sparky
Firecracker Minion Horde
Firecracker Sparky
Firecracker Minion Horde Wizard Sparky
Firecracker Minion Horde Wizard Sparky
Sparky
Minion Horde Sparky
Firecracker Wizard Sparky
Firecracker Valkyrie Wizard
Minion Horde Sparky
Wizard
Sparky
Minion Horde
Firecracker Valkyrie Wizard Sparky
Minion Horde
Firecracker Wizard Sparky
Wizard Sparky
Firecracker Sparky
Firecracker Minion Horde Wizard Sparky
Firecracker Minion Horde Wizard
Minion Horde Sparky
Minion Horde Wizard Sparky
Firecracker Minion Horde Sparky
Minion Horde Sparky
Firecracker Wizard Sparky
Minion Horde
Firecracker Wizard
Firecracker Minion Horde Valkyrie Wizard Sparky
Firecracker Wizard
Sparky
Firecracker Minion Horde Sparky
Firecracker Minion Horde Sparky
Firecracker
Firecracker Sparky
Sparky
Firecracker Wizard Sparky

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: