My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems 5 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Dart Goblin Ice Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Ice Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Valkyrie Hog Rider Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Guards Ram Rider
Giant Snowball
Goblin Gang Dart Goblin Hog Rider Guards Ram Rider
Zap
Goblin Gang Dart Goblin Guards Ram Rider
Barbarian Barrel
Goblin Gang Tesla Dart Goblin Valkyrie Guards Ice Wizard
The Log
Goblin Gang Dart Goblin Hog Rider Guards Ram Rider
Earthquake
Goblin Gang Tesla Hog Rider Guards
Arrows
Goblin Gang Dart Goblin Guards
Royal Delivery
Goblin Gang Dart Goblin Valkyrie Hog Rider Guards Ice Wizard Ram Rider
Fireball
Goblin Gang Tesla Dart Goblin Hog Rider Ice Wizard Ram Rider
Poison
Goblin Gang Dart Goblin Guards Ice Wizard
Lightning
Tesla Valkyrie Ice Wizard Ram Rider
Rocket
Valkyrie Hog Rider Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Guards Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Dart Goblin Guards Ice Wizard Tesla Valkyrie Hog Rider Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Gang Dart Goblin Guards Ice Wizard

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Dart Goblin Valkyrie
Tesla
Dart Goblin
Valkyrie Goblin Gang Hog Rider Ram Rider
Valkyrie
Dart Goblin Hog Rider Goblin Gang Ram Rider
Hog Rider
Goblin Gang Valkyrie Dart Goblin Guards
Guards
Hog Rider Ram Rider
Ice Wizard
Ram Rider
Ram Rider
Dart Goblin Valkyrie Guards Ice Wizard

Defense Synergies 1 13

Goblin Gang
Tesla Dart Goblin Valkyrie Guards Ice Wizard
Tesla
Goblin Gang Dart Goblin Valkyrie Guards
Dart Goblin
Goblin Gang Tesla Valkyrie Guards Ice Wizard Ram Rider
Valkyrie
Goblin Gang Tesla Dart Goblin Ice Wizard
Hog Rider
Guards
Goblin Gang Tesla Dart Goblin Ice Wizard
Ice Wizard
Goblin Gang Dart Goblin Valkyrie Guards
Ram Rider
Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Dart Goblin Valkyrie Ram Rider
Goblin Gang Tesla Dart Goblin Valkyrie Ice Wizard Ram Rider
Goblin Gang Tesla Ram Rider Dart Goblin Valkyrie Ice Wizard
Tesla Goblin Gang Dart Goblin Valkyrie Guards Ice Wizard Ram Rider
Valkyrie
Goblin Gang Tesla Dart Goblin Valkyrie Guards Ice Wizard
Tesla Dart Goblin Ram Rider Goblin Gang Ice Wizard
Tesla Dart Goblin Valkyrie Ram Rider
Tesla Goblin Gang Ice Wizard
Goblin Gang Guards Tesla Dart Goblin Valkyrie Ice Wizard
Goblin Gang Dart Goblin Valkyrie Guards Ice Wizard Tesla Ram Rider
Tesla Goblin Gang Dart Goblin Ice Wizard Ram Rider
Tesla Goblin Gang Valkyrie Guards Ice Wizard Ram Rider
Valkyrie Goblin Gang Tesla Dart Goblin Guards
Goblin Gang Tesla Ram Rider
Goblin Gang Tesla Ram Rider
Tesla Goblin Gang Valkyrie
Tesla Valkyrie Goblin Gang Dart Goblin Guards Ice Wizard Ram Rider
Valkyrie Tesla Dart Goblin Guards Ice Wizard Ram Rider
Tesla Dart Goblin Ram Rider
Goblin Gang Valkyrie Tesla Dart Goblin Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Guards Tesla
Goblin Gang Tesla Valkyrie
Goblin Gang Guards Valkyrie Ram Rider
Goblin Gang Valkyrie Guards Tesla Ram Rider
Goblin Gang Tesla Valkyrie Guards Ram Rider
Goblin Gang Tesla Dart Goblin Ice Wizard Ram Rider
Goblin Gang Guards Tesla Dart Goblin Valkyrie Ice Wizard Ram Rider
Tesla Valkyrie
Valkyrie
Goblin Gang Tesla Dart Goblin Guards
Tesla Dart Goblin Valkyrie Guards
Valkyrie Guards
Goblin Gang Tesla Valkyrie Guards Ram Rider
Tesla Dart Goblin Valkyrie
Goblin Gang Tesla Guards Dart Goblin Valkyrie
Valkyrie Tesla Dart Goblin Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Valkyrie Guards
Dart Goblin Ice Wizard Ram Rider
Dart Goblin
Dart Goblin Valkyrie Guards
Valkyrie
Dart Goblin Ice Wizard Ram Rider
Dart Goblin
Dart Goblin Ice Wizard Ram Rider
Dart Goblin Ram Rider
Goblin Gang Guards
Dart Goblin Valkyrie Ram Rider
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin Valkyrie
Valkyrie Ice Wizard
Dart Goblin Ice Wizard Ram Rider
Ram Rider
Dart Goblin
Dart Goblin Ice Wizard
Dart Goblin Guards
Dart Goblin
Goblin Gang Dart Goblin Guards
Dart Goblin Ice Wizard Ram Rider
Goblin Gang Dart Goblin Valkyrie
Dart Goblin
Dart Goblin
Goblin Gang Dart Goblin Guards
Dart Goblin
Dart Goblin
Dart Goblin

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