My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine Skeleton King Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Wizard Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Skeleton Army Prince
Giant Snowball
Bats Skeleton Army
Zap
Bats Skeleton Army Prince
Barbarian Barrel
Tesla Elite Barbarians Wizard Skeleton Army
The Log
Elite Barbarians Skeleton Army Prince
Earthquake
Tesla Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Elite Barbarians Wizard Skeleton Army Prince
Fireball
Tesla Elite Barbarians Wizard Skeleton Army
Poison
Bats Wizard Skeleton Army
Lightning
Tesla Elite Barbarians Wizard Prince
Rocket
Elite Barbarians Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Freeze Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Skeleton Army Tesla Freeze Wizard Prince Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Skeleton Army Tesla

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Elite Barbarians Prince
Zap
Elite Barbarians Prince Bats Freeze
Tesla
Elite Barbarians
Zap Bats Wizard
Wizard
Elite Barbarians Prince
Skeleton Army
Freeze
Zap
Prince
Zap Bats Wizard

Defense Synergies 0 17

Bats
Zap Tesla Freeze Prince
Zap
Bats Tesla Elite Barbarians Skeleton Army Prince
Tesla
Bats Zap Wizard Skeleton Army Prince
Elite Barbarians
Zap Wizard
Wizard
Tesla Elite Barbarians Skeleton Army Freeze Prince
Skeleton Army
Zap Tesla Wizard Freeze Prince
Freeze
Bats Wizard Skeleton Army
Prince
Bats Zap Tesla Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Wizard
Elite Barbarians Skeleton Army Bats Zap Tesla Prince
Tesla Skeleton Army Prince Bats Elite Barbarians Freeze
Tesla Elite Barbarians Skeleton Army Prince Bats
Elite Barbarians Skeleton Army Prince
Skeleton Army Freeze Bats Zap Tesla
Bats Tesla Zap Wizard Freeze
Zap Tesla
Tesla Elite Barbarians Skeleton Army Prince
Elite Barbarians Skeleton Army Tesla Prince
Bats Skeleton Army Zap Tesla Wizard Freeze
Tesla Bats Zap Wizard
Tesla Skeleton Army Prince Bats Zap Elite Barbarians Wizard Freeze
Wizard Skeleton Army Bats Zap Tesla Freeze Prince
Elite Barbarians Skeleton Army Tesla Prince
Skeleton Army Zap Tesla Elite Barbarians Freeze Prince
Tesla Wizard Bats Elite Barbarians Skeleton Army Prince
Tesla Bats Zap Elite Barbarians Wizard Skeleton Army Prince
Zap Wizard Freeze Bats Tesla
Tesla Elite Barbarians Prince
Wizard Skeleton Army Bats Tesla Elite Barbarians Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Tesla Elite Barbarians Prince
Zap Tesla Elite Barbarians Wizard Prince
Skeleton Army Bats Zap Elite Barbarians Prince
Skeleton Army Prince Bats Zap Tesla Elite Barbarians
Tesla Elite Barbarians Skeleton Army Prince
Wizard Bats Zap Tesla Freeze
Skeleton Army Prince Bats Tesla Elite Barbarians
Tesla Elite Barbarians Skeleton Army Prince
Zap Freeze Bats Elite Barbarians Skeleton Army Prince
Tesla Skeleton Army
Bats Tesla Elite Barbarians Prince
Skeleton Army Zap Elite Barbarians Prince
Elite Barbarians Skeleton Army Prince Tesla Wizard
Wizard Tesla Skeleton Army
Tesla Elite Barbarians Skeleton Army Bats Zap Freeze Prince
Bats Zap Tesla Elite Barbarians Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Zap
Freeze Prince
Wizard Zap
Wizard Bats Zap Freeze
Wizard
Zap Wizard Freeze
Zap Wizard
Bats Elite Barbarians Prince
Zap Wizard Prince
Zap Wizard
Elite Barbarians
Freeze
Zap Elite Barbarians Prince
Zap Wizard
Wizard
Freeze
Bats
Zap Wizard Prince
Zap Wizard
Prince
Wizard
Prince
Zap
Zap Freeze Wizard
Zap Wizard
Zap Wizard Prince
Zap
Elite Barbarians Bats Zap Wizard
Zap Bats Wizard Freeze
Elite Barbarians
Zap Wizard
Zap Freeze
Prince
Wizard
Zap Bats Skeleton Army Freeze Prince
Zap Wizard
Freeze
Wizard Prince
Zap Wizard
Zap
Elite Barbarians Prince
Zap Bats Elite Barbarians Freeze
Bats Zap
Zap Freeze Prince

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