My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner Giant Skeleton Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army Clone Giant Skeleton Sparky
Giant Snowball
Minion Horde Skeleton Army Clone
Zap
Minion Horde Skeleton Army Clone Sparky
Barbarian Barrel
Skeleton Army Clone Executioner Giant Skeleton Electro Wizard Sparky
The Log
Skeleton Army Clone Giant Skeleton Sparky
Earthquake
Skeleton Army Clone
Arrows
Minion Horde Skeleton Army Clone
Royal Delivery
Minion Horde Skeleton Army Clone Executioner Giant Skeleton Electro Wizard Sparky
Fireball
Minion Horde Skeleton Army Clone Executioner Electro Wizard Sparky
Poison
Minion Horde Skeleton Army Clone Executioner Electro Wizard Sparky
Lightning
Executioner Electro Wizard Sparky
Rocket
Minion Horde Executioner Sparky

Against air swarms

Spells and units that can counter air swarms.

Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Executioner Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Clone Tornado Executioner Giant Skeleton Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Clone Tornado Electro Wizard Minion Horde Executioner Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Skeleton Army Clone Tornado Electro Wizard

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Clone Giant Skeleton Sparky
Skeleton Army
Clone Sparky
Clone
Skeleton Army Giant Skeleton Minion Horde Electro Wizard Sparky
Tornado
Executioner Sparky Giant Skeleton
Executioner
Tornado
Giant Skeleton
Clone Minion Horde Tornado Electro Wizard Sparky
Electro Wizard
Clone Giant Skeleton Sparky
Sparky
Tornado Minion Horde Skeleton Army Clone Giant Skeleton Electro Wizard

Defense Synergies 2 11

Minion Horde
Tornado Sparky
Skeleton Army
Executioner Giant Skeleton Electro Wizard Sparky
Clone
Tornado
Executioner Sparky Minion Horde Giant Skeleton Electro Wizard Sparky
Executioner
Tornado Skeleton Army Giant Skeleton
Giant Skeleton
Skeleton Army Tornado Executioner Electro Wizard
Electro Wizard
Skeleton Army Tornado Giant Skeleton
Sparky
Tornado Minion Horde Skeleton Army Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Executioner Electro Wizard Sparky
Minion Horde Skeleton Army Sparky Executioner Electro Wizard
Minion Horde Skeleton Army Tornado Sparky Executioner Giant Skeleton Electro Wizard
Minion Horde Skeleton Army Sparky Electro Wizard
Skeleton Army Tornado Giant Skeleton Sparky
Skeleton Army Tornado Executioner Electro Wizard
Minion Horde Tornado Electro Wizard Executioner
Giant Skeleton Electro Wizard Sparky
Minion Horde Sparky Skeleton Army Tornado
Skeleton Army Tornado Minion Horde Giant Skeleton Electro Wizard Sparky
Minion Horde Skeleton Army Executioner Electro Wizard Tornado Giant Skeleton
Minion Horde Executioner Tornado Electro Wizard
Minion Horde Skeleton Army Sparky Giant Skeleton Electro Wizard
Skeleton Army Executioner Sparky Minion Horde Tornado Electro Wizard
Skeleton Army Sparky Minion Horde Electro Wizard
Minion Horde Skeleton Army Tornado Electro Wizard Sparky
Minion Horde Sparky Skeleton Army Tornado Executioner Electro Wizard
Minion Horde Skeleton Army Tornado Executioner Electro Wizard
Tornado Executioner Giant Skeleton Electro Wizard
Sparky Tornado Electro Wizard
Skeleton Army Minion Horde Executioner Giant Skeleton Electro Wizard Sparky
Skeleton Army Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Giant Skeleton Electro Wizard Sparky
Electro Wizard Executioner
Skeleton Army Giant Skeleton Minion Horde Electro Wizard Sparky
Skeleton Army Giant Skeleton Minion Horde Tornado Electro Wizard Sparky
Giant Skeleton Minion Horde Skeleton Army Executioner Sparky
Executioner Minion Horde Tornado Electro Wizard
Skeleton Army Sparky Minion Horde Giant Skeleton Electro Wizard
Giant Skeleton Minion Horde Skeleton Army Sparky
Minion Horde Giant Skeleton Electro Wizard Skeleton Army Tornado Sparky
Minion Horde Skeleton Army Sparky
Minion Horde Giant Skeleton Sparky
Skeleton Army Tornado Giant Skeleton Electro Wizard
Skeleton Army Giant Skeleton Minion Horde Executioner Sparky
Minion Horde Skeleton Army Executioner Sparky
Skeleton Army Electro Wizard Sparky Minion Horde Tornado Executioner Giant Skeleton
Executioner Minion Horde Giant Skeleton Electro Wizard Sparky
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Giant Skeleton Sparky
Tornado Executioner Electro Wizard
Minion Horde Giant Skeleton Sparky
Giant Skeleton Sparky
Executioner Minion Horde Sparky
Executioner Minion Horde Tornado
Minion Horde Tornado Executioner Sparky
Tornado Executioner
Tornado
Minion Horde Tornado Electro Wizard Sparky
Minion Horde Tornado Electro Wizard Sparky
Tornado Executioner
Executioner Sparky
Minion Horde
Sparky
Minion Horde Executioner Sparky
Minion Horde Executioner Sparky
Tornado Sparky
Minion Horde Sparky
Executioner Electro Wizard Sparky
Tornado
Minion Horde Giant Skeleton Sparky
Tornado
Tornado Sparky
Minion Horde
Tornado Executioner Sparky
Minion Horde
Tornado Executioner Electro Wizard Sparky
Tornado Sparky
Tornado Sparky
Minion Horde Tornado Executioner Electro Wizard Sparky
Electro Wizard Minion Horde
Minion Horde Sparky
Minion Horde Sparky
Minion Horde Electro Wizard Sparky
Minion Horde Giant Skeleton Sparky
Sparky
Minion Horde Electro Wizard Skeleton Army
Tornado Executioner Electro Wizard
Minion Horde Executioner Electro Wizard Sparky
Executioner
Tornado Giant Skeleton Sparky
Minion Horde Executioner Sparky
Minion Horde Tornado Giant Skeleton Electro Wizard Sparky
Tornado Executioner Electro Wizard
Tornado Executioner Giant Skeleton Electro Wizard Sparky
Sparky
Sparky

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