My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Giant Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Elite Barbarians Valkyrie Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Giant
Giant Snowball
Bats Witch
Zap
Bats Witch
Barbarian Barrel
Electro Spirit Elite Barbarians Valkyrie Witch
The Log
Electro Spirit Elite Barbarians Witch
Earthquake
Witch
Arrows
Electro Spirit Bats Witch
Royal Delivery
Electro Spirit Bats Elite Barbarians Valkyrie Witch
Fireball
Elite Barbarians Witch
Poison
Bats Witch
Lightning
Elite Barbarians Valkyrie Witch
Rocket
Elite Barbarians Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Witch

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Valkyrie Rage Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bats Rage Valkyrie Giant Witch Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Bats Rage Valkyrie

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Elite Barbarians Giant
Bats
Valkyrie Giant Mega Knight Elite Barbarians Rage
Elite Barbarians
Valkyrie Rage Electro Spirit Bats Mega Knight
Valkyrie
Bats Elite Barbarians Giant Witch
Giant
Bats Rage Electro Spirit Valkyrie Witch
Rage
Elite Barbarians Giant Witch Bats
Witch
Rage Valkyrie Giant Mega Knight
Mega Knight
Bats Elite Barbarians Witch

Defense Synergies 1 5

Electro Spirit
Bats
Valkyrie Mega Knight
Elite Barbarians
Valkyrie Mega Knight
Valkyrie
Elite Barbarians Bats Witch
Giant
Rage
Witch
Valkyrie Mega Knight
Mega Knight
Bats Elite Barbarians Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie
Elite Barbarians Bats Valkyrie Witch Mega Knight
Witch Mega Knight Bats Elite Barbarians Valkyrie
Elite Barbarians Witch Bats Valkyrie Mega Knight
Elite Barbarians Valkyrie Mega Knight
Electro Spirit Bats Valkyrie Mega Knight
Bats Electro Spirit Witch
Electro Spirit Valkyrie Mega Knight
Witch Elite Barbarians
Elite Barbarians Valkyrie Mega Knight
Bats Valkyrie Witch Electro Spirit Mega Knight
Bats Witch
Mega Knight Bats Elite Barbarians Valkyrie Witch
Valkyrie Mega Knight Electro Spirit Bats Witch
Elite Barbarians Mega Knight
Elite Barbarians Mega Knight
Mega Knight Bats Elite Barbarians Valkyrie Witch
Mega Knight Electro Spirit Bats Elite Barbarians Valkyrie Witch
Valkyrie Witch Electro Spirit Bats Mega Knight
Elite Barbarians
Valkyrie Mega Knight Electro Spirit Bats Elite Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Elite Barbarians Witch
Elite Barbarians Valkyrie Mega Knight
Mega Knight Bats Elite Barbarians Valkyrie Witch
Valkyrie Mega Knight Bats Elite Barbarians
Elite Barbarians Valkyrie Witch Mega Knight
Electro Spirit Bats Witch
Bats Elite Barbarians Valkyrie Witch
Mega Knight Elite Barbarians Valkyrie
Mega Knight Electro Spirit Bats Elite Barbarians Valkyrie Witch
Witch
Mega Knight Bats Elite Barbarians Valkyrie Witch
Mega Knight Elite Barbarians Valkyrie
Elite Barbarians Mega Knight Valkyrie Witch
Valkyrie Witch Mega Knight
Elite Barbarians Witch Electro Spirit Bats Valkyrie
Bats Valkyrie Mega Knight Electro Spirit Elite Barbarians Witch
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Valkyrie
Valkyrie Mega Knight
Electro Spirit Bats Witch
Witch
Bats Elite Barbarians
Valkyrie
Elite Barbarians
Elite Barbarians
Witch
Mega Knight
Bats
Mega Knight
Valkyrie Witch Mega Knight
Mega Knight
Electro Spirit Valkyrie Witch Mega Knight
Witch
Witch
Witch Mega Knight
Elite Barbarians Bats Witch
Electro Spirit Bats Witch
Elite Barbarians
Mega Knight
Electro Spirit
Mega Knight
Electro Spirit Bats Witch
Witch
Valkyrie Mega Knight
Elite Barbarians Mega Knight
Electro Spirit Bats Elite Barbarians Witch
Bats Witch
Witch Mega Knight
Mega Knight

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