My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Valkyrie Hunter Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs
Giant Snowball
Royal Hogs
Zap
Royal Hogs
Barbarian Barrel
Goblin Cage Valkyrie Royal Hogs Hunter Ice Wizard
The Log
Mini P.E.K.K.A Goblin Cage Royal Hogs Hunter
Earthquake
Goblin Cage Royal Hogs
Arrows
Royal Hogs
Royal Delivery
Mini P.E.K.K.A Goblin Cage Valkyrie Royal Hogs Hunter Ice Wizard
Fireball
Goblin Cage Royal Hogs Hunter Ice Wizard
Poison
Goblin Cage Royal Hogs Hunter Ice Wizard
Lightning
Mini P.E.K.K.A Goblin Cage Valkyrie Hunter Ice Wizard
Rocket
Valkyrie Royal Hogs Hunter

Against air swarms

Spells and units that can counter air swarms.

Hunter Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Valkyrie Hunter Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Rage Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Earthquake Ice Wizard Mini P.E.K.K.A Goblin Cage Valkyrie Hunter Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Earthquake Ice Wizard Mini P.E.K.K.A

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Earthquake
Royal Hogs Mini P.E.K.K.A Hunter
Mini P.E.K.K.A
Earthquake Valkyrie Royal Hogs Rage Hunter Ice Wizard
Goblin Cage
Royal Hogs Hunter
Valkyrie
Mini P.E.K.K.A Royal Hogs Hunter
Royal Hogs
Earthquake Mini P.E.K.K.A Goblin Cage Valkyrie
Rage
Mini P.E.K.K.A
Hunter
Earthquake Mini P.E.K.K.A Goblin Cage Valkyrie
Ice Wizard
Mini P.E.K.K.A

Defense Synergies 0 11

Earthquake
Mini P.E.K.K.A Goblin Cage Ice Wizard
Mini P.E.K.K.A
Earthquake Valkyrie Hunter Ice Wizard
Goblin Cage
Earthquake Hunter Ice Wizard
Valkyrie
Mini P.E.K.K.A Hunter Ice Wizard
Royal Hogs
Rage
Hunter
Mini P.E.K.K.A Goblin Cage Valkyrie Ice Wizard
Ice Wizard
Earthquake Mini P.E.K.K.A Goblin Cage Valkyrie Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Goblin Cage Valkyrie
Mini P.E.K.K.A Hunter Goblin Cage Valkyrie Ice Wizard
Mini P.E.K.K.A Goblin Cage Hunter Valkyrie Ice Wizard
Mini P.E.K.K.A Goblin Cage Hunter Valkyrie Ice Wizard
Earthquake Mini P.E.K.K.A Goblin Cage Valkyrie
Earthquake Valkyrie Hunter Ice Wizard
Hunter Goblin Cage Ice Wizard
Earthquake Goblin Cage Valkyrie
Mini P.E.K.K.A Hunter Goblin Cage Ice Wizard
Mini P.E.K.K.A Valkyrie Hunter Ice Wizard
Valkyrie Ice Wizard Earthquake Hunter
Hunter Ice Wizard
Mini P.E.K.K.A Goblin Cage Hunter Earthquake Valkyrie Ice Wizard
Valkyrie Earthquake Mini P.E.K.K.A Goblin Cage Hunter
Mini P.E.K.K.A Goblin Cage Hunter
Mini P.E.K.K.A Goblin Cage Hunter
Mini P.E.K.K.A Goblin Cage Valkyrie Hunter
Goblin Cage Valkyrie Hunter Ice Wizard
Earthquake Goblin Cage Valkyrie Hunter Ice Wizard
Mini P.E.K.K.A Goblin Cage Hunter
Valkyrie Earthquake Mini P.E.K.K.A Hunter
Mini P.E.K.K.A Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Goblin Cage
Mini P.E.K.K.A Valkyrie Hunter
Mini P.E.K.K.A Goblin Cage Valkyrie Hunter
Mini P.E.K.K.A Valkyrie Hunter Goblin Cage
Mini P.E.K.K.A Goblin Cage Valkyrie Hunter
Hunter Ice Wizard
Mini P.E.K.K.A Goblin Cage Valkyrie Hunter Ice Wizard
Mini P.E.K.K.A Goblin Cage Valkyrie Hunter
Goblin Cage Mini P.E.K.K.A Valkyrie
Goblin Cage
Mini P.E.K.K.A Goblin Cage Valkyrie Hunter
Goblin Cage Valkyrie
Mini P.E.K.K.A Goblin Cage Valkyrie Hunter
Goblin Cage Valkyrie
Mini P.E.K.K.A Goblin Cage Valkyrie Hunter
Valkyrie Earthquake Mini P.E.K.K.A Goblin Cage Hunter Ice Wizard
Goblin Cage Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Valkyrie
Ice Wizard
Earthquake
Earthquake Valkyrie
Earthquake Valkyrie
Hunter Ice Wizard
Earthquake
Earthquake Hunter Ice Wizard
Mini P.E.K.K.A
Earthquake Valkyrie
Earthquake Hunter
Earthquake
Earthquake
Earthquake Hunter
Earthquake
Earthquake
Mini P.E.K.K.A
Earthquake Mini P.E.K.K.A Hunter
Earthquake Valkyrie
Earthquake
Earthquake
Earthquake Valkyrie Hunter Ice Wizard
Earthquake Hunter Ice Wizard
Hunter Ice Wizard
Mini P.E.K.K.A
Earthquake Hunter
Earthquake
Earthquake
Hunter Ice Wizard
Mini P.E.K.K.A Valkyrie Hunter
Earthquake

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