My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 1 warnings Why?

Missing cards in your collection

Goblin Curse Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Bandit Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Baby Dragon Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Bandit Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Bandit
Giant Snowball
Fire Spirit Guards Baby Dragon Lumberjack
Zap
Fire Spirit Guards Bandit
Barbarian Barrel
Fire Spirit Valkyrie Guards Bandit Electro Wizard Lumberjack
The Log
Fire Spirit Guards Bandit Lumberjack
Earthquake
Guards
Arrows
Fire Spirit Guards
Royal Delivery
Fire Spirit Valkyrie Guards Baby Dragon Bandit Electro Wizard Lumberjack
Fireball
Baby Dragon Bandit Electro Wizard Lumberjack
Poison
Guards Electro Wizard
Lightning
Valkyrie Baby Dragon Bandit Electro Wizard Lumberjack
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Valkyrie Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Guards Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Guards Bandit Fireball Valkyrie Baby Dragon Electro Wizard Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Guards Bandit Fireball

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Baby Dragon Bandit Lumberjack
Fireball
Baby Dragon Electro Wizard
Valkyrie
Fire Spirit Lumberjack Baby Dragon Bandit Electro Wizard
Guards
Bandit Lumberjack
Baby Dragon
Fire Spirit Fireball Valkyrie Bandit Electro Wizard Lumberjack
Bandit
Fire Spirit Valkyrie Guards Baby Dragon Electro Wizard Lumberjack
Electro Wizard
Fireball Valkyrie Baby Dragon Bandit Lumberjack
Lumberjack
Valkyrie Fire Spirit Guards Baby Dragon Bandit Electro Wizard

Defense Synergies 0 18

Fire Spirit
Valkyrie Electro Wizard
Fireball
Valkyrie Bandit Electro Wizard Lumberjack
Valkyrie
Fire Spirit Fireball Baby Dragon Bandit Electro Wizard Lumberjack
Guards
Baby Dragon Electro Wizard Lumberjack
Baby Dragon
Valkyrie Guards Bandit Lumberjack
Bandit
Fireball Valkyrie Baby Dragon Electro Wizard Lumberjack
Electro Wizard
Fire Spirit Fireball Valkyrie Guards Bandit Lumberjack
Lumberjack
Fireball Valkyrie Guards Baby Dragon Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Baby Dragon Electro Wizard
Lumberjack Valkyrie Bandit Electro Wizard
Lumberjack Fire Spirit Valkyrie Bandit Electro Wizard
Lumberjack Valkyrie Guards Bandit Electro Wizard
Fireball Valkyrie Lumberjack
Fireball Fire Spirit Valkyrie Guards Baby Dragon Bandit Electro Wizard Lumberjack
Electro Wizard Fire Spirit Fireball Baby Dragon
Fireball Valkyrie Baby Dragon Bandit Electro Wizard
Lumberjack
Guards Fire Spirit Valkyrie Bandit Electro Wizard Lumberjack
Valkyrie Guards Electro Wizard Fireball Baby Dragon Bandit Lumberjack
Fireball Baby Dragon Electro Wizard
Lumberjack Fire Spirit Fireball Valkyrie Guards Bandit Electro Wizard
Fire Spirit Fireball Valkyrie Guards Baby Dragon Electro Wizard Lumberjack
Bandit Electro Wizard Lumberjack
Fireball Bandit Electro Wizard Lumberjack
Fireball Valkyrie Electro Wizard Lumberjack
Fire Spirit Fireball Valkyrie Guards Baby Dragon Bandit Electro Wizard Lumberjack
Valkyrie Baby Dragon Fire Spirit Fireball Guards Bandit Electro Wizard Lumberjack
Electro Wizard Lumberjack
Valkyrie Fire Spirit Fireball Guards Baby Dragon Bandit Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Lumberjack Fireball Bandit Electro Wizard
Fireball Bandit Electro Wizard Valkyrie Baby Dragon Lumberjack
Guards Bandit Lumberjack Valkyrie Electro Wizard
Valkyrie Guards Lumberjack Fireball Bandit Electro Wizard
Valkyrie Guards Bandit Lumberjack
Fire Spirit Fireball Baby Dragon Electro Wizard
Guards Fireball Valkyrie Bandit Electro Wizard Lumberjack
Valkyrie Lumberjack
Electro Wizard Fireball Valkyrie Baby Dragon Bandit
Guards
Valkyrie Guards Lumberjack
Fireball Valkyrie Guards Electro Wizard
Fireball Valkyrie Guards Bandit Lumberjack
Fireball Valkyrie Baby Dragon
Guards Electro Wizard Fireball Valkyrie Baby Dragon Lumberjack
Valkyrie Fireball Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Guards Baby Dragon Bandit
Fireball Baby Dragon Bandit Electro Wizard
Fireball Baby Dragon Bandit
Fireball Valkyrie Guards
Fireball Fire Spirit Valkyrie Baby Dragon
Fireball Fire Spirit Baby Dragon
Fire Spirit Baby Dragon
Fireball Fire Spirit Baby Dragon
Fireball Bandit
Fire Spirit Fireball Guards Electro Wizard Lumberjack
Fireball Valkyrie Bandit Electro Wizard
Fireball Fire Spirit Baby Dragon
Fire Spirit Fireball Baby Dragon Bandit
Fireball Baby Dragon Bandit
Fireball Baby Dragon
Fireball Baby Dragon Bandit
Fireball Baby Dragon Bandit
Fireball
Fire Spirit Fireball Baby Dragon Bandit Electro Wizard
Fire Spirit Fireball Valkyrie Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Fire Spirit Fireball Valkyrie Baby Dragon
Fireball Baby Dragon Bandit Electro Wizard
Fireball Baby Dragon Bandit
Fireball Baby Dragon Bandit
Fire Spirit Fireball Baby Dragon Electro Wizard
Electro Wizard Fireball Guards
Fireball
Fireball Bandit
Fireball Electro Wizard
Fireball
Electro Wizard Fire Spirit Fireball Guards Bandit
Fireball Fire Spirit Baby Dragon Electro Wizard
Fireball
Fireball Valkyrie Baby Dragon Electro Wizard Lumberjack
Fireball Baby Dragon
Fireball
Fireball Guards Baby Dragon Electro Wizard
Fireball Electro Wizard
Fireball Baby Dragon Bandit Electro Wizard

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