My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 4 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Balloon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Clone Balloon
Giant Snowball
Minion Horde Clone Balloon
Zap
Minion Horde Clone Balloon
Barbarian Barrel
Valkyrie Clone
The Log
Clone
Earthquake
Clone
Arrows
Minion Horde Clone
Royal Delivery
Minion Horde Valkyrie Clone Balloon
Fireball
Minion Horde Clone Balloon
Poison
Minion Horde Clone Balloon
Lightning
Valkyrie Balloon
Rocket
Minion Horde Valkyrie Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Rage Clone Freeze Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Clone Valkyrie Freeze Minion Horde Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Arrows Clone Valkyrie

Attack Synergies 7 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Freeze Mega Knight
Minion Horde
Rage Mega Knight Clone Freeze
Valkyrie
Balloon
Rage
Minion Horde Balloon
Clone
Balloon Minion Horde
Freeze
Balloon Arrows Minion Horde
Balloon
Arrows Valkyrie Rage Clone Freeze Mega Knight
Mega Knight
Minion Horde Arrows Balloon

Defense Synergies 1 4

Arrows
Mega Knight Valkyrie
Minion Horde
Freeze
Valkyrie
Arrows Freeze
Rage
Clone
Freeze
Minion Horde Valkyrie Mega Knight
Balloon
Mega Knight
Arrows Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie
Minion Horde Valkyrie Mega Knight
Minion Horde Mega Knight Valkyrie Freeze
Minion Horde Valkyrie Mega Knight
Arrows Valkyrie Mega Knight
Arrows Freeze Valkyrie Mega Knight
Minion Horde Arrows Freeze
Arrows Valkyrie Mega Knight
Minion Horde
Minion Horde Valkyrie Mega Knight
Minion Horde Valkyrie Arrows Freeze Mega Knight
Arrows Minion Horde
Minion Horde Mega Knight Valkyrie Freeze
Valkyrie Mega Knight Arrows Minion Horde Freeze
Minion Horde Mega Knight
Minion Horde Freeze Mega Knight
Minion Horde Mega Knight Arrows Valkyrie
Arrows Valkyrie Mega Knight Minion Horde
Arrows Valkyrie Freeze Mega Knight
Valkyrie Mega Knight Arrows Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight
Arrows Valkyrie Mega Knight
Mega Knight Minion Horde Valkyrie
Valkyrie Mega Knight Minion Horde
Minion Horde Valkyrie Mega Knight
Arrows Minion Horde Freeze
Minion Horde Valkyrie
Mega Knight Minion Horde Valkyrie
Minion Horde Freeze Mega Knight Valkyrie
Minion Horde
Mega Knight Minion Horde Valkyrie
Mega Knight Arrows Valkyrie
Mega Knight Minion Horde Valkyrie
Minion Horde Valkyrie Mega Knight
Minion Horde Valkyrie Freeze
Arrows Valkyrie Mega Knight Minion Horde Freeze
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Valkyrie Freeze
Arrows
Arrows Minion Horde
Arrows Valkyrie Freeze
Arrows Minion Horde Valkyrie Mega Knight
Arrows Minion Horde Freeze
Arrows Minion Horde
Arrows Freeze
Arrows
Minion Horde
Arrows Minion Horde Valkyrie
Arrows
Arrows Minion Horde Freeze
Arrows
Arrows Minion Horde
Arrows Minion Horde Mega Knight
Arrows Freeze
Minion Horde
Arrows Mega Knight
Arrows Valkyrie Mega Knight
Minion Horde Mega Knight
Arrows
Arrows Minion Horde
Arrows Freeze Valkyrie Mega Knight
Minion Horde
Arrows
Arrows Mega Knight
Arrows
Arrows Minion Horde
Minion Horde Freeze
Minion Horde
Arrows Minion Horde Mega Knight
Arrows Minion Horde Freeze
Minion Horde Mega Knight
Arrows
Minion Horde Freeze
Arrows
Freeze
Arrows
Minion Horde Valkyrie Mega Knight
Arrows
Arrows
Minion Horde Mega Knight
Minion Horde Freeze
Freeze Mega Knight
Mega Knight

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