My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Goblin Demolisher Goblin Curse Goblin Machine Skeleton King Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers Night Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Three Musketeers Fisherman Night Witch Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Three Musketeers Fisherman Night Witch
Giant Snowball
Three Musketeers Fisherman Night Witch Little Prince
Zap
Royal Giant Three Musketeers Fisherman Night Witch Little Prince
Barbarian Barrel
Three Musketeers Night Witch Little Prince
The Log
Royal Giant Three Musketeers Fisherman Little Prince
Earthquake
Arrows
Night Witch Little Prince
Royal Delivery
Three Musketeers Fisherman Night Witch Little Prince
Fireball
Three Musketeers Fisherman Night Witch Little Prince
Poison
Three Musketeers Fisherman Night Witch Little Prince
Lightning
Three Musketeers Fisherman Night Witch Little Prince
Rocket
Three Musketeers Night Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Tornado Void Fisherman Little Prince Night Witch Royal Giant Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Tornado Void Fisherman

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Fisherman Mirror Tornado Void Night Witch
Three Musketeers
Mirror Tornado
Mirror
Royal Giant Three Musketeers Tornado Night Witch
Tornado
Royal Giant Three Musketeers Mirror Night Witch
Void
Royal Giant
Fisherman
Royal Giant
Night Witch
Royal Giant Mirror Tornado
Little Prince

Defense Synergies 1 3

Royal Giant
Three Musketeers
Tornado
Mirror
Tornado Night Witch
Tornado
Mirror Three Musketeers Little Prince
Void
Fisherman
Night Witch
Mirror
Little Prince
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Void
Three Musketeers Fisherman Night Witch
Three Musketeers Tornado Fisherman Void Night Witch
Three Musketeers Night Witch Fisherman
Tornado
Tornado Night Witch
Three Musketeers Tornado Void Night Witch Little Prince
Void
Three Musketeers Tornado Fisherman Night Witch
Tornado Fisherman Night Witch Little Prince
Tornado Fisherman Night Witch
Three Musketeers Tornado Night Witch
Night Witch Three Musketeers
Three Musketeers Tornado Night Witch
Three Musketeers
Tornado Three Musketeers Fisherman
Three Musketeers Tornado Fisherman Night Witch
Three Musketeers Tornado Fisherman Night Witch Little Prince
Tornado Fisherman Little Prince
Three Musketeers Tornado Fisherman
Fisherman Night Witch Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Void Fisherman
Void Fisherman
Fisherman
Tornado Fisherman Night Witch
Three Musketeers Fisherman Night Witch
Three Musketeers Tornado
Void Night Witch
Fisherman
Void Tornado
Three Musketeers
Tornado Void
Three Musketeers Night Witch
Three Musketeers
Three Musketeers Tornado Fisherman Night Witch Little Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void
Void Tornado Fisherman
Void
Void
Tornado
Tornado
Tornado
Void Tornado Fisherman
Three Musketeers Tornado Void Fisherman Night Witch
Void Tornado Fisherman
Void Tornado
Three Musketeers Void Fisherman
Void Fisherman
Fisherman
Three Musketeers
Three Musketeers
Three Musketeers Tornado
Fisherman Night Witch
Void Three Musketeers Fisherman
Tornado Little Prince
Void Night Witch
Tornado Void
Void Tornado Fisherman
Void
Tornado Little Prince
Fisherman
Void Tornado Fisherman
Void Tornado Fisherman
Void Tornado Fisherman
Tornado Night Witch Little Prince
Void
Void Night Witch
Void Night Witch
Void
Void Night Witch
Three Musketeers Tornado
Void Three Musketeers
Void Tornado
Three Musketeers
Tornado
Tornado Void
Void Tornado Little Prince

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