My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Missing cards in your collection

Goblin Curse Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Dark Prince Witch Ice Wizard Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Baby Dragon Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Dark Prince Fisherman
Giant Snowball
Wall Breakers Baby Dragon Witch Fisherman
Zap
Wall Breakers Dark Prince Witch Fisherman
Barbarian Barrel
Wall Breakers Dark Prince Witch Ice Wizard
The Log
Wall Breakers Dark Prince Witch Fisherman
Earthquake
Witch
Arrows
Wall Breakers Witch
Royal Delivery
Wall Breakers Baby Dragon Dark Prince Witch Ice Wizard Fisherman
Fireball
Wall Breakers Baby Dragon Witch Ice Wizard Fisherman
Poison
Witch Ice Wizard Fisherman
Lightning
Baby Dragon Dark Prince Witch Ice Wizard Fisherman
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch Ice Wizard Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Dark Prince Ice Wizard Goblin Machine

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Dark Prince Ice Wizard Goblin Machine

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Void Ice Wizard Fisherman Baby Dragon Dark Prince Witch Goblin Machine

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Void Ice Wizard Fisherman

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wall Breakers
Baby Dragon
Void
Baby Dragon
Wall Breakers Dark Prince Witch Ice Wizard Fisherman
Dark Prince
Baby Dragon Witch Ice Wizard Fisherman
Witch
Baby Dragon Dark Prince
Ice Wizard
Baby Dragon Dark Prince Fisherman
Fisherman
Baby Dragon Dark Prince Ice Wizard
Goblin Machine

Defense Synergies 1 7

Wall Breakers
Void
Baby Dragon
Ice Wizard Dark Prince Witch
Dark Prince
Baby Dragon Witch Ice Wizard
Witch
Baby Dragon Dark Prince Ice Wizard Fisherman
Ice Wizard
Baby Dragon Dark Prince Witch Fisherman
Fisherman
Witch Ice Wizard
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Void Baby Dragon
Dark Prince Witch Ice Wizard Fisherman
Witch Fisherman Void Dark Prince Ice Wizard
Witch Dark Prince Ice Wizard Fisherman
Dark Prince
Baby Dragon Dark Prince Ice Wizard
Void Baby Dragon Witch Ice Wizard
Void Baby Dragon
Witch Ice Wizard Fisherman
Dark Prince Ice Wizard Fisherman
Witch Ice Wizard Baby Dragon Dark Prince Fisherman
Baby Dragon Witch Ice Wizard
Dark Prince Witch Ice Wizard
Baby Dragon Dark Prince Witch
Fisherman
Dark Prince Witch Fisherman
Baby Dragon Dark Prince Witch Ice Wizard Fisherman
Baby Dragon Witch Dark Prince Ice Wizard Fisherman
Fisherman
Dark Prince Baby Dragon Witch Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Void Dark Prince Witch Fisherman
Void Baby Dragon Fisherman
Dark Prince Witch Fisherman
Dark Prince Fisherman
Dark Prince Witch Fisherman
Baby Dragon Witch Ice Wizard
Dark Prince Void Witch Ice Wizard
Dark Prince Fisherman
Void Baby Dragon Dark Prince Witch
Witch
Dark Prince Witch
Void Dark Prince
Dark Prince Witch
Baby Dragon Witch
Witch Baby Dragon Dark Prince Fisherman
Baby Dragon Dark Prince Witch Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Baby Dragon
Void Baby Dragon Ice Wizard Fisherman
Void Baby Dragon
Void Dark Prince
Baby Dragon Dark Prince
Baby Dragon Witch Ice Wizard
Baby Dragon Witch
Baby Dragon Ice Wizard
Void Fisherman
Void Fisherman
Void Dark Prince Fisherman
Void Baby Dragon
Void Baby Dragon Fisherman
Void Baby Dragon Fisherman
Baby Dragon Fisherman
Baby Dragon Witch
Baby Dragon
Fisherman
Void Baby Dragon Dark Prince Fisherman
Baby Dragon Witch
Void Baby Dragon
Void
Void Fisherman
Void Baby Dragon
Baby Dragon Dark Prince Witch Ice Wizard
Witch Fisherman
Void Baby Dragon Witch Ice Wizard Fisherman
Void Baby Dragon Witch Fisherman
Void Baby Dragon Fisherman
Baby Dragon Witch Ice Wizard
Void Witch
Void
Void
Void
Void Dark Prince Witch
Baby Dragon Witch Ice Wizard
Void Baby Dragon Dark Prince
Baby Dragon
Void
Dark Prince
Baby Dragon Witch
Void Witch
Void Baby Dragon Dark Prince Witch

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