My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Baby Dragon Dark Prince Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Baby Dragon Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Wall Breakers Dark Prince
Giant Snowball
Bats Wall Breakers Baby Dragon Witch
Zap
Bats Wall Breakers Dark Prince Witch
Barbarian Barrel
Wall Breakers Dark Prince Witch
The Log
Wall Breakers Dark Prince Witch
Earthquake
Witch
Arrows
Bats Wall Breakers Witch
Royal Delivery
Bats Wall Breakers Baby Dragon Dark Prince Witch P.E.K.K.A
Fireball
Wall Breakers Baby Dragon Witch
Poison
Bats Witch
Lightning
Baby Dragon Dark Prince Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Fireball Baby Dragon Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Baby Dragon Dark Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Wall Breakers Earthquake Fireball Baby Dragon Dark Prince Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Wall Breakers Earthquake Fireball

Attack Synergies 0 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Wall Breakers Baby Dragon Dark Prince P.E.K.K.A
Earthquake
Fireball Wall Breakers Dark Prince P.E.K.K.A
Fireball
Earthquake Wall Breakers Baby Dragon Dark Prince
Wall Breakers
Bats Earthquake Fireball Baby Dragon
Baby Dragon
Bats Fireball Wall Breakers Dark Prince Witch P.E.K.K.A
Dark Prince
Bats Earthquake Fireball Baby Dragon Witch
Witch
Baby Dragon Dark Prince P.E.K.K.A
P.E.K.K.A
Bats Earthquake Baby Dragon Witch

Defense Synergies 0 10

Bats
Earthquake Baby Dragon Dark Prince P.E.K.K.A
Earthquake
Bats Fireball
Fireball
Earthquake Dark Prince
Wall Breakers
Baby Dragon
Bats Dark Prince Witch P.E.K.K.A
Dark Prince
Bats Fireball Baby Dragon Witch
Witch
Baby Dragon Dark Prince
P.E.K.K.A
Bats Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Fireball Baby Dragon
P.E.K.K.A Bats Dark Prince Witch
Witch P.E.K.K.A Bats Dark Prince
Witch P.E.K.K.A Bats Dark Prince
Earthquake Fireball Dark Prince P.E.K.K.A
Fireball Bats Earthquake Baby Dragon Dark Prince
Bats Fireball Baby Dragon Witch
Earthquake Fireball Baby Dragon P.E.K.K.A
Witch P.E.K.K.A
Dark Prince
Bats Witch Earthquake Fireball Baby Dragon Dark Prince
Bats Fireball Baby Dragon Witch
P.E.K.K.A Bats Earthquake Fireball Dark Prince Witch
Fireball Bats Earthquake Baby Dragon Dark Prince Witch P.E.K.K.A
P.E.K.K.A
Fireball P.E.K.K.A
Bats Fireball Dark Prince Witch P.E.K.K.A
Fireball Bats Baby Dragon Dark Prince Witch
Earthquake Baby Dragon Witch Bats Fireball Dark Prince
P.E.K.K.A
Dark Prince Bats Earthquake Fireball Baby Dragon Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Dark Prince Witch P.E.K.K.A
Fireball Baby Dragon
P.E.K.K.A Bats Dark Prince Witch
Dark Prince P.E.K.K.A Bats Fireball
P.E.K.K.A Dark Prince Witch
Fireball Bats Baby Dragon Witch
Dark Prince P.E.K.K.A Bats Fireball Witch
P.E.K.K.A Dark Prince
P.E.K.K.A Bats Fireball Baby Dragon Dark Prince Witch
Witch P.E.K.K.A
P.E.K.K.A Bats Dark Prince Witch
P.E.K.K.A Fireball Dark Prince
Dark Prince P.E.K.K.A Fireball Witch
Fireball Baby Dragon Witch
Witch Bats Fireball Baby Dragon Dark Prince P.E.K.K.A
Bats Earthquake Fireball Baby Dragon Dark Prince Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Fireball Baby Dragon
Fireball Baby Dragon
Earthquake Fireball Baby Dragon
Earthquake Fireball Dark Prince
Fireball Earthquake Baby Dragon Dark Prince
Fireball Bats Baby Dragon Witch
Earthquake Baby Dragon Witch
Earthquake Fireball Baby Dragon
Fireball
Bats Fireball
Earthquake Fireball Dark Prince
Fireball Baby Dragon
Earthquake Fireball Baby Dragon
Earthquake Fireball Baby Dragon
Earthquake Fireball Baby Dragon
Earthquake Fireball Baby Dragon Witch
Earthquake Fireball Baby Dragon
Earthquake Fireball
Bats
Earthquake Fireball Baby Dragon Dark Prince
Earthquake Fireball Baby Dragon Witch
Earthquake Fireball Baby Dragon
Fireball
Earthquake Fireball Baby Dragon
Earthquake Fireball Baby Dragon Dark Prince Witch
Witch
Fireball Earthquake Baby Dragon Witch
Fireball Baby Dragon Witch
Fireball Baby Dragon
Bats Fireball Baby Dragon Witch
Bats Fireball Witch
Fireball
Earthquake Fireball
Fireball
P.E.K.K.A
Earthquake Fireball
Earthquake Bats Fireball Dark Prince Witch
Fireball Baby Dragon Witch
Fireball
Fireball Baby Dragon Dark Prince
Earthquake Fireball Baby Dragon
Fireball
Dark Prince P.E.K.K.A
Bats Fireball Baby Dragon Witch
Bats Fireball Witch
Fireball Baby Dragon Dark Prince Witch

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