My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Bowler Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Rocket The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Healer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Drill
Giant Snowball
Goblin Drill Witch
Zap
Goblin Drill Witch
Barbarian Barrel
Goblin Drill Witch
The Log
Goblin Drill Witch
Earthquake
Goblin Drill Witch
Arrows
Goblin Drill Witch
Royal Delivery
Battle Healer Goblin Drill Witch Bowler Mother Witch
Fireball
Battle Healer Goblin Drill Witch Bowler Mother Witch
Poison
Battle Healer Goblin Drill Witch Mother Witch
Lightning
Battle Healer Witch Bowler Mother Witch
Rocket
Battle Healer Witch Bowler

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Rocket Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Rocket Goblin Drill Bowler Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball The Log Battle Healer Goblin Drill Mother Witch Witch Bowler Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Giant Snowball The Log Battle Healer Goblin Drill

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Goblin Drill Witch Bowler The Log Mother Witch
Battle Healer
Witch Bowler
Rocket
Goblin Drill
Giant Snowball The Log Mother Witch
Witch
Giant Snowball Battle Healer Bowler
Bowler
Giant Snowball Battle Healer Witch The Log Mother Witch
The Log
Giant Snowball Goblin Drill Bowler
Mother Witch
Giant Snowball Goblin Drill Bowler

Defense Synergies 1 17

Giant Snowball
Battle Healer Goblin Drill Witch Bowler The Log Mother Witch
Battle Healer
Giant Snowball Witch Bowler The Log Mother Witch
Rocket
The Log
Goblin Drill
Giant Snowball The Log Mother Witch
Witch
Giant Snowball Battle Healer Bowler The Log
Bowler
The Log Giant Snowball Battle Healer Witch Mother Witch
The Log
Bowler Giant Snowball Battle Healer Rocket Goblin Drill Witch Mother Witch
Mother Witch
Giant Snowball Battle Healer Goblin Drill Bowler The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bowler The Log
Battle Healer Goblin Drill Witch The Log
Rocket Witch Bowler Giant Snowball Goblin Drill
Witch Goblin Drill Bowler
Battle Healer Rocket Bowler The Log
Bowler The Log Giant Snowball Mother Witch
Giant Snowball Rocket Witch
Rocket Bowler Battle Healer The Log
Witch Goblin Drill
Giant Snowball Battle Healer Bowler
Witch Mother Witch Giant Snowball Goblin Drill Bowler The Log
Giant Snowball Witch
Goblin Drill Bowler Giant Snowball Battle Healer Rocket Witch The Log
Rocket Bowler Giant Snowball Goblin Drill Witch The Log
Goblin Drill
Rocket Giant Snowball Goblin Drill Bowler The Log
Goblin Drill Witch Bowler
Giant Snowball Battle Healer Goblin Drill Witch Bowler The Log
Giant Snowball Goblin Drill Witch The Log Battle Healer Bowler Mother Witch
Goblin Drill
Bowler Giant Snowball Battle Healer Witch The Log Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Battle Healer Witch Bowler
Giant Snowball Battle Healer Rocket Bowler The Log
Battle Healer Rocket Witch Bowler The Log
Rocket Bowler Battle Healer The Log
Battle Healer Goblin Drill Witch Bowler
Rocket Mother Witch Giant Snowball Witch
Rocket Battle Healer Witch Bowler
Battle Healer
Rocket Giant Snowball Witch The Log
Witch Goblin Drill
Witch Bowler
Rocket Giant Snowball Bowler The Log
Rocket Bowler Witch
Witch Bowler
Witch Battle Healer Rocket Goblin Drill Bowler The Log
Bowler Giant Snowball Battle Healer Witch The Log Mother Witch
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Goblin Drill The Log
Giant Snowball Bowler The Log
Rocket Goblin Drill The Log
Rocket The Log
Rocket Giant Snowball Bowler The Log
Mother Witch Giant Snowball Rocket Witch
Witch Bowler The Log
The Log Giant Snowball Bowler
The Log Giant Snowball
Rocket Giant Snowball Bowler
Rocket Bowler The Log
Giant Snowball Rocket
Rocket Giant Snowball Bowler The Log
Rocket
Giant Snowball The Log
Rocket Giant Snowball Goblin Drill Witch Bowler The Log
Rocket Bowler The Log
Giant Snowball Rocket
Rocket
Rocket Giant Snowball Bowler The Log
Rocket Giant Snowball Witch Bowler The Log Mother Witch
Rocket Bowler The Log
Rocket Giant Snowball
Rocket Bowler The Log
Rocket Giant Snowball Goblin Drill The Log
Giant Snowball The Log Mother Witch Witch Bowler
Witch
The Log Giant Snowball Witch Bowler
Giant Snowball Witch Bowler The Log
Rocket The Log
Giant Snowball Witch Mother Witch
Rocket Giant Snowball Witch
Giant Snowball Bowler
Giant Snowball Rocket The Log
Rocket Giant Snowball
Rocket Giant Snowball Bowler The Log
Rocket Witch
Rocket Giant Snowball Witch
The Log
Rocket Bowler
The Log Giant Snowball Bowler
Rocket Giant Snowball
Giant Snowball Rocket Witch Bowler The Log
Giant Snowball Rocket Witch
Giant Snowball Rocket Witch Bowler The Log
Rocket Bowler

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