My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Wizard Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Wall Breakers Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Wall Breakers Goblin Barrel
Giant Snowball
Archers Wall Breakers Goblin Barrel Princess
Zap
Archers Wall Breakers Goblin Barrel Princess
Barbarian Barrel
Archers Valkyrie Wizard Wall Breakers Goblin Barrel Princess
The Log
Archers Wall Breakers Goblin Barrel Princess
Earthquake
Archers Goblin Barrel
Arrows
Archers Wall Breakers Goblin Barrel Princess
Royal Delivery
Archers Valkyrie Wizard Wall Breakers Goblin Barrel Princess
Fireball
Archers Wizard Wall Breakers Goblin Barrel Princess
Poison
Archers Wizard Princess
Lightning
Valkyrie Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Archers Arrows Goblin Barrel Princess Fireball Valkyrie Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Archers Arrows Goblin Barrel

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Arrows Wall Breakers
Arrows
Fireball Archers Wall Breakers Goblin Barrel
Fireball
Arrows Wall Breakers Princess
Valkyrie
Archers Goblin Barrel Wizard Wall Breakers
Wizard
Valkyrie
Wall Breakers
Archers Arrows Fireball Valkyrie Princess
Goblin Barrel
Valkyrie Arrows Princess
Princess
Fireball Wall Breakers Goblin Barrel

Defense Synergies 1 6

Archers
Valkyrie
Arrows
Fireball Valkyrie
Fireball
Arrows Valkyrie Princess
Valkyrie
Archers Arrows Fireball Wizard Princess
Wizard
Valkyrie
Wall Breakers
Goblin Barrel
Princess
Fireball Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard
Valkyrie
Archers Valkyrie
Valkyrie
Arrows Fireball Valkyrie Princess
Arrows Fireball Archers Valkyrie
Archers Arrows Fireball Wizard Princess
Arrows Fireball Valkyrie
Princess
Archers Valkyrie
Archers Valkyrie Arrows Fireball Wizard Princess
Arrows Archers Fireball Wizard Princess
Fireball Valkyrie Wizard
Fireball Valkyrie Wizard Arrows Princess
Fireball
Wizard Arrows Fireball Valkyrie
Arrows Fireball Archers Valkyrie Wizard
Arrows Valkyrie Wizard Archers Fireball Princess
Valkyrie Wizard Archers Arrows Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Archers Fireball
Fireball Archers Arrows Valkyrie Wizard
Valkyrie
Valkyrie Fireball
Valkyrie
Arrows Fireball Wizard Archers Princess
Archers Fireball Valkyrie
Valkyrie
Fireball Valkyrie
Valkyrie
Arrows Fireball Valkyrie
Fireball Valkyrie Wizard
Wizard Archers Fireball Valkyrie Princess
Archers Fireball Valkyrie
Arrows Valkyrie Archers Fireball Wizard Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Arrows Valkyrie
Arrows Fireball Princess
Arrows Fireball
Arrows Fireball Valkyrie
Fireball Wizard Arrows Valkyrie
Arrows Fireball Wizard Princess
Archers Arrows Wizard Princess
Arrows Fireball Wizard Princess
Arrows Fireball Wizard
Fireball
Arrows Fireball Valkyrie Wizard Princess
Fireball Archers Arrows Wizard Princess
Fireball Princess
Arrows Fireball Princess
Princess Arrows Fireball
Arrows Fireball Wizard Princess
Arrows Fireball Wizard Princess
Arrows Fireball
Archers Arrows Fireball Wizard Princess
Arrows Fireball Valkyrie Wizard Princess
Fireball
Arrows Fireball Wizard Princess
Arrows Fireball
Arrows Fireball Valkyrie Wizard Princess
Arrows Fireball Wizard Princess
Fireball Arrows Wizard Princess
Fireball Arrows
Archers Arrows Fireball Wizard Princess
Fireball Wizard
Fireball
Arrows Fireball Wizard
Arrows Fireball Princess
Arrows Fireball Wizard Princess
Archers Fireball Princess
Fireball Archers Arrows Wizard Princess
Arrows Fireball
Fireball Valkyrie Wizard Princess
Arrows Fireball Wizard Princess
Arrows Fireball
Fireball Princess
Fireball Princess
Fireball Princess

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