My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Godly!

2 problems 4 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Skeleton Dragons Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Skeleton Dragons Royal Recruits Wizard Witch Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Recruits

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Royal Recruits Fisherman
Giant Snowball
Bomber Goblin Gang Skeleton Dragons Royal Recruits Witch Fisherman
Zap
Bomber Goblin Gang Firecracker Witch Fisherman
Barbarian Barrel
Bomber Goblin Gang Firecracker Royal Recruits Wizard Witch
The Log
Bomber Goblin Gang Firecracker Royal Recruits Witch Fisherman
Earthquake
Bomber Goblin Gang Firecracker Witch
Arrows
Bomber Goblin Gang Firecracker Skeleton Dragons Royal Recruits Witch
Royal Delivery
Bomber Goblin Gang Firecracker Skeleton Dragons Royal Recruits Wizard Witch Fisherman
Fireball
Bomber Goblin Gang Firecracker Skeleton Dragons Wizard Witch Fisherman
Poison
Bomber Goblin Gang Firecracker Skeleton Dragons Royal Recruits Wizard Witch Fisherman
Lightning
Skeleton Dragons Wizard Witch Fisherman
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Skeleton Dragons Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Skeleton Dragons Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Goblin Gang Firecracker Fisherman Skeleton Dragons Wizard Witch Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Goblin Gang Firecracker Fisherman

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Recruits
Goblin Gang
Firecracker Royal Recruits
Firecracker
Goblin Gang Skeleton Dragons Royal Recruits Fisherman
Skeleton Dragons
Firecracker Royal Recruits Fisherman
Royal Recruits
Bomber Goblin Gang Firecracker Skeleton Dragons
Wizard
Witch
Fisherman
Firecracker Skeleton Dragons

Defense Synergies 0 11

Bomber
Royal Recruits Fisherman
Goblin Gang
Firecracker Skeleton Dragons Royal Recruits Fisherman
Firecracker
Goblin Gang Skeleton Dragons Royal Recruits Fisherman
Skeleton Dragons
Goblin Gang Firecracker Fisherman
Royal Recruits
Bomber Goblin Gang Firecracker
Wizard
Witch
Fisherman
Fisherman
Bomber Goblin Gang Firecracker Skeleton Dragons Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Skeleton Dragons Royal Recruits Wizard
Goblin Gang Firecracker Skeleton Dragons Royal Recruits Witch Fisherman
Goblin Gang Witch Fisherman Bomber Skeleton Dragons Royal Recruits
Royal Recruits Witch Goblin Gang Firecracker Skeleton Dragons Fisherman
Bomber Firecracker Royal Recruits
Goblin Gang Bomber Firecracker Skeleton Dragons
Skeleton Dragons Goblin Gang Firecracker Wizard Witch
Skeleton Dragons Royal Recruits
Witch Goblin Gang Royal Recruits Fisherman
Goblin Gang Bomber Firecracker Royal Recruits Fisherman
Goblin Gang Skeleton Dragons Witch Bomber Firecracker Royal Recruits Wizard Fisherman
Skeleton Dragons Goblin Gang Firecracker Wizard Witch
Royal Recruits Bomber Goblin Gang Skeleton Dragons Wizard Witch
Bomber Wizard Goblin Gang Firecracker Skeleton Dragons Royal Recruits Witch
Royal Recruits Goblin Gang
Goblin Gang Royal Recruits Fisherman
Wizard Bomber Goblin Gang Firecracker Skeleton Dragons Royal Recruits Witch Fisherman
Bomber Goblin Gang Firecracker Skeleton Dragons Royal Recruits Wizard Witch Fisherman
Wizard Witch Bomber Firecracker Skeleton Dragons Royal Recruits Fisherman
Royal Recruits Fisherman
Bomber Goblin Gang Skeleton Dragons Royal Recruits Wizard Firecracker Witch Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Witch Fisherman
Bomber Goblin Gang Firecracker Skeleton Dragons Wizard Fisherman
Goblin Gang Royal Recruits Witch Fisherman
Goblin Gang Royal Recruits Fisherman
Royal Recruits Goblin Gang Witch Fisherman
Firecracker Skeleton Dragons Wizard Goblin Gang Witch
Goblin Gang Royal Recruits Witch
Royal Recruits Fisherman
Royal Recruits Firecracker Skeleton Dragons Witch
Royal Recruits Witch Goblin Gang Skeleton Dragons
Royal Recruits Witch
Royal Recruits
Royal Recruits Goblin Gang Wizard Witch
Royal Recruits Wizard Bomber Firecracker Skeleton Dragons Witch
Goblin Gang Royal Recruits Witch Bomber Firecracker Skeleton Dragons Fisherman
Bomber Firecracker Skeleton Dragons Royal Recruits Wizard Witch
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Skeleton Dragons Royal Recruits
Firecracker Skeleton Dragons Fisherman
Skeleton Dragons
Firecracker Skeleton Dragons Royal Recruits
Bomber Wizard Firecracker Skeleton Dragons
Firecracker Skeleton Dragons Wizard Witch
Bomber Firecracker Skeleton Dragons Wizard Witch
Firecracker Skeleton Dragons Wizard
Firecracker Skeleton Dragons Wizard Fisherman
Goblin Gang Fisherman
Firecracker Skeleton Dragons Royal Recruits Wizard Fisherman
Firecracker Skeleton Dragons Wizard
Firecracker Skeleton Dragons Fisherman
Firecracker Skeleton Dragons Fisherman
Firecracker Skeleton Dragons Fisherman
Bomber Firecracker Skeleton Dragons Wizard Witch
Firecracker Skeleton Dragons Royal Recruits Wizard
Bomber Skeleton Dragons Fisherman
Bomber Firecracker Skeleton Dragons Wizard Fisherman
Bomber Firecracker Skeleton Dragons Wizard Witch
Skeleton Dragons
Skeleton Dragons Wizard
Fisherman
Skeleton Dragons Royal Recruits
Firecracker Bomber Skeleton Dragons Wizard Witch
Witch Fisherman
Firecracker Skeleton Dragons Wizard Witch Fisherman
Skeleton Dragons Wizard Witch Fisherman
Firecracker Skeleton Dragons Fisherman
Firecracker Skeleton Dragons Wizard Witch
Firecracker Skeleton Dragons Wizard Witch
Bomber Skeleton Dragons Wizard
Firecracker Skeleton Dragons
Firecracker Wizard
Goblin Gang Royal Recruits Witch
Firecracker Skeleton Dragons Wizard Witch
Goblin Gang Firecracker Skeleton Dragons Wizard
Bomber Firecracker Skeleton Dragons Wizard
Firecracker Skeleton Dragons Royal Recruits
Goblin Gang Firecracker Skeleton Dragons Royal Recruits Witch
Firecracker Skeleton Dragons Witch
Firecracker Royal Recruits Witch
Firecracker Skeleton Dragons Wizard

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