My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Tombstone Wizard Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Skeleton Barrel Dart Goblin Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Barrel
Giant Snowball
Cannon Goblin Gang Skeleton Barrel Tombstone Dart Goblin
Zap
Cannon Goblin Gang Skeleton Barrel Tombstone Dart Goblin
Barbarian Barrel
Cannon Goblin Gang Skeleton Barrel Tombstone Dart Goblin Wizard
The Log
Cannon Goblin Gang Skeleton Barrel Tombstone Dart Goblin
Earthquake
Cannon Goblin Gang Tombstone
Arrows
Goblin Gang Skeleton Barrel Tombstone Dart Goblin
Royal Delivery
Goblin Gang Skeleton Barrel Dart Goblin Wizard
Fireball
Cannon Goblin Gang Skeleton Barrel Tombstone Dart Goblin Wizard
Poison
Cannon Goblin Gang Skeleton Barrel Tombstone Dart Goblin Wizard
Lightning
Cannon Tombstone Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Tombstone Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Cannon Goblin Gang Skeleton Barrel Tombstone Dart Goblin Wizard Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Cannon Goblin Gang Skeleton Barrel

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Skeleton Barrel Dart Goblin
Cannon
Goblin Gang
Skeleton Barrel Dart Goblin
Skeleton Barrel
Zap Goblin Gang Dart Goblin
Tombstone
Dart Goblin
Zap Goblin Gang Skeleton Barrel
Wizard
Electro Giant

Defense Synergies 2 12

Zap
Cannon Goblin Gang Skeleton Barrel Tombstone Dart Goblin
Cannon
Zap Goblin Gang Dart Goblin Wizard Electro Giant
Goblin Gang
Zap Cannon Tombstone Dart Goblin
Skeleton Barrel
Zap Dart Goblin
Tombstone
Dart Goblin Zap Goblin Gang Wizard
Dart Goblin
Tombstone Zap Cannon Goblin Gang Skeleton Barrel
Wizard
Cannon Tombstone
Electro Giant
Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Skeleton Barrel Tombstone Dart Goblin Wizard
Zap Cannon Goblin Gang Tombstone Dart Goblin
Cannon Goblin Gang Tombstone Dart Goblin
Cannon Goblin Gang Tombstone Dart Goblin
Tombstone
Goblin Gang Zap Cannon Dart Goblin
Dart Goblin Zap Cannon Goblin Gang Tombstone Wizard
Zap Cannon Skeleton Barrel Dart Goblin Electro Giant
Cannon Goblin Gang Tombstone
Goblin Gang Cannon Dart Goblin
Goblin Gang Dart Goblin Zap Cannon Tombstone Wizard Electro Giant
Zap Goblin Gang Dart Goblin Wizard
Cannon Tombstone Zap Goblin Gang Wizard
Wizard Zap Cannon Goblin Gang Tombstone Dart Goblin
Cannon Goblin Gang Tombstone
Zap Cannon Goblin Gang Electro Giant
Wizard Cannon Goblin Gang Tombstone
Cannon Tombstone Zap Goblin Gang Dart Goblin Wizard
Zap Wizard Cannon Tombstone Dart Goblin
Cannon Dart Goblin
Goblin Gang Wizard Cannon Dart Goblin Electro Giant
Cannon Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Tombstone Electro Giant
Zap Goblin Gang Skeleton Barrel Wizard
Goblin Gang Tombstone Zap
Goblin Gang Zap
Cannon Goblin Gang Tombstone
Wizard Electro Giant Zap Goblin Gang Skeleton Barrel Dart Goblin
Goblin Gang Tombstone Dart Goblin
Zap Tombstone
Cannon Goblin Gang Tombstone Dart Goblin
Tombstone Dart Goblin
Zap Electro Giant
Cannon Goblin Gang Tombstone Wizard
Wizard Cannon Dart Goblin Electro Giant
Goblin Gang Tombstone Electro Giant Zap Dart Goblin
Zap Cannon Dart Goblin Wizard Electro Giant
Zap Cannon Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Dart Goblin
Zap Skeleton Barrel Dart Goblin
Skeleton Barrel Dart Goblin
Skeleton Barrel Dart Goblin
Wizard Zap
Wizard Electro Giant Zap Skeleton Barrel Dart Goblin
Dart Goblin Wizard
Zap Skeleton Barrel Dart Goblin Wizard
Zap Skeleton Barrel Dart Goblin Wizard
Goblin Gang
Zap Skeleton Barrel Dart Goblin Wizard
Zap Dart Goblin Wizard
Skeleton Barrel Dart Goblin
Skeleton Barrel Dart Goblin
Zap Skeleton Barrel Dart Goblin
Zap Skeleton Barrel Dart Goblin Wizard
Skeleton Barrel Dart Goblin Wizard
Zap Skeleton Barrel Dart Goblin Wizard
Zap Skeleton Barrel Dart Goblin Wizard Electro Giant
Wizard
Zap Skeleton Barrel
Zap Electro Giant Wizard
Zap Skeleton Barrel Dart Goblin Wizard
Zap Skeleton Barrel Wizard
Zap Skeleton Barrel Dart Goblin
Zap Dart Goblin Wizard Electro Giant
Zap Skeleton Barrel Dart Goblin Wizard Electro Giant
Zap Dart Goblin Wizard
Zap
Wizard
Zap Skeleton Barrel Goblin Gang Tombstone Dart Goblin
Zap Dart Goblin Wizard
Goblin Gang Dart Goblin Wizard
Zap Skeleton Barrel Dart Goblin Wizard
Zap Electro Giant
Dart Goblin
Zap Electro Giant Goblin Gang Dart Goblin
Zap Dart Goblin
Zap Skeleton Barrel Dart Goblin Electro Giant
Dart Goblin Wizard

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