My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Wizard Witch Executioner Inferno Dragon Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Inferno Dragon
Giant Snowball
Witch Inferno Dragon
Zap
Firecracker Witch Inferno Dragon
Barbarian Barrel
Firecracker Elixir Golem Wizard Witch Executioner
The Log
Firecracker Elixir Golem Witch
Earthquake
Firecracker Elixir Golem Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Elixir Golem Wizard Witch Executioner Inferno Dragon
Fireball
Firecracker Elixir Golem Wizard Witch Executioner Inferno Dragon
Poison
Firecracker Elixir Golem Wizard Witch Executioner
Lightning
Wizard Witch Executioner Inferno Dragon Goblinstein
Rocket
Wizard Witch Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Rage Executioner Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Firecracker Elixir Golem Inferno Dragon Wizard Witch Executioner Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Firecracker Elixir Golem Inferno Dragon

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Inferno Dragon
Elixir Golem
Firecracker Rage Wizard Witch Executioner Inferno Dragon
Wizard
Elixir Golem Rage
Rage
Elixir Golem Witch Wizard
Witch
Rage Elixir Golem
Executioner
Elixir Golem
Inferno Dragon
Firecracker Elixir Golem
Goblinstein

Defense Synergies 0 0

Firecracker
Elixir Golem
Wizard
Rage
Witch
Executioner
Inferno Dragon
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Executioner
Inferno Dragon Firecracker Witch Executioner
Witch Executioner Inferno Dragon
Witch Inferno Dragon Firecracker
Firecracker
Firecracker Executioner
Inferno Dragon Firecracker Wizard Witch Executioner
Witch Inferno Dragon
Firecracker
Witch Executioner Firecracker Wizard
Executioner Inferno Dragon Firecracker Wizard Witch
Wizard Witch
Wizard Executioner Firecracker Witch
Inferno Dragon
Inferno Dragon
Wizard Firecracker Witch Executioner
Firecracker Wizard Witch Executioner
Wizard Witch Executioner Firecracker Inferno Dragon
Inferno Dragon
Wizard Firecracker Witch Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch
Firecracker Wizard Executioner Inferno Dragon
Witch
Witch Executioner Inferno Dragon
Firecracker Wizard Executioner Witch
Witch
Inferno Dragon
Firecracker Witch Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Witch
Wizard Witch Executioner
Wizard Firecracker Witch Executioner
Witch Firecracker Executioner Inferno Dragon
Executioner Firecracker Wizard Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Executioner
Firecracker
Wizard Executioner Firecracker
Firecracker Wizard Executioner Witch
Firecracker Wizard Witch Executioner
Firecracker Wizard Executioner
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard Executioner
Firecracker Executioner
Firecracker
Firecracker
Firecracker Wizard Witch Executioner
Firecracker Wizard Executioner
Firecracker Wizard Executioner
Firecracker Wizard Witch
Wizard
Firecracker Wizard Witch Executioner
Witch Inferno Dragon
Firecracker Wizard Witch Executioner
Wizard Witch
Firecracker
Firecracker Wizard Witch Executioner
Firecracker Wizard Witch
Wizard
Firecracker
Firecracker Wizard
Witch
Firecracker Wizard Witch Executioner
Firecracker Wizard Executioner
Firecracker Wizard Executioner
Firecracker Executioner
Firecracker Witch
Firecracker Witch Executioner
Firecracker Witch Executioner
Inferno Dragon
Firecracker Wizard

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