My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine Little Prince Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Wizard Giant Skeleton Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Giant Skeleton
Giant Snowball
Skeleton Army Little Prince
Zap
Firecracker Skeleton Army Little Prince
Barbarian Barrel
Knight Firecracker Wizard Skeleton Army Giant Skeleton Little Prince
The Log
Firecracker Skeleton Army Giant Skeleton Little Prince
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army Little Prince
Royal Delivery
Knight Firecracker Wizard Skeleton Army Giant Skeleton Little Prince
Fireball
Firecracker Wizard Skeleton Army Little Prince
Poison
Firecracker Wizard Skeleton Army Little Prince
Lightning
Knight Wizard Little Prince
Rocket
Wizard Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Skeleton Army Freeze Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Firecracker Skeleton Army Little Prince Freeze Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Firecracker Skeleton Army

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Freeze Giant Skeleton
Knight
Firecracker Arrows Wizard Little Prince
Firecracker
Knight Giant Skeleton
Wizard
Knight Giant Skeleton
Skeleton Army
Freeze
Arrows
Giant Skeleton
Arrows Firecracker Wizard
Little Prince
Knight

Defense Synergies 2 13

Arrows
Knight Giant Skeleton Little Prince
Knight
Firecracker Little Prince Arrows Wizard Skeleton Army
Firecracker
Knight Skeleton Army Giant Skeleton
Wizard
Knight Skeleton Army Freeze Giant Skeleton
Skeleton Army
Knight Firecracker Wizard Freeze Giant Skeleton
Freeze
Wizard Skeleton Army
Giant Skeleton
Arrows Firecracker Wizard Skeleton Army Little Prince
Little Prince
Knight Arrows Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Wizard
Skeleton Army Knight Firecracker
Skeleton Army Knight Freeze Giant Skeleton
Skeleton Army Knight Firecracker
Arrows Firecracker Skeleton Army Giant Skeleton
Arrows Skeleton Army Freeze Firecracker
Arrows Firecracker Wizard Freeze Little Prince
Arrows Giant Skeleton
Skeleton Army
Knight Skeleton Army Firecracker Giant Skeleton Little Prince
Skeleton Army Arrows Knight Firecracker Wizard Freeze Giant Skeleton
Arrows Firecracker Wizard
Skeleton Army Knight Wizard Freeze Giant Skeleton
Wizard Skeleton Army Arrows Firecracker Freeze
Skeleton Army Knight
Skeleton Army Freeze
Wizard Arrows Knight Firecracker Skeleton Army
Arrows Knight Firecracker Wizard Skeleton Army Little Prince
Arrows Wizard Freeze Knight Firecracker Giant Skeleton Little Prince
Wizard Skeleton Army Arrows Knight Firecracker Giant Skeleton Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Giant Skeleton
Arrows Knight Firecracker Wizard
Skeleton Army Giant Skeleton Knight
Skeleton Army Giant Skeleton Knight
Giant Skeleton Knight Skeleton Army
Arrows Firecracker Wizard Freeze
Skeleton Army Knight Giant Skeleton
Giant Skeleton Knight Skeleton Army
Freeze Giant Skeleton Knight Firecracker Skeleton Army
Skeleton Army
Knight Giant Skeleton
Skeleton Army Arrows Giant Skeleton
Skeleton Army Giant Skeleton Knight Wizard
Wizard Firecracker Skeleton Army
Skeleton Army Knight Firecracker Freeze Giant Skeleton Little Prince
Arrows Firecracker Wizard Freeze Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Freeze Giant Skeleton
Arrows Firecracker
Arrows Giant Skeleton
Arrows Knight Firecracker Freeze Giant Skeleton
Wizard Arrows Firecracker
Arrows Firecracker Wizard Freeze
Arrows Firecracker Wizard
Arrows Firecracker Wizard Freeze
Arrows Firecracker Wizard
Firecracker Arrows Knight Wizard
Arrows Firecracker Wizard
Knight Firecracker
Arrows Firecracker Freeze
Arrows Firecracker
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Freeze
Arrows Firecracker Wizard
Arrows Firecracker Wizard Little Prince
Giant Skeleton
Arrows Wizard
Arrows
Arrows Firecracker Freeze Wizard Little Prince
Arrows Firecracker Wizard
Arrows Wizard
Arrows Firecracker
Arrows Firecracker Wizard Little Prince
Firecracker Wizard Freeze
Arrows Wizard
Arrows Firecracker Freeze
Giant Skeleton
Arrows Firecracker Wizard
Skeleton Army Freeze
Arrows Firecracker Wizard
Freeze
Arrows
Knight Firecracker Wizard
Arrows Firecracker Wizard
Arrows Giant Skeleton
Firecracker
Firecracker Freeze Giant Skeleton
Firecracker
Firecracker Freeze Giant Skeleton Little Prince

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