My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems 3 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Wizard Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elixir Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elixir Golem Guards
Giant Snowball
Goblin Gang Guards
Zap
Goblin Gang Firecracker Guards
Barbarian Barrel
Goblin Gang Firecracker Elixir Golem Wizard Guards
The Log
Goblin Gang Firecracker Elixir Golem Guards
Earthquake
Goblin Gang Firecracker Elixir Golem Guards
Arrows
Goblin Gang Firecracker Guards
Royal Delivery
Goblin Gang Firecracker Elixir Golem Wizard Guards
Fireball
Goblin Gang Firecracker Elixir Golem Wizard
Poison
Goblin Gang Firecracker Elixir Golem Wizard Guards
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Guards Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Firecracker Elixir Golem Guards Golden Knight Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Goblin Gang Firecracker Elixir Golem

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker Elixir Golem
Firecracker
Elixir Golem Goblin Gang Mega Knight
Elixir Golem
Firecracker Goblin Gang Wizard The Log
Wizard
Elixir Golem Mega Knight
Guards
The Log
The Log
Elixir Golem Guards Mega Knight
Mega Knight
Firecracker Wizard The Log
Golden Knight

Defense Synergies 1 13

Goblin Gang
Firecracker Guards The Log
Firecracker
The Log Goblin Gang Guards Mega Knight Golden Knight
Elixir Golem
Wizard
Guards The Log Mega Knight Golden Knight
Guards
Goblin Gang Firecracker Wizard The Log
The Log
Firecracker Goblin Gang Wizard Guards Mega Knight Golden Knight
Mega Knight
Firecracker Wizard The Log
Golden Knight
Firecracker Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard The Log Golden Knight
Goblin Gang Firecracker The Log Mega Knight
Goblin Gang Mega Knight
Goblin Gang Firecracker Guards Mega Knight
Firecracker The Log Mega Knight
Goblin Gang The Log Firecracker Guards Mega Knight
Goblin Gang Firecracker Wizard
The Log Mega Knight Golden Knight
Goblin Gang
Goblin Gang Guards Firecracker Mega Knight
Goblin Gang Guards Firecracker Wizard The Log Mega Knight
Goblin Gang Firecracker Wizard
Mega Knight Goblin Gang Wizard Guards The Log
Wizard Mega Knight Goblin Gang Firecracker Guards The Log Golden Knight
Goblin Gang Mega Knight
Goblin Gang The Log Mega Knight
Wizard Mega Knight Goblin Gang Firecracker
Mega Knight Goblin Gang Firecracker Wizard Guards The Log Golden Knight
Wizard The Log Firecracker Guards Mega Knight
Goblin Gang Wizard Mega Knight Firecracker Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Guards Mega Knight
Goblin Gang Firecracker Wizard The Log Mega Knight
Goblin Gang Guards Mega Knight The Log Golden Knight
Goblin Gang Guards Mega Knight The Log
Goblin Gang Guards Mega Knight
Firecracker Wizard Goblin Gang
Goblin Gang Guards
Mega Knight
Mega Knight Firecracker The Log
Goblin Gang Guards
Mega Knight Guards Golden Knight
Mega Knight Guards The Log
Mega Knight Goblin Gang Wizard Guards Golden Knight
Wizard Firecracker Mega Knight
Goblin Gang Guards Firecracker The Log Golden Knight
Mega Knight Firecracker Wizard The Log Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards The Log Golden Knight
Firecracker The Log Golden Knight
The Log
Firecracker Guards The Log
Wizard Firecracker The Log Mega Knight
Firecracker Wizard
Firecracker Wizard The Log
The Log Firecracker Wizard
The Log Firecracker Wizard Golden Knight
Goblin Gang Guards
Firecracker Wizard The Log Golden Knight
Firecracker Wizard
Firecracker The Log Golden Knight
Firecracker
Firecracker The Log
Firecracker Wizard The Log Golden Knight
Firecracker Wizard The Log Mega Knight
Firecracker Wizard The Log Mega Knight
Firecracker Wizard The Log Mega Knight Golden Knight
The Log Mega Knight
Wizard
The Log
The Log
Firecracker The Log Wizard Mega Knight
Firecracker The Log Wizard Golden Knight
Wizard The Log Mega Knight Golden Knight
Firecracker The Log Golden Knight
Firecracker Wizard
Firecracker Wizard Guards
Wizard The Log Mega Knight
Firecracker
Mega Knight
Firecracker Wizard The Log
Goblin Gang Guards
Firecracker Wizard
The Log
Goblin Gang Firecracker Wizard Mega Knight
The Log Firecracker Wizard
Firecracker Mega Knight
Goblin Gang Firecracker Guards The Log Golden Knight
Firecracker
Firecracker The Log Mega Knight Golden Knight
Firecracker Wizard Mega Knight

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