My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Good
Versatility
Mediocre
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Wall Breakers P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Miner
Giant Snowball
Goblins Wall Breakers Miner
Zap
Goblins Wall Breakers
Barbarian Barrel
Goblins Knight Wizard Wall Breakers
The Log
Goblins Wall Breakers
Earthquake
Arrows
Goblins Wall Breakers
Royal Delivery
Goblins Knight Wizard Wall Breakers P.E.K.K.A Miner
Fireball
Wizard Wall Breakers
Poison
Wizard
Lightning
Knight Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Wall Breakers Rage The Log Knight Miner Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Goblins Wall Breakers Rage The Log

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Miner
Knight
Wall Breakers Wizard The Log Miner
Wizard
Knight Rage P.E.K.K.A Miner
Wall Breakers
Knight Miner The Log
Rage
Wizard
P.E.K.K.A
Wizard The Log
The Log
Knight Wall Breakers P.E.K.K.A Miner
Miner
Goblins Wall Breakers Knight Wizard The Log

Defense Synergies 1 8

Goblins
Knight Wizard The Log
Knight
Goblins Wizard The Log
Wizard
Goblins Knight P.E.K.K.A The Log
Wall Breakers
Rage
P.E.K.K.A
The Log Wizard
The Log
P.E.K.K.A Goblins Knight Wizard Miner
Miner
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard The Log
P.E.K.K.A Goblins Knight The Log
P.E.K.K.A Goblins Knight
P.E.K.K.A Goblins Knight
P.E.K.K.A The Log
The Log Goblins
Wizard
P.E.K.K.A The Log
P.E.K.K.A Goblins
Knight Goblins Miner
Goblins Knight Wizard The Log
Wizard
P.E.K.K.A Knight Wizard The Log
Wizard Goblins P.E.K.K.A The Log
P.E.K.K.A Knight
P.E.K.K.A The Log
Wizard Goblins Knight P.E.K.K.A
Goblins Knight Wizard The Log
Wizard The Log Knight
P.E.K.K.A
Wizard Goblins Knight P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins P.E.K.K.A
Knight Wizard The Log Miner
P.E.K.K.A Goblins Knight The Log
P.E.K.K.A Knight The Log
P.E.K.K.A Knight
Wizard
P.E.K.K.A Goblins Knight
P.E.K.K.A Knight
P.E.K.K.A Goblins Knight The Log
P.E.K.K.A
P.E.K.K.A Knight
P.E.K.K.A The Log
P.E.K.K.A Knight Wizard
Wizard
Goblins Knight P.E.K.K.A The Log
Wizard P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
The Log Miner
The Log Miner
Knight The Log
Wizard The Log
Wizard
Wizard The Log
The Log Wizard
The Log Miner Wizard
Goblins
Miner Knight Wizard The Log
Wizard
Knight The Log Miner
The Log
Wizard The Log
Wizard The Log
Wizard The Log
Wizard The Log Miner
The Log
Wizard
The Log
The Log
The Log Wizard
The Log Miner Wizard
Wizard The Log Miner
Miner The Log
Wizard
Wizard
Wizard The Log Miner
P.E.K.K.A
Wizard The Log
Wizard
The Log
Miner Knight Wizard
The Log Wizard
P.E.K.K.A
The Log
The Log Miner
P.E.K.K.A
Wizard

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