My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Inferno Tower Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer Wizard Executioner Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Hog Rider
Giant Snowball
Musketeer Hog Rider
Zap
Royal Giant Inferno Tower
Barbarian Barrel
Musketeer Inferno Tower Wizard Executioner
The Log
Royal Giant Musketeer Hog Rider
Earthquake
Hog Rider Inferno Tower
Arrows
Royal Delivery
Musketeer Hog Rider Wizard Executioner
Fireball
Musketeer Hog Rider Inferno Tower Wizard Executioner
Poison
Musketeer Inferno Tower Wizard Executioner
Lightning
Musketeer Inferno Tower Wizard Executioner Goblinstein
Rocket
Musketeer Hog Rider Inferno Tower Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Wizard Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Musketeer Hog Rider Inferno Tower Wizard Executioner Goblinstein Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Giant Snowball Musketeer Hog Rider Inferno Tower

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Hog Rider Royal Giant Musketeer Executioner
Royal Giant
Giant Snowball Musketeer Hog Rider Wizard Executioner
Musketeer
Hog Rider Giant Snowball Royal Giant
Hog Rider
Giant Snowball Musketeer Royal Giant Wizard Executioner
Inferno Tower
Wizard
Royal Giant Hog Rider
Executioner
Giant Snowball Royal Giant Hog Rider
Goblinstein

Defense Synergies 0 5

Giant Snowball
Musketeer Inferno Tower Wizard Executioner
Royal Giant
Musketeer
Giant Snowball Inferno Tower
Hog Rider
Inferno Tower
Giant Snowball Musketeer
Wizard
Giant Snowball
Executioner
Giant Snowball
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Inferno Tower Wizard Executioner
Inferno Tower Musketeer Executioner
Inferno Tower Giant Snowball Musketeer Executioner
Inferno Tower Musketeer
Giant Snowball Musketeer Executioner
Giant Snowball Musketeer Inferno Tower Wizard Executioner
Musketeer Inferno Tower
Inferno Tower Musketeer
Giant Snowball Musketeer Inferno Tower
Executioner Giant Snowball Musketeer Wizard
Musketeer Inferno Tower Executioner Giant Snowball Wizard
Inferno Tower Giant Snowball Musketeer Wizard
Wizard Executioner Giant Snowball
Inferno Tower
Inferno Tower Giant Snowball
Wizard Musketeer Inferno Tower Executioner
Giant Snowball Musketeer Wizard Executioner
Giant Snowball Wizard Executioner Musketeer
Musketeer Inferno Tower
Wizard Giant Snowball Musketeer Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Inferno Tower
Giant Snowball Musketeer Wizard Executioner
Musketeer Inferno Tower
Musketeer Inferno Tower
Inferno Tower Musketeer Executioner
Wizard Executioner Giant Snowball Musketeer
Musketeer Inferno Tower
Inferno Tower
Giant Snowball Inferno Tower
Inferno Tower Musketeer
Musketeer Inferno Tower
Giant Snowball
Inferno Tower Wizard Executioner
Wizard Musketeer Executioner
Inferno Tower Musketeer Executioner
Executioner Giant Snowball Musketeer Inferno Tower Wizard
Giant Snowball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Giant Snowball Musketeer Executioner
Musketeer
Wizard Executioner Giant Snowball
Wizard Executioner Giant Snowball Musketeer
Musketeer Wizard Executioner
Giant Snowball Wizard Executioner
Giant Snowball Wizard
Giant Snowball Musketeer
Musketeer Wizard
Giant Snowball Musketeer Wizard Executioner
Giant Snowball Musketeer Executioner
Musketeer
Giant Snowball Musketeer
Giant Snowball Musketeer Wizard Executioner
Musketeer Wizard Executioner
Giant Snowball
Giant Snowball Musketeer Wizard Executioner
Giant Snowball Wizard
Musketeer
Giant Snowball Wizard
Musketeer
Giant Snowball Musketeer
Giant Snowball Wizard Executioner
Giant Snowball Musketeer Wizard Executioner
Giant Snowball Musketeer Wizard
Musketeer
Giant Snowball Musketeer Wizard Executioner
Giant Snowball Musketeer Wizard
Giant Snowball
Giant Snowball Musketeer Wizard
Giant Snowball
Giant Snowball Wizard
Musketeer
Giant Snowball Musketeer Wizard Executioner
Musketeer Wizard Executioner
Giant Snowball Musketeer Wizard Executioner
Giant Snowball
Musketeer Executioner
Giant Snowball Musketeer
Giant Snowball Musketeer Executioner
Giant Snowball Musketeer Executioner
Wizard

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