My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Baby Dragon Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Electro Wizard Inferno Dragon Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Baby Dragon Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Inferno Dragon Skeleton King
Giant Snowball
Goblin Gang Goblin Barrel Baby Dragon Inferno Dragon Skeleton King
Zap
Goblin Gang Goblin Barrel Inferno Dragon Skeleton King
Barbarian Barrel
Goblin Gang Wizard Goblin Barrel Electro Wizard Skeleton King
The Log
Goblin Gang Mini P.E.K.K.A Goblin Barrel Skeleton King
Earthquake
Goblin Gang Goblin Barrel Skeleton King
Arrows
Goblin Gang Goblin Barrel Skeleton King
Royal Delivery
Goblin Gang Mini P.E.K.K.A Wizard Goblin Barrel Baby Dragon Electro Wizard Inferno Dragon Skeleton King
Fireball
Goblin Gang Wizard Goblin Barrel Baby Dragon Electro Wizard Inferno Dragon Skeleton King
Poison
Goblin Gang Wizard Electro Wizard Skeleton King
Lightning
Mini P.E.K.K.A Wizard Baby Dragon Electro Wizard Inferno Dragon Skeleton King
Rocket
Wizard Inferno Dragon Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Baby Dragon Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Goblin Barrel Mini P.E.K.K.A Baby Dragon Electro Wizard Inferno Dragon Skeleton King Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Gang Goblin Barrel Mini P.E.K.K.A Baby Dragon

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Barrel Mini P.E.K.K.A Baby Dragon Skeleton King
Mini P.E.K.K.A
Goblin Gang Wizard Baby Dragon Electro Wizard
Wizard
Mini P.E.K.K.A
Goblin Barrel
Goblin Gang Baby Dragon Skeleton King
Baby Dragon
Goblin Gang Mini P.E.K.K.A Goblin Barrel Electro Wizard Inferno Dragon
Electro Wizard
Mini P.E.K.K.A Baby Dragon
Inferno Dragon
Baby Dragon
Skeleton King
Goblin Gang Goblin Barrel

Defense Synergies 1 11

Goblin Gang
Mini P.E.K.K.A Electro Wizard Inferno Dragon
Mini P.E.K.K.A
Electro Wizard Goblin Gang Wizard Baby Dragon
Wizard
Mini P.E.K.K.A Electro Wizard Skeleton King
Goblin Barrel
Baby Dragon
Mini P.E.K.K.A Inferno Dragon Skeleton King
Electro Wizard
Mini P.E.K.K.A Goblin Gang Wizard Inferno Dragon
Inferno Dragon
Goblin Gang Baby Dragon Electro Wizard Skeleton King
Skeleton King
Wizard Baby Dragon Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Baby Dragon Electro Wizard
Mini P.E.K.K.A Inferno Dragon Goblin Gang Electro Wizard
Goblin Gang Mini P.E.K.K.A Electro Wizard Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Goblin Gang Electro Wizard Skeleton King
Mini P.E.K.K.A
Goblin Gang Baby Dragon Electro Wizard
Electro Wizard Inferno Dragon Goblin Gang Wizard Baby Dragon
Baby Dragon Electro Wizard
Mini P.E.K.K.A Inferno Dragon Goblin Gang Skeleton King
Goblin Gang Mini P.E.K.K.A Electro Wizard
Goblin Gang Electro Wizard Wizard Baby Dragon Skeleton King
Inferno Dragon Goblin Gang Wizard Baby Dragon Electro Wizard
Mini P.E.K.K.A Goblin Gang Wizard Electro Wizard
Wizard Goblin Gang Mini P.E.K.K.A Baby Dragon Electro Wizard Skeleton King
Mini P.E.K.K.A Inferno Dragon Goblin Gang Electro Wizard Skeleton King
Goblin Gang Mini P.E.K.K.A Electro Wizard Inferno Dragon
Wizard Goblin Gang Mini P.E.K.K.A Electro Wizard
Goblin Gang Wizard Baby Dragon Electro Wizard
Wizard Baby Dragon Electro Wizard Inferno Dragon
Mini P.E.K.K.A Electro Wizard Inferno Dragon
Goblin Gang Wizard Mini P.E.K.K.A Baby Dragon Electro Wizard
Mini P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Electro Wizard
Electro Wizard Goblin Gang Mini P.E.K.K.A Wizard Baby Dragon Inferno Dragon
Goblin Gang Mini P.E.K.K.A Electro Wizard
Goblin Gang Mini P.E.K.K.A Electro Wizard
Goblin Gang Mini P.E.K.K.A Inferno Dragon
Wizard Goblin Gang Baby Dragon Electro Wizard
Goblin Gang Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Inferno Dragon
Electro Wizard Mini P.E.K.K.A Baby Dragon Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Mini P.E.K.K.A
Electro Wizard
Mini P.E.K.K.A Goblin Gang Wizard Skeleton King
Wizard Baby Dragon
Goblin Gang Electro Wizard Mini P.E.K.K.A Baby Dragon Inferno Dragon Skeleton King
Mini P.E.K.K.A Wizard Baby Dragon Electro Wizard Inferno Dragon Skeleton King
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Baby Dragon Electro Wizard
Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Wizard
Goblin Gang Mini P.E.K.K.A Electro Wizard
Wizard Electro Wizard
Wizard Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Baby Dragon Electro Wizard
Wizard Baby Dragon
Baby Dragon
Wizard
Baby Dragon
Wizard Baby Dragon
Inferno Dragon
Wizard Baby Dragon Electro Wizard
Wizard Baby Dragon
Baby Dragon
Wizard Baby Dragon Electro Wizard
Electro Wizard Wizard
Mini P.E.K.K.A
Wizard
Electro Wizard
Wizard
Electro Wizard Goblin Gang
Wizard Baby Dragon Electro Wizard
Goblin Gang Mini P.E.K.K.A Wizard Baby Dragon Electro Wizard
Wizard Baby Dragon Skeleton King
Goblin Gang Baby Dragon Electro Wizard Skeleton King
Electro Wizard
Baby Dragon Electro Wizard
Inferno Dragon
Wizard

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