My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Balloon Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Baby Dragon Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Balloon
Giant Snowball
Hog Rider Skeleton Army Baby Dragon Balloon
Zap
Skeleton Army Balloon
Barbarian Barrel
Valkyrie Skeleton Army Ice Wizard
The Log
Hog Rider Skeleton Army
Earthquake
Hog Rider Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Valkyrie Hog Rider Skeleton Army Baby Dragon Balloon Ice Wizard
Fireball
Hog Rider Skeleton Army Baby Dragon Balloon Ice Wizard
Poison
Skeleton Army Balloon Ice Wizard
Lightning
Valkyrie Baby Dragon Balloon Ice Wizard
Rocket
Valkyrie Hog Rider Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Baby Dragon The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Baby Dragon Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Skeleton Army Ice Wizard Valkyrie Hog Rider Baby Dragon Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Skeleton Army Ice Wizard

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Balloon Valkyrie Baby Dragon The Log Ice Wizard
Valkyrie
Hog Rider Balloon Zap Baby Dragon
Hog Rider
Zap Valkyrie The Log Baby Dragon Balloon
Skeleton Army
Baby Dragon
Zap Valkyrie Hog Rider Balloon Ice Wizard
Balloon
Zap Valkyrie Hog Rider Baby Dragon The Log Ice Wizard
The Log
Hog Rider Zap Balloon
Ice Wizard
Zap Baby Dragon Balloon

Defense Synergies 1 12

Zap
Valkyrie Skeleton Army Baby Dragon The Log Ice Wizard
Valkyrie
Zap Baby Dragon The Log Ice Wizard
Hog Rider
Skeleton Army
Zap The Log Ice Wizard
Baby Dragon
Ice Wizard Zap Valkyrie The Log
Balloon
The Log
Zap Valkyrie Skeleton Army Baby Dragon Ice Wizard
Ice Wizard
Baby Dragon Zap Valkyrie Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Baby Dragon The Log
Skeleton Army Zap Valkyrie The Log Ice Wizard
Skeleton Army Valkyrie Ice Wizard
Skeleton Army Valkyrie Ice Wizard
Valkyrie Skeleton Army The Log
Skeleton Army The Log Zap Valkyrie Baby Dragon Ice Wizard
Zap Baby Dragon Ice Wizard
Zap Valkyrie Baby Dragon The Log
Skeleton Army Ice Wizard
Skeleton Army Valkyrie Ice Wizard
Valkyrie Skeleton Army Ice Wizard Zap Baby Dragon The Log
Zap Baby Dragon Ice Wizard
Skeleton Army Zap Valkyrie The Log Ice Wizard
Valkyrie Skeleton Army Zap Baby Dragon The Log
Skeleton Army
Skeleton Army Zap The Log
Valkyrie Skeleton Army
Valkyrie Zap Skeleton Army Baby Dragon The Log Ice Wizard
Zap Valkyrie Baby Dragon The Log Ice Wizard
Valkyrie Skeleton Army Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap
Zap Valkyrie Baby Dragon The Log
Skeleton Army Zap Valkyrie The Log
Valkyrie Skeleton Army Zap The Log
Valkyrie Skeleton Army
Zap Baby Dragon Ice Wizard
Skeleton Army Valkyrie Ice Wizard
Valkyrie Skeleton Army
Zap Valkyrie Skeleton Army Baby Dragon The Log
Skeleton Army
Valkyrie
Skeleton Army Zap Valkyrie The Log
Skeleton Army Valkyrie
Valkyrie Skeleton Army Baby Dragon
Skeleton Army Zap Valkyrie Baby Dragon The Log
Valkyrie Zap Baby Dragon The Log Ice Wizard
Zap Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon The Log
Zap Baby Dragon The Log Ice Wizard
Baby Dragon The Log
Valkyrie The Log
Zap Valkyrie Baby Dragon The Log
Zap Baby Dragon Ice Wizard
Baby Dragon The Log
The Log Zap Baby Dragon Ice Wizard
The Log Zap
Zap Valkyrie The Log
Zap Baby Dragon
Baby Dragon The Log
Baby Dragon
Zap Baby Dragon The Log
Zap Baby Dragon The Log
Baby Dragon The Log
Zap Baby Dragon The Log
Zap Valkyrie Baby Dragon The Log
Baby Dragon The Log
The Log
Zap Baby Dragon The Log
Zap The Log Valkyrie Baby Dragon Ice Wizard
The Log Zap Baby Dragon Ice Wizard
Zap Baby Dragon The Log
Zap Baby Dragon The Log
Zap Baby Dragon Ice Wizard
Zap
Zap The Log
Zap
The Log
Zap Skeleton Army
Zap Baby Dragon Ice Wizard
The Log
Valkyrie Baby Dragon
The Log Zap Baby Dragon
Zap
Zap Baby Dragon The Log
Zap
Zap Baby Dragon The Log

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