My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Flying Machine Zappies P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Flying Machine P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Flying Machine Zappies Lumberjack
Zap
Royal Giant Flying Machine Zappies
Barbarian Barrel
Zappies Lumberjack
The Log
Royal Giant Zappies Lumberjack
Earthquake
Zappies
Arrows
Flying Machine Zappies
Royal Delivery
Flying Machine Zappies P.E.K.K.A Lumberjack
Fireball
Flying Machine Zappies Lumberjack
Poison
Flying Machine Zappies
Lightning
Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Fireball Flying Machine Zappies Lumberjack Royal Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Arrows Fireball Flying Machine

Attack Synergies 7 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Fireball P.E.K.K.A Royal Giant Flying Machine Zappies Lumberjack
Arrows
Zap Royal Giant Fireball P.E.K.K.A Lumberjack
Royal Giant
Arrows Fireball Zap Flying Machine Zappies Lumberjack
Fireball
Zap Arrows Royal Giant
Flying Machine
Zap Royal Giant Zappies P.E.K.K.A Lumberjack
Zappies
Zap Royal Giant Flying Machine P.E.K.K.A Lumberjack
P.E.K.K.A
Zap Arrows Flying Machine Zappies Lumberjack
Lumberjack
Zap Arrows Royal Giant Flying Machine Zappies P.E.K.K.A

Defense Synergies 1 15

Zap
Fireball Arrows Flying Machine Zappies P.E.K.K.A Lumberjack
Arrows
Zap Fireball P.E.K.K.A Lumberjack
Royal Giant
Fireball
Zap Arrows Zappies Lumberjack
Flying Machine
Zap Zappies P.E.K.K.A Lumberjack
Zappies
Zap Fireball Flying Machine P.E.K.K.A Lumberjack
P.E.K.K.A
Zap Arrows Flying Machine Zappies
Lumberjack
Zap Arrows Fireball Flying Machine Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Flying Machine Zappies
P.E.K.K.A Lumberjack Zap Flying Machine Zappies
P.E.K.K.A Lumberjack Zappies
P.E.K.K.A Lumberjack Zappies
Arrows Fireball P.E.K.K.A Lumberjack
Arrows Fireball Zap Flying Machine Zappies Lumberjack
Zap Arrows Fireball Flying Machine Zappies
Zap Arrows Fireball Flying Machine P.E.K.K.A
Zappies P.E.K.K.A Lumberjack
Zappies Lumberjack
Zap Arrows Fireball Flying Machine Zappies Lumberjack
Arrows Zap Fireball Flying Machine Zappies
P.E.K.K.A Lumberjack Zap Fireball Flying Machine Zappies
Fireball Zap Arrows Zappies P.E.K.K.A Lumberjack
P.E.K.K.A Zappies Lumberjack
Zap Fireball Zappies P.E.K.K.A Lumberjack
Arrows Fireball Zappies P.E.K.K.A Lumberjack
Arrows Fireball Zap Flying Machine Zappies Lumberjack
Zap Arrows Fireball Flying Machine Zappies Lumberjack
P.E.K.K.A Zappies Lumberjack
Arrows Fireball Flying Machine Zappies P.E.K.K.A Lumberjack
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Fireball Zappies P.E.K.K.A
Fireball Zap Arrows Flying Machine Lumberjack
Zappies P.E.K.K.A Lumberjack Zap
P.E.K.K.A Lumberjack Zap Fireball Zappies
P.E.K.K.A Zappies Lumberjack
Arrows Fireball Zap Flying Machine Zappies
P.E.K.K.A Fireball Flying Machine Zappies Lumberjack
P.E.K.K.A Zappies Lumberjack
Zap P.E.K.K.A Fireball Flying Machine Zappies
P.E.K.K.A Zappies
P.E.K.K.A Flying Machine Zappies Lumberjack
P.E.K.K.A Zap Arrows Fireball
P.E.K.K.A Fireball Zappies Lumberjack
Fireball Flying Machine Zappies
Zappies Zap Fireball Flying Machine P.E.K.K.A Lumberjack
Arrows Zap Fireball Flying Machine Zappies P.E.K.K.A
Zap Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Flying Machine
Arrows Fireball Zap Flying Machine
Arrows Fireball Flying Machine
Arrows Fireball Flying Machine
Fireball Zap Arrows
Arrows Fireball Zap Flying Machine
Arrows Flying Machine
Arrows Fireball Zap Flying Machine
Arrows Fireball Zap Flying Machine
Fireball Lumberjack
Zap Arrows Fireball Flying Machine
Fireball Zap Arrows Flying Machine
Flying Machine Fireball
Arrows Fireball Flying Machine
Zap Arrows Fireball Flying Machine
Zap Arrows Fireball Flying Machine
Arrows Fireball Flying Machine
Arrows Fireball
Zap Arrows Fireball Flying Machine
Zap Arrows Fireball Flying Machine
Fireball
Arrows Fireball
Zap Arrows Fireball Flying Machine
Zap Arrows Fireball
Arrows Fireball Zap Flying Machine
Fireball Zap Arrows Flying Machine
Fireball Zap Arrows
Zap Arrows Fireball Flying Machine
Zap Fireball Flying Machine Zappies
Fireball
Zap Arrows Fireball
Zap Arrows Fireball Zappies
P.E.K.K.A
Arrows Fireball
Zap Fireball Flying Machine Zappies
Fireball Zap Arrows Flying Machine Zappies
Arrows Fireball
Fireball Flying Machine Lumberjack
Arrows Zap Fireball Flying Machine
Zap Arrows Fireball
Flying Machine P.E.K.K.A
Zap Fireball Flying Machine Zappies
Zap Fireball Flying Machine Zappies
Zap Fireball Flying Machine
P.E.K.K.A
Fireball

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