My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

3 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Zappies Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Zappies Lumberjack Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Void Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Miner Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Miner
Giant Snowball
Musketeer Zappies Miner Lumberjack
Zap
Zappies
Barbarian Barrel
Elite Barbarians Musketeer Zappies Lumberjack
The Log
Elite Barbarians Musketeer Zappies Lumberjack
Earthquake
Zappies
Arrows
Zappies
Royal Delivery
Elite Barbarians Musketeer Zappies Miner Lumberjack Mother Witch
Fireball
Elite Barbarians Musketeer Zappies Lumberjack Mother Witch
Poison
Musketeer Zappies Mother Witch
Lightning
Elite Barbarians Musketeer Lumberjack Mother Witch
Rocket
Elite Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Miner Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Void Miner Musketeer Zappies Lumberjack Mother Witch Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Void Miner Musketeer Zappies

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Zappies Lumberjack
Musketeer
Miner Lumberjack
Zappies
Elite Barbarians Miner Lumberjack
Rocket
Miner
Void
Miner
Musketeer Zappies Rocket Lumberjack Mother Witch
Lumberjack
Elite Barbarians Musketeer Zappies Miner
Mother Witch
Miner

Defense Synergies 2 5

Elite Barbarians
Mother Witch
Musketeer
Lumberjack Zappies Miner
Zappies
Musketeer Lumberjack Mother Witch
Rocket
Void
Miner
Musketeer
Lumberjack
Musketeer Zappies Mother Witch
Mother Witch
Elite Barbarians Zappies Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Musketeer Zappies Void
Elite Barbarians Lumberjack Musketeer Zappies
Rocket Lumberjack Elite Barbarians Musketeer Zappies Void
Elite Barbarians Lumberjack Musketeer Zappies
Elite Barbarians Rocket Lumberjack
Musketeer Zappies Lumberjack Mother Witch
Musketeer Rocket Zappies Void
Rocket Musketeer Void
Zappies Elite Barbarians Musketeer Lumberjack
Elite Barbarians Musketeer Zappies Miner Lumberjack
Mother Witch Musketeer Zappies Lumberjack
Musketeer Zappies
Lumberjack Elite Barbarians Musketeer Zappies Rocket
Rocket Zappies Lumberjack
Elite Barbarians Zappies Lumberjack
Rocket Elite Barbarians Zappies Lumberjack
Elite Barbarians Musketeer Zappies Lumberjack
Elite Barbarians Musketeer Zappies Lumberjack
Musketeer Zappies Lumberjack Mother Witch
Elite Barbarians Musketeer Zappies Lumberjack
Elite Barbarians Musketeer Zappies Lumberjack Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Elite Barbarians Zappies Void
Void Elite Barbarians Musketeer Rocket Miner Lumberjack
Zappies Lumberjack Elite Barbarians Musketeer Rocket
Rocket Lumberjack Elite Barbarians Musketeer Zappies
Elite Barbarians Musketeer Zappies Lumberjack
Rocket Mother Witch Musketeer Zappies
Rocket Elite Barbarians Musketeer Zappies Void Lumberjack
Elite Barbarians Zappies Lumberjack
Rocket Void Elite Barbarians Zappies
Musketeer Zappies
Elite Barbarians Musketeer Zappies Lumberjack
Rocket Elite Barbarians Void
Elite Barbarians Rocket Zappies Lumberjack
Musketeer Zappies
Elite Barbarians Zappies Musketeer Rocket Lumberjack
Elite Barbarians Musketeer Zappies Mother Witch
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Musketeer Rocket
Void Musketeer Miner
Rocket Void Miner
Musketeer Rocket Void
Rocket
Mother Witch Musketeer Rocket
Musketeer
Void Miner
Rocket Elite Barbarians Musketeer Void Lumberjack
Rocket Void Miner Musketeer
Void Musketeer Rocket
Rocket Elite Barbarians Musketeer Void Miner
Musketeer Rocket Void
Elite Barbarians Musketeer
Rocket Musketeer
Musketeer Rocket
Rocket
Rocket
Rocket Void Musketeer
Rocket Void Miner Mother Witch
Rocket Musketeer Void
Rocket Void
Rocket Void Musketeer
Rocket Musketeer Void
Mother Witch
Void Miner Musketeer
Void Musketeer Miner
Rocket Void Miner Musketeer
Elite Barbarians Musketeer Void Mother Witch
Rocket Musketeer Zappies Void
Elite Barbarians Void
Void Musketeer Rocket Miner
Rocket Void Zappies
Rocket
Musketeer Zappies Rocket Void
Rocket Musketeer Zappies
Void Miner Musketeer Rocket Lumberjack
Musketeer
Rocket Void
Elite Barbarians Musketeer
Elite Barbarians Musketeer Zappies Rocket
Musketeer Zappies Rocket Void
Void Musketeer Rocket Miner
Rocket Void
Void

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