My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Skeleton Army
Giant Snowball
Hog Rider Skeleton Army Witch
Zap
Skeleton Army Witch
Barbarian Barrel
Tesla Elite Barbarians Skeleton Army Witch Electro Wizard
The Log
Elite Barbarians Hog Rider Skeleton Army Witch
Earthquake
Tesla Hog Rider Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Elite Barbarians Hog Rider Skeleton Army Witch Electro Wizard
Fireball
Tesla Elite Barbarians Hog Rider Skeleton Army Witch Electro Wizard
Poison
Skeleton Army Witch Electro Wizard
Lightning
Tesla Elite Barbarians Witch Electro Wizard
Rocket
Elite Barbarians Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Skeleton Army Tesla Hog Rider Electro Wizard Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Skeleton Army Tesla

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Hog Rider
Tesla
Elite Barbarians
Arrows Hog Rider The Log
Hog Rider
Arrows The Log Elite Barbarians Witch Electro Wizard
Skeleton Army
Witch
Hog Rider
The Log
Hog Rider Elite Barbarians
Electro Wizard
Hog Rider

Defense Synergies 1 9

Arrows
Tesla
Tesla
The Log Arrows Skeleton Army Electro Wizard
Elite Barbarians
The Log
Hog Rider
Skeleton Army
Tesla The Log Electro Wizard
Witch
The Log Electro Wizard
The Log
Tesla Elite Barbarians Skeleton Army Witch Electro Wizard
Electro Wizard
Tesla Skeleton Army Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla The Log Electro Wizard
Elite Barbarians Skeleton Army Tesla Witch The Log Electro Wizard
Tesla Skeleton Army Witch Elite Barbarians Electro Wizard
Tesla Elite Barbarians Skeleton Army Witch Electro Wizard
Arrows Elite Barbarians Skeleton Army The Log
Arrows Skeleton Army The Log Tesla Electro Wizard
Tesla Electro Wizard Arrows Witch
Arrows Tesla The Log Electro Wizard
Tesla Witch Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Tesla Electro Wizard
Skeleton Army Witch Electro Wizard Arrows Tesla The Log
Arrows Tesla Witch Electro Wizard
Tesla Skeleton Army Elite Barbarians Witch The Log Electro Wizard
Skeleton Army Arrows Tesla Witch The Log Electro Wizard
Elite Barbarians Skeleton Army Tesla Electro Wizard
Skeleton Army Tesla Elite Barbarians The Log Electro Wizard
Tesla Arrows Elite Barbarians Skeleton Army Witch Electro Wizard
Arrows Tesla Elite Barbarians Skeleton Army Witch The Log Electro Wizard
Arrows Witch The Log Tesla Electro Wizard
Tesla Elite Barbarians Electro Wizard
Skeleton Army Arrows Tesla Elite Barbarians Witch The Log Electro Wizard
Tesla Elite Barbarians Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Tesla Elite Barbarians Witch Electro Wizard
Electro Wizard Arrows Tesla Elite Barbarians The Log
Skeleton Army Elite Barbarians Witch The Log Electro Wizard
Skeleton Army Tesla Elite Barbarians The Log Electro Wizard
Tesla Elite Barbarians Skeleton Army Witch
Arrows Tesla Witch Electro Wizard
Skeleton Army Tesla Elite Barbarians Witch Electro Wizard
Tesla Elite Barbarians Skeleton Army
Electro Wizard Elite Barbarians Skeleton Army Witch The Log
Witch Tesla Skeleton Army
Tesla Elite Barbarians Witch
Skeleton Army Arrows Elite Barbarians The Log Electro Wizard
Elite Barbarians Skeleton Army Tesla Witch
Tesla Skeleton Army Witch
Tesla Elite Barbarians Skeleton Army Witch Electro Wizard The Log
Arrows Tesla Elite Barbarians Witch The Log Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log Electro Wizard
Arrows The Log
Arrows The Log
Arrows The Log
Arrows Witch
Arrows Witch The Log
Arrows The Log
Arrows The Log
Elite Barbarians Electro Wizard
Arrows The Log Electro Wizard
Arrows
Elite Barbarians The Log
Arrows
Arrows Elite Barbarians The Log
Arrows Witch The Log
Arrows The Log
Arrows
Arrows The Log Electro Wizard
Arrows Witch The Log
The Log
Arrows
The Log
Arrows The Log
Arrows The Log Witch
Witch
Arrows The Log Witch Electro Wizard
Arrows Witch The Log
Arrows The Log
Elite Barbarians Arrows Witch Electro Wizard
Electro Wizard Witch
Elite Barbarians
Arrows The Log
Arrows Electro Wizard
Arrows The Log
Electro Wizard Skeleton Army Witch
Arrows Witch Electro Wizard
Arrows The Log
Electro Wizard
Arrows The Log
Arrows
Elite Barbarians
Elite Barbarians Witch The Log Electro Wizard
Witch Electro Wizard
Witch The Log Electro Wizard

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