My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Elixir Golem Electro Dragon Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Elixir Golem Battle Healer Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Phoenix
Giant Snowball
Cannon Electro Dragon
Zap
Cannon
Barbarian Barrel
Ice Spirit Cannon Elixir Golem
The Log
Ice Spirit Cannon Elixir Golem
Earthquake
Cannon Elixir Golem
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Elixir Golem Battle Healer Electro Dragon
Fireball
Cannon Elixir Golem Battle Healer Electro Dragon
Poison
Cannon Elixir Golem Battle Healer Electro Dragon Phoenix
Lightning
Cannon Battle Healer Electro Dragon Phoenix
Rocket
Battle Healer Electro Dragon Phoenix

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Tornado Electro Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Elixir Golem Battle Healer Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Cannon Elixir Golem Tornado Battle Healer Phoenix Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Cannon Elixir Golem

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Elixir Golem Battle Healer Phoenix
Cannon
Elixir Golem
Battle Healer Ice Spirit Tornado Electro Dragon The Log
Battle Healer
Elixir Golem Electro Dragon Ice Spirit Tornado
Tornado
Elixir Golem Battle Healer Electro Dragon The Log
Electro Dragon
Battle Healer Elixir Golem Tornado
The Log
Elixir Golem Tornado
Phoenix
Ice Spirit

Defense Synergies 2 14

Ice Spirit
Cannon Battle Healer Tornado Electro Dragon The Log Phoenix
Cannon
The Log Ice Spirit Battle Healer Electro Dragon
Elixir Golem
Battle Healer
Electro Dragon Ice Spirit Cannon Tornado The Log Phoenix
Tornado
Ice Spirit Battle Healer Electro Dragon The Log
Electro Dragon
Battle Healer Ice Spirit Cannon Tornado The Log
The Log
Cannon Ice Spirit Battle Healer Tornado Electro Dragon
Phoenix
Ice Spirit Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Electro Dragon The Log
Ice Spirit Cannon Battle Healer Electro Dragon The Log Phoenix
Cannon Tornado Electro Dragon
Cannon Electro Dragon Phoenix
Battle Healer Tornado The Log
Tornado The Log Cannon Electro Dragon
Tornado Ice Spirit Cannon Electro Dragon Phoenix
Cannon Battle Healer Electro Dragon The Log Phoenix
Cannon Tornado Phoenix
Tornado Ice Spirit Cannon Battle Healer Phoenix
Cannon Tornado Electro Dragon The Log
Tornado Electro Dragon Phoenix
Cannon Ice Spirit Battle Healer Electro Dragon The Log
Ice Spirit Cannon Tornado Electro Dragon The Log
Cannon Phoenix
Tornado Ice Spirit Cannon The Log
Cannon Tornado Electro Dragon
Ice Spirit Cannon Battle Healer Tornado Electro Dragon The Log
Tornado The Log Ice Spirit Cannon Battle Healer Electro Dragon
Cannon Tornado Phoenix
Cannon Battle Healer Electro Dragon The Log
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer
Battle Healer Electro Dragon The Log Phoenix
Ice Spirit Battle Healer Electro Dragon The Log
Battle Healer Tornado The Log Phoenix
Cannon Battle Healer Phoenix
Ice Spirit Tornado Electro Dragon
Battle Healer Phoenix
Battle Healer Phoenix
Electro Dragon Ice Spirit Tornado The Log Phoenix
Cannon Phoenix
Electro Dragon Phoenix
Tornado The Log Phoenix
Cannon
Cannon Electro Dragon
Electro Dragon Phoenix Ice Spirit Battle Healer Tornado The Log
Cannon Battle Healer Electro Dragon The Log Phoenix
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon The Log
Tornado Electro Dragon The Log
Electro Dragon The Log
The Log
The Log
Ice Spirit Tornado Electro Dragon
Tornado The Log
The Log Ice Spirit Tornado Electro Dragon
The Log Tornado Electro Dragon
Tornado Electro Dragon
Tornado Electro Dragon The Log
Tornado Electro Dragon
The Log
Electro Dragon
The Log
Electro Dragon The Log
Electro Dragon The Log
Tornado
Electro Dragon The Log
Tornado Electro Dragon The Log
The Log
Tornado
Tornado The Log
Electro Dragon The Log
Tornado The Log Ice Spirit Electro Dragon
The Log Tornado Electro Dragon
Tornado Electro Dragon The Log
Tornado The Log
Tornado Electro Dragon
Electro Dragon Ice Spirit
Electro Dragon The Log
Ice Spirit Electro Dragon
The Log
Ice Spirit Electro Dragon
Tornado Electro Dragon
The Log
Electro Dragon
The Log Electro Dragon
Tornado
Electro Dragon
Electro Dragon Ice Spirit Tornado The Log
Tornado Electro Dragon
Electro Dragon Tornado The Log
Electro Dragon

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