My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Mega Minion Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Mega Minion Goblin Cage Electro Dragon Golem Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers
Giant Snowball
Skeletons Archers Mega Minion Electro Dragon Lumberjack
Zap
Skeletons Archers
Barbarian Barrel
Skeletons Archers Goblin Cage Lumberjack
The Log
Skeletons Archers Goblin Cage Lumberjack
Earthquake
Skeletons Archers Goblin Cage
Arrows
Skeletons Archers
Royal Delivery
Skeletons Archers Mega Minion Goblin Cage Electro Dragon Lumberjack
Fireball
Archers Mega Minion Goblin Cage Electro Dragon Lumberjack
Poison
Archers Mega Minion Goblin Cage Electro Dragon
Lightning
Mega Minion Goblin Cage Electro Dragon Lumberjack
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Archers Mega Minion Goblin Cage Lumberjack Electro Dragon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Archers Mega Minion

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Goblin Cage Electro Dragon Golem Lumberjack
Mega Minion
Golem
Goblin Cage
Archers Golem The Log Lumberjack
Electro Dragon
Golem Archers
Golem
Mega Minion Electro Dragon Archers Goblin Cage The Log Lumberjack
The Log
Goblin Cage Golem Lumberjack
Lumberjack
Archers Goblin Cage Golem The Log

Defense Synergies 1 18

Skeletons
Goblin Cage Archers Mega Minion Electro Dragon The Log Lumberjack
Archers
Skeletons Mega Minion Goblin Cage The Log Lumberjack
Mega Minion
Skeletons Archers Goblin Cage The Log Lumberjack
Goblin Cage
Skeletons Archers Mega Minion Electro Dragon The Log Lumberjack
Electro Dragon
Skeletons Goblin Cage The Log Lumberjack
Golem
The Log
Skeletons Archers Mega Minion Goblin Cage Electro Dragon Lumberjack
Lumberjack
Skeletons Archers Mega Minion Goblin Cage Electro Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Goblin Cage Electro Dragon The Log
Lumberjack Skeletons Mega Minion Goblin Cage Electro Dragon The Log
Goblin Cage Lumberjack Skeletons Archers Mega Minion Electro Dragon
Goblin Cage Lumberjack Skeletons Mega Minion Electro Dragon
Goblin Cage The Log Lumberjack
The Log Skeletons Archers Mega Minion Electro Dragon Lumberjack
Mega Minion Archers Goblin Cage Electro Dragon
Goblin Cage Electro Dragon The Log
Skeletons Goblin Cage Lumberjack
Skeletons Archers Lumberjack
Archers Skeletons Mega Minion Electro Dragon The Log Lumberjack
Mega Minion Archers Electro Dragon
Goblin Cage Lumberjack Skeletons Electro Dragon The Log
Mega Minion Goblin Cage Electro Dragon The Log Lumberjack
Goblin Cage Lumberjack
Goblin Cage The Log Lumberjack
Skeletons Goblin Cage Electro Dragon Lumberjack
Goblin Cage Archers Mega Minion Electro Dragon The Log Lumberjack
Goblin Cage The Log Archers Mega Minion Electro Dragon Lumberjack
Goblin Cage Lumberjack
Archers Electro Dragon The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Archers Goblin Cage
Archers Mega Minion Electro Dragon The Log Lumberjack
Lumberjack Skeletons Goblin Cage Electro Dragon The Log
Lumberjack Goblin Cage The Log
Skeletons Goblin Cage Lumberjack
Skeletons Archers Electro Dragon
Skeletons Archers Mega Minion Goblin Cage Lumberjack
Goblin Cage Lumberjack
Goblin Cage Electro Dragon Skeletons Mega Minion The Log
Skeletons Mega Minion Goblin Cage
Mega Minion Goblin Cage Electro Dragon Lumberjack
Goblin Cage The Log
Skeletons Goblin Cage Lumberjack
Archers Goblin Cage Electro Dragon
Electro Dragon Skeletons Archers Mega Minion Goblin Cage The Log Lumberjack
Archers Mega Minion Goblin Cage Electro Dragon The Log
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon The Log
Electro Dragon The Log
Electro Dragon The Log
The Log
The Log
Mega Minion Electro Dragon
Archers The Log
The Log Electro Dragon
The Log Electro Dragon
Electro Dragon Lumberjack
Electro Dragon The Log
Archers Electro Dragon
The Log
Electro Dragon
The Log
Electro Dragon The Log
Electro Dragon The Log
Archers Mega Minion Electro Dragon The Log
Electro Dragon The Log
The Log
The Log
Electro Dragon The Log
The Log Electro Dragon
Mega Minion
The Log Electro Dragon
Electro Dragon The Log
The Log
Archers Electro Dragon
Electro Dragon Mega Minion
Mega Minion
Electro Dragon The Log
Electro Dragon
The Log
Archers Electro Dragon
Archers Mega Minion Electro Dragon
The Log
Mega Minion Electro Dragon Lumberjack
The Log Electro Dragon
Mega Minion Electro Dragon
Electro Dragon The Log
Electro Dragon
Electro Dragon The Log
Electro Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: