My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Goblin Curse Magic Archer Lumberjack Goblin Machine Little Prince Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Hut Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Goblin Hut Electro Giant Fisherman Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Fisherman
Giant Snowball
Bats Goblin Hut Skeleton Army Fisherman
Zap
Bats Goblin Hut Skeleton Army Fisherman
Barbarian Barrel
Goblin Hut Skeleton Army Electro Wizard
The Log
Goblin Hut Skeleton Army Fisherman
Earthquake
Goblin Hut Skeleton Army
Arrows
Bats Goblin Hut Skeleton Army
Royal Delivery
Bats Goblin Hut Skeleton Army Fisherman Electro Wizard
Fireball
Goblin Hut Skeleton Army Fisherman Electro Wizard
Poison
Bats Goblin Hut Skeleton Army Fisherman Electro Wizard
Lightning
Goblin Hut Fisherman Electro Wizard
Rocket
Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Skeleton Army Fisherman Fireball Electro Wizard Goblin Hut Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Skeleton Army Fisherman

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Fisherman
Zap
Fireball Electro Wizard Bats Goblin Hut Fisherman
Fireball
Zap Electro Wizard
Goblin Hut
Zap Fisherman
Skeleton Army
Electro Giant
Fisherman
Fisherman
Bats Zap Goblin Hut Electro Giant
Electro Wizard
Zap Fireball

Defense Synergies 2 12

Bats
Zap Fisherman Electro Wizard
Zap
Fireball Electro Wizard Bats Goblin Hut Skeleton Army Fisherman
Fireball
Zap Goblin Hut Electro Wizard
Goblin Hut
Zap Fireball Skeleton Army Electro Wizard
Skeleton Army
Zap Goblin Hut Electro Wizard
Electro Giant
Fisherman
Fisherman
Bats Zap Electro Giant
Electro Wizard
Zap Bats Fireball Goblin Hut Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Goblin Hut Electro Wizard
Skeleton Army Bats Zap Goblin Hut Fisherman Electro Wizard
Goblin Hut Skeleton Army Fisherman Bats Electro Wizard
Goblin Hut Skeleton Army Bats Fisherman Electro Wizard
Fireball Skeleton Army
Fireball Skeleton Army Bats Zap Electro Wizard
Bats Electro Wizard Zap Fireball Goblin Hut
Zap Fireball Electro Giant Electro Wizard
Goblin Hut Skeleton Army Fisherman
Skeleton Army Fisherman Electro Wizard
Bats Skeleton Army Electro Wizard Zap Fireball Goblin Hut Electro Giant Fisherman
Bats Zap Fireball Goblin Hut Electro Wizard
Goblin Hut Skeleton Army Bats Zap Fireball Electro Wizard
Fireball Skeleton Army Bats Zap Goblin Hut Electro Wizard
Skeleton Army Goblin Hut Electro Wizard
Skeleton Army Zap Fireball Goblin Hut Electro Giant Fisherman Electro Wizard
Bats Fireball Goblin Hut Skeleton Army Fisherman Electro Wizard
Fireball Bats Zap Goblin Hut Skeleton Army Fisherman Electro Wizard
Zap Bats Fireball Goblin Hut Fisherman Electro Wizard
Goblin Hut Fisherman Electro Wizard
Skeleton Army Bats Fireball Electro Giant Fisherman Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Fireball Goblin Hut Electro Giant Fisherman Electro Wizard
Fireball Electro Wizard Zap Fisherman
Skeleton Army Bats Zap Goblin Hut Fisherman Electro Wizard
Skeleton Army Bats Zap Fireball Fisherman Electro Wizard
Goblin Hut Skeleton Army Fisherman
Fireball Electro Giant Bats Zap Goblin Hut Electro Wizard
Skeleton Army Bats Fireball Goblin Hut Electro Wizard
Skeleton Army Fisherman
Zap Electro Wizard Bats Fireball Goblin Hut Skeleton Army
Goblin Hut Skeleton Army
Bats Goblin Hut
Skeleton Army Zap Fireball Electro Giant Electro Wizard
Skeleton Army Fireball
Fireball Skeleton Army Electro Giant
Goblin Hut Skeleton Army Electro Giant Electro Wizard Bats Zap Fireball Fisherman
Bats Zap Fireball Goblin Hut Electro Giant Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Fisherman Electro Wizard
Fireball Goblin Hut
Fireball
Fireball Zap
Fireball Electro Giant Bats Zap
Fireball Zap
Fireball Zap Fisherman
Bats Fireball Fisherman Electro Wizard
Zap Fireball Fisherman Electro Wizard
Fireball Zap
Fireball Goblin Hut Fisherman
Fireball Fisherman
Zap Fireball Goblin Hut Fisherman
Zap Fireball Goblin Hut
Fireball Goblin Hut
Fireball
Bats Fisherman
Zap Fireball Fisherman Electro Wizard
Zap Fireball Electro Giant
Fireball
Fireball
Fisherman
Zap Fireball
Zap Electro Giant Fireball
Fisherman
Fireball Zap Fisherman Electro Wizard
Fireball Zap Fisherman
Fireball Zap Fisherman
Bats Zap Fireball Electro Giant Electro Wizard
Zap Electro Wizard Bats Fireball Goblin Hut Electro Giant
Fireball
Zap Fireball
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Bats Fireball Goblin Hut Skeleton Army
Fireball Zap Electro Wizard
Fireball
Fireball Electro Wizard
Zap Fireball
Zap Fireball Electro Giant
Zap Electro Giant Bats Fireball Electro Wizard
Bats Zap Fireball Electro Wizard
Zap Fireball Electro Giant Electro Wizard

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