My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 5 warnings Why?

Missing cards in your collection

Goblin Curse Little Prince Mighty Miner Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Dart Goblin Goblin Giant Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Royal Recruits Goblin Giant Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Goblin Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Royal Recruits Dart Goblin Goblin Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Goblin Curse
Giant Snowball
Royal Recruits Dart Goblin Goblin Curse
Zap
Dart Goblin Goblin Curse Goblin Giant
Barbarian Barrel
Rascals Royal Recruits Dart Goblin Goblin Curse Electro Wizard
The Log
Rascals Royal Recruits Dart Goblin Goblin Curse
Earthquake
Arrows
Rascals Royal Recruits Dart Goblin Goblin Curse
Royal Delivery
Rascals Royal Recruits Dart Goblin Electro Wizard
Fireball
Rascals Dart Goblin Electro Wizard
Poison
Rascals Royal Recruits Dart Goblin Goblin Curse Electro Wizard
Lightning
Electro Wizard
Rocket
Rascals

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Goblin Curse Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Arrows Dart Goblin Electro Wizard Rascals Goblin Giant Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Curse Arrows Dart Goblin Electro Wizard

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Curse Goblin Giant Mega Knight
Rascals
Dart Goblin Electro Wizard
Royal Recruits
Dart Goblin Electro Wizard
Dart Goblin
Rascals Royal Recruits Goblin Giant Mega Knight
Goblin Curse
Arrows
Goblin Giant
Arrows Dart Goblin Electro Wizard
Electro Wizard
Rascals Royal Recruits Goblin Giant Mega Knight
Mega Knight
Arrows Dart Goblin Electro Wizard

Defense Synergies 1 7

Arrows
Mega Knight
Rascals
Dart Goblin
Royal Recruits
Dart Goblin
Dart Goblin
Rascals Royal Recruits Goblin Giant Electro Wizard Mega Knight
Goblin Curse
Goblin Giant
Dart Goblin Electro Wizard
Electro Wizard
Dart Goblin Goblin Giant Mega Knight
Mega Knight
Arrows Dart Goblin Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Dart Goblin Goblin Giant Electro Wizard
Rascals Royal Recruits Dart Goblin Goblin Curse Electro Wizard Mega Knight
Mega Knight Rascals Royal Recruits Dart Goblin Goblin Curse Electro Wizard
Royal Recruits Rascals Dart Goblin Goblin Curse Electro Wizard Mega Knight
Arrows Royal Recruits Mega Knight
Arrows Rascals Dart Goblin Electro Wizard Mega Knight
Dart Goblin Electro Wizard Arrows Rascals Goblin Curse
Arrows Rascals Royal Recruits Dart Goblin Goblin Giant Electro Wizard Mega Knight
Rascals Royal Recruits Goblin Curse
Rascals Royal Recruits Dart Goblin Electro Wizard Mega Knight
Dart Goblin Goblin Curse Electro Wizard Arrows Rascals Royal Recruits Goblin Giant Mega Knight
Arrows Rascals Dart Goblin Goblin Curse Electro Wizard
Royal Recruits Mega Knight Rascals Goblin Curse Electro Wizard
Mega Knight Arrows Rascals Royal Recruits Dart Goblin Goblin Curse Electro Wizard
Royal Recruits Rascals Goblin Curse Electro Wizard Mega Knight
Rascals Royal Recruits Goblin Curse Electro Wizard Mega Knight
Mega Knight Arrows Rascals Royal Recruits Electro Wizard
Arrows Mega Knight Rascals Royal Recruits Dart Goblin Electro Wizard
Arrows Rascals Royal Recruits Dart Goblin Goblin Curse Electro Wizard Mega Knight
Royal Recruits Dart Goblin Goblin Curse Electro Wizard
Rascals Royal Recruits Mega Knight Arrows Dart Goblin Goblin Curse Goblin Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Royal Recruits Mega Knight Electro Wizard
Electro Wizard Arrows Mega Knight
Royal Recruits Mega Knight Rascals Goblin Giant Electro Wizard
Royal Recruits Mega Knight Rascals Goblin Giant Electro Wizard
Royal Recruits Rascals Goblin Curse Goblin Giant Mega Knight
Arrows Rascals Dart Goblin Goblin Curse Goblin Giant Electro Wizard
Rascals Royal Recruits Dart Goblin Goblin Giant Electro Wizard
Mega Knight Rascals Royal Recruits Goblin Curse Goblin Giant
Royal Recruits Electro Wizard Mega Knight
Royal Recruits Dart Goblin Goblin Curse Goblin Giant
Mega Knight Rascals Royal Recruits Dart Goblin
Royal Recruits Mega Knight Arrows Goblin Giant Electro Wizard
Rascals Royal Recruits Mega Knight Goblin Curse Goblin Giant
Royal Recruits Rascals Dart Goblin Goblin Curse Mega Knight
Rascals Royal Recruits Electro Wizard Dart Goblin Goblin Giant
Arrows Mega Knight Rascals Royal Recruits Dart Goblin Goblin Curse Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rascals Royal Recruits Dart Goblin
Arrows Dart Goblin Goblin Curse Electro Wizard
Arrows Dart Goblin Goblin Giant
Arrows Rascals Royal Recruits Dart Goblin
Arrows Goblin Curse Mega Knight
Arrows Dart Goblin Goblin Curse Goblin Giant
Arrows Dart Goblin
Arrows Dart Goblin Goblin Curse
Arrows Dart Goblin
Electro Wizard
Arrows Royal Recruits Dart Goblin Electro Wizard
Arrows Dart Goblin Goblin Curse
Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Royal Recruits Dart Goblin Mega Knight
Arrows
Arrows Dart Goblin Electro Wizard Mega Knight
Arrows Dart Goblin Goblin Curse Mega Knight
Mega Knight
Arrows
Arrows Royal Recruits
Arrows Goblin Curse Mega Knight
Arrows Dart Goblin Electro Wizard
Arrows Mega Knight
Arrows Dart Goblin Goblin Curse
Arrows Dart Goblin Goblin Curse Electro Wizard
Electro Wizard Dart Goblin
Arrows Dart Goblin Mega Knight
Arrows Electro Wizard
Mega Knight
Arrows Goblin Curse
Electro Wizard Royal Recruits Dart Goblin
Arrows Dart Goblin Goblin Curse Electro Wizard
Arrows
Rascals Dart Goblin Electro Wizard Mega Knight
Arrows Dart Goblin
Arrows
Royal Recruits Dart Goblin Mega Knight
Rascals Royal Recruits Dart Goblin Electro Wizard
Dart Goblin Electro Wizard
Royal Recruits Dart Goblin Goblin Giant Electro Wizard Mega Knight

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