My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Musketeer Giant Giant Skeleton Fisherman Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Goblin Curse Giant Skeleton Fisherman
Giant Snowball
Mega Minion Musketeer Goblin Curse Fisherman
Zap
Goblin Curse Fisherman
Barbarian Barrel
Musketeer Goblin Curse Giant Skeleton Electro Wizard
The Log
Musketeer Goblin Curse Giant Skeleton Fisherman
Earthquake
Arrows
Goblin Curse
Royal Delivery
Mega Minion Musketeer Giant Skeleton Fisherman Electro Wizard
Fireball
Mega Minion Musketeer Fisherman Electro Wizard
Poison
Mega Minion Musketeer Goblin Curse Fisherman Electro Wizard
Lightning
Mega Minion Musketeer Fisherman Electro Wizard
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Rocket Goblin Curse Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Mega Minion Fisherman Musketeer Electro Wizard Giant Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Curse Mega Minion Fisherman Musketeer

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mega Minion
Giant Giant Skeleton
Musketeer
Giant Giant Skeleton Fisherman
Giant
Mega Minion Musketeer Rocket Fisherman Electro Wizard
Rocket
Giant
Goblin Curse
Giant Skeleton
Mega Minion Musketeer Fisherman Electro Wizard
Fisherman
Musketeer Giant Giant Skeleton
Electro Wizard
Giant Giant Skeleton

Defense Synergies 0 8

Mega Minion
Musketeer Giant Skeleton Fisherman Electro Wizard
Musketeer
Mega Minion Giant Skeleton Fisherman Electro Wizard
Giant
Rocket
Goblin Curse
Giant Skeleton
Mega Minion Musketeer Electro Wizard
Fisherman
Mega Minion Musketeer
Electro Wizard
Mega Minion Musketeer Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Mega Minion Musketeer Electro Wizard
Mega Minion Musketeer Goblin Curse Fisherman Electro Wizard
Rocket Fisherman Mega Minion Musketeer Goblin Curse Giant Skeleton Electro Wizard
Mega Minion Musketeer Goblin Curse Fisherman Electro Wizard
Rocket Giant Skeleton
Mega Minion Musketeer Electro Wizard
Mega Minion Musketeer Rocket Electro Wizard Goblin Curse
Rocket Musketeer Giant Skeleton Electro Wizard
Musketeer Goblin Curse Fisherman
Musketeer Giant Skeleton Fisherman Electro Wizard
Goblin Curse Electro Wizard Mega Minion Musketeer Giant Skeleton Fisherman
Mega Minion Musketeer Goblin Curse Electro Wizard
Musketeer Rocket Goblin Curse Giant Skeleton Electro Wizard
Rocket Mega Minion Goblin Curse Electro Wizard
Goblin Curse Electro Wizard
Rocket Goblin Curse Fisherman Electro Wizard
Musketeer Fisherman Electro Wizard
Mega Minion Musketeer Fisherman Electro Wizard
Mega Minion Musketeer Goblin Curse Giant Skeleton Fisherman Electro Wizard
Musketeer Goblin Curse Fisherman Electro Wizard
Musketeer Goblin Curse Giant Skeleton Fisherman Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Skeleton Fisherman Electro Wizard
Electro Wizard Mega Minion Musketeer Rocket Fisherman
Giant Skeleton Musketeer Rocket Fisherman Electro Wizard
Rocket Giant Skeleton Musketeer Fisherman Electro Wizard
Giant Skeleton Musketeer Goblin Curse Fisherman
Rocket Musketeer Goblin Curse Electro Wizard
Rocket Mega Minion Musketeer Giant Skeleton Electro Wizard
Giant Skeleton Goblin Curse Fisherman
Rocket Giant Skeleton Electro Wizard Mega Minion
Mega Minion Musketeer Goblin Curse
Mega Minion Musketeer Giant Skeleton
Rocket Giant Skeleton Electro Wizard
Rocket Giant Skeleton Goblin Curse
Musketeer Goblin Curse
Electro Wizard Mega Minion Musketeer Rocket Giant Skeleton Fisherman
Mega Minion Musketeer Goblin Curse Giant Skeleton Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Rocket Giant Skeleton
Musketeer Goblin Curse Fisherman Electro Wizard
Rocket Giant Skeleton
Musketeer Rocket Giant Skeleton
Rocket Goblin Curse
Mega Minion Musketeer Rocket Goblin Curse
Musketeer
Goblin Curse
Fisherman
Rocket Musketeer Fisherman Electro Wizard
Rocket Musketeer Fisherman Electro Wizard
Musketeer Rocket Goblin Curse
Rocket Musketeer Fisherman
Musketeer Rocket Fisherman
Musketeer Fisherman
Rocket Musketeer
Musketeer Rocket
Rocket
Rocket Fisherman
Rocket Mega Minion Musketeer Fisherman Electro Wizard
Rocket Goblin Curse
Rocket Musketeer Giant Skeleton
Rocket
Rocket Musketeer Fisherman
Rocket Musketeer
Goblin Curse
Mega Minion Fisherman
Musketeer Fisherman Electro Wizard
Musketeer Fisherman
Rocket Musketeer Goblin Curse Fisherman
Musketeer Goblin Curse Electro Wizard
Rocket Electro Wizard Mega Minion Musketeer
Mega Minion
Musketeer Rocket
Rocket Electro Wizard
Giant Skeleton
Rocket Goblin Curse
Electro Wizard Musketeer Rocket
Rocket Mega Minion Musketeer Goblin Curse Electro Wizard
Mega Minion Musketeer Rocket Electro Wizard
Musketeer
Rocket Giant Skeleton
Mega Minion Musketeer
Musketeer Rocket Giant Skeleton Electro Wizard
Musketeer Rocket Electro Wizard
Musketeer Rocket Giant Skeleton Electro Wizard
Rocket

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