My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Witch Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Archers Hog Rider Witch Lumberjack
Zap
Archers Witch
Barbarian Barrel
Archers Knight Witch Lumberjack
The Log
Archers Mini P.E.K.K.A Hog Rider Witch Lumberjack
Earthquake
Archers Hog Rider Witch
Arrows
Archers Witch
Royal Delivery
Archers Knight Mini P.E.K.K.A Hog Rider Witch Lumberjack
Fireball
Archers Hog Rider Witch Lumberjack
Poison
Archers Witch
Lightning
Knight Mini P.E.K.K.A Witch Lumberjack
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Archers Arrows Knight Mini P.E.K.K.A Hog Rider Lumberjack Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Archers Arrows Knight

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Arrows Mini P.E.K.K.A Hog Rider Lumberjack
Arrows
Hog Rider Archers Knight Mini P.E.K.K.A Lumberjack
Knight
Archers Hog Rider Arrows Witch Lumberjack
Mini P.E.K.K.A
Archers Arrows Hog Rider Rage Lumberjack
Hog Rider
Arrows Knight Rage Archers Mini P.E.K.K.A Witch Lumberjack
Rage
Hog Rider Witch Mini P.E.K.K.A
Witch
Rage Knight Hog Rider Lumberjack
Lumberjack
Archers Arrows Knight Mini P.E.K.K.A Hog Rider Witch

Defense Synergies 1 11

Archers
Knight Mini P.E.K.K.A Witch Lumberjack
Arrows
Knight Mini P.E.K.K.A Lumberjack
Knight
Archers Arrows Mini P.E.K.K.A Witch Lumberjack
Mini P.E.K.K.A
Archers Arrows Knight Witch
Hog Rider
Rage
Witch
Archers Knight Mini P.E.K.K.A Lumberjack
Lumberjack
Archers Arrows Knight Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight
Mini P.E.K.K.A Lumberjack Knight Witch
Mini P.E.K.K.A Witch Lumberjack Archers Knight
Mini P.E.K.K.A Witch Lumberjack Knight
Arrows Mini P.E.K.K.A Lumberjack
Arrows Archers Lumberjack
Archers Arrows Witch
Arrows
Mini P.E.K.K.A Witch Lumberjack
Knight Archers Mini P.E.K.K.A Lumberjack
Archers Witch Arrows Knight Lumberjack
Arrows Archers Witch
Mini P.E.K.K.A Lumberjack Knight Witch
Arrows Mini P.E.K.K.A Witch Lumberjack
Mini P.E.K.K.A Knight Lumberjack
Mini P.E.K.K.A Lumberjack
Arrows Knight Mini P.E.K.K.A Witch Lumberjack
Arrows Archers Knight Witch Lumberjack
Arrows Witch Archers Knight Lumberjack
Mini P.E.K.K.A Lumberjack
Archers Arrows Knight Mini P.E.K.K.A Witch Lumberjack
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Lumberjack Archers Witch
Archers Arrows Knight Mini P.E.K.K.A Lumberjack
Lumberjack Knight Mini P.E.K.K.A Witch
Mini P.E.K.K.A Lumberjack Knight
Knight Mini P.E.K.K.A Witch Lumberjack
Arrows Archers Witch
Mini P.E.K.K.A Archers Knight Witch Lumberjack
Mini P.E.K.K.A Knight Lumberjack
Knight Mini P.E.K.K.A Witch
Witch
Knight Mini P.E.K.K.A Witch Lumberjack
Arrows
Mini P.E.K.K.A Knight Witch Lumberjack
Archers Witch
Witch Archers Knight Mini P.E.K.K.A Lumberjack
Arrows Archers Mini P.E.K.K.A Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows
Arrows
Arrows Knight
Arrows
Arrows Witch
Archers Arrows Witch
Arrows
Arrows
Mini P.E.K.K.A Lumberjack
Arrows Knight
Archers Arrows
Knight
Arrows
Arrows
Arrows Witch
Arrows
Arrows
Mini P.E.K.K.A
Archers Arrows Mini P.E.K.K.A
Arrows Witch
Arrows
Arrows
Arrows Witch
Witch
Arrows Witch
Arrows Witch
Arrows
Archers Arrows Witch
Witch
Mini P.E.K.K.A
Arrows
Arrows
Arrows
Archers Witch
Archers Arrows Witch
Arrows
Knight Mini P.E.K.K.A Lumberjack
Arrows
Arrows
Witch
Witch
Witch

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