My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems 3 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Giant Skeleton Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Giant Skeleton Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Giant Skeleton
Giant Snowball
Goblin Gang
Zap
Goblin Gang Firecracker
Barbarian Barrel
Goblin Gang Firecracker Elite Barbarians Giant Skeleton
The Log
Goblin Gang Firecracker Elite Barbarians Giant Skeleton
Earthquake
Goblin Gang Firecracker
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Elite Barbarians Giant Skeleton
Fireball
Goblin Gang Firecracker Elite Barbarians
Poison
Goblin Gang Firecracker
Lightning
Elite Barbarians
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Tornado Giant Skeleton Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Goblin Gang Firecracker Tornado Elite Barbarians Giant Skeleton Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Rage Goblin Gang Firecracker

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker Mirror Giant Skeleton
Firecracker
Goblin Gang Elite Barbarians Mirror Tornado Giant Skeleton
Elite Barbarians
Rage Firecracker
Mirror
Electro Giant Goblin Gang Firecracker Tornado Giant Skeleton
Rage
Elite Barbarians Giant Skeleton
Tornado
Electro Giant Firecracker Mirror Giant Skeleton
Giant Skeleton
Goblin Gang Firecracker Mirror Rage Tornado
Electro Giant
Mirror Tornado

Defense Synergies 1 8

Goblin Gang
Firecracker Mirror Giant Skeleton
Firecracker
Goblin Gang Mirror Tornado Giant Skeleton
Elite Barbarians
Mirror
Tornado Goblin Gang Firecracker
Rage
Tornado
Mirror Firecracker Giant Skeleton Electro Giant
Giant Skeleton
Goblin Gang Firecracker Tornado
Electro Giant
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Elite Barbarians Goblin Gang Firecracker
Goblin Gang Tornado Elite Barbarians Giant Skeleton
Elite Barbarians Goblin Gang Firecracker
Firecracker Elite Barbarians Tornado Giant Skeleton
Goblin Gang Tornado Firecracker
Tornado Goblin Gang Firecracker
Giant Skeleton Electro Giant
Goblin Gang Elite Barbarians Tornado
Goblin Gang Elite Barbarians Tornado Firecracker Giant Skeleton
Goblin Gang Firecracker Tornado Giant Skeleton Electro Giant
Goblin Gang Firecracker Tornado
Goblin Gang Elite Barbarians Giant Skeleton
Goblin Gang Firecracker Tornado
Elite Barbarians Goblin Gang
Tornado Goblin Gang Elite Barbarians Electro Giant
Goblin Gang Firecracker Elite Barbarians Tornado
Goblin Gang Firecracker Elite Barbarians Tornado
Tornado Firecracker Giant Skeleton
Elite Barbarians Tornado
Goblin Gang Firecracker Elite Barbarians Giant Skeleton Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Elite Barbarians Giant Skeleton Electro Giant
Goblin Gang Firecracker Elite Barbarians
Goblin Gang Giant Skeleton Elite Barbarians
Goblin Gang Giant Skeleton Elite Barbarians Tornado
Giant Skeleton Goblin Gang Elite Barbarians
Firecracker Electro Giant Goblin Gang Tornado
Goblin Gang Elite Barbarians Giant Skeleton
Giant Skeleton Elite Barbarians
Giant Skeleton Firecracker Elite Barbarians Tornado
Goblin Gang
Elite Barbarians Giant Skeleton
Elite Barbarians Tornado Giant Skeleton Electro Giant
Elite Barbarians Giant Skeleton Goblin Gang
Firecracker Electro Giant
Goblin Gang Elite Barbarians Electro Giant Firecracker Tornado Giant Skeleton
Firecracker Elite Barbarians Giant Skeleton Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Giant Skeleton
Firecracker Tornado
Giant Skeleton
Firecracker Giant Skeleton
Firecracker
Firecracker Electro Giant Tornado
Firecracker Tornado
Firecracker Tornado
Firecracker Tornado
Goblin Gang Elite Barbarians Tornado
Firecracker Tornado
Firecracker Tornado
Firecracker Elite Barbarians
Firecracker
Firecracker Elite Barbarians
Firecracker
Firecracker
Tornado
Firecracker
Firecracker Tornado Electro Giant
Giant Skeleton
Tornado
Tornado
Firecracker Tornado Electro Giant
Firecracker Tornado
Tornado
Firecracker Tornado
Elite Barbarians Firecracker Tornado Electro Giant
Firecracker Electro Giant
Elite Barbarians
Firecracker
Giant Skeleton
Firecracker
Goblin Gang
Firecracker Tornado
Goblin Gang Firecracker
Firecracker
Tornado Giant Skeleton Electro Giant
Firecracker Elite Barbarians
Electro Giant Goblin Gang Firecracker Elite Barbarians Tornado Giant Skeleton
Firecracker Tornado
Firecracker Tornado Giant Skeleton Electro Giant

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