My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 5 warnings Why?

Missing cards in your collection

Goblin Curse Phoenix Mighty Miner Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Goblin Demolisher Wizard Executioner Golem Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Demolisher Sparky
Giant Snowball
Bats
Zap
Bats Firecracker Sparky
Barbarian Barrel
Knight Firecracker Wizard Executioner Sparky
The Log
Firecracker Goblin Demolisher Sparky
Earthquake
Firecracker
Arrows
Bats Firecracker
Royal Delivery
Bats Knight Firecracker Goblin Demolisher Wizard Executioner Sparky
Fireball
Firecracker Wizard Executioner Sparky
Poison
Bats Firecracker Wizard Executioner Sparky
Lightning
Knight Wizard Executioner Sparky
Rocket
Wizard Executioner Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Goblin Demolisher Wizard Executioner Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Goblin Demolisher Executioner Golem Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Firecracker Goblin Demolisher Wizard Executioner Sparky Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Knight Firecracker Goblin Demolisher

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Firecracker Golem Sparky
Knight
Bats Firecracker Executioner Wizard Sparky
Firecracker
Knight Bats Golem Sparky
Goblin Demolisher
Wizard
Knight Golem Sparky
Executioner
Knight Golem
Golem
Bats Firecracker Wizard Executioner Sparky
Sparky
Bats Knight Firecracker Wizard Golem

Defense Synergies 3 4

Bats
Knight Firecracker Sparky
Knight
Bats Firecracker Executioner Wizard Sparky
Firecracker
Knight Bats
Goblin Demolisher
Wizard
Knight
Executioner
Knight
Golem
Sparky
Bats Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Wizard Executioner Sparky
Sparky Bats Knight Firecracker Executioner
Sparky Bats Knight Executioner
Sparky Bats Knight Firecracker
Firecracker Sparky
Bats Firecracker Executioner
Bats Firecracker Wizard Executioner
Sparky
Sparky
Knight Firecracker Sparky
Bats Executioner Knight Firecracker Wizard
Executioner Bats Firecracker Wizard
Sparky Bats Knight Wizard
Wizard Executioner Sparky Bats Firecracker
Sparky Knight
Sparky
Wizard Sparky Bats Knight Firecracker Executioner
Bats Knight Firecracker Wizard Executioner
Wizard Executioner Bats Knight Firecracker
Sparky
Wizard Bats Knight Firecracker Executioner Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Sparky
Knight Firecracker Wizard Executioner
Bats Knight Sparky
Bats Knight Sparky
Knight Executioner Sparky
Firecracker Wizard Executioner Bats
Sparky Bats Knight
Knight Sparky
Bats Knight Firecracker Sparky
Sparky
Bats Knight Sparky
Knight Wizard Executioner Sparky
Wizard Firecracker Executioner Sparky
Sparky Bats Knight Firecracker Executioner
Bats Executioner Firecracker Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Sparky
Firecracker Executioner
Sparky
Knight Firecracker Sparky
Wizard Executioner Firecracker Sparky
Firecracker Wizard Executioner Bats
Firecracker Wizard Executioner Sparky
Firecracker Wizard Executioner
Firecracker Wizard
Bats Sparky
Firecracker Knight Wizard Sparky
Firecracker Wizard Executioner
Knight Firecracker Executioner Sparky
Firecracker
Firecracker Sparky
Firecracker Wizard Executioner Sparky
Firecracker Wizard Executioner Sparky
Sparky
Bats Sparky
Firecracker Wizard Executioner Sparky
Firecracker Wizard
Sparky
Wizard
Sparky
Firecracker Wizard Executioner Sparky
Firecracker Wizard Executioner Sparky
Wizard Sparky
Firecracker Sparky
Bats Firecracker Wizard Executioner Sparky
Bats Firecracker Wizard
Sparky
Wizard Sparky
Firecracker Sparky
Sparky
Firecracker Wizard Sparky
Bats
Firecracker Wizard Executioner
Knight Firecracker Wizard Executioner Sparky
Firecracker Wizard Executioner
Sparky
Firecracker Executioner Sparky
Bats Firecracker Sparky
Firecracker Bats Executioner
Firecracker Executioner Sparky

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