My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Missing cards in your collection

Goblin Demolisher Goblin Curse Goblin Machine Mighty Miner Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Witch Electro Giant Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Skeleton Army
Giant Snowball
Hog Rider Furnace Goblin Barrel Skeleton Army Witch
Zap
Furnace Goblin Barrel Skeleton Army Witch
Barbarian Barrel
Furnace Goblin Barrel Skeleton Army Witch Ice Wizard
The Log
Hog Rider Furnace Goblin Barrel Skeleton Army Witch
Earthquake
Hog Rider Furnace Goblin Barrel Skeleton Army Witch
Arrows
Furnace Goblin Barrel Skeleton Army Witch
Royal Delivery
Hog Rider Goblin Barrel Skeleton Army Witch Ice Wizard
Fireball
Hog Rider Furnace Goblin Barrel Skeleton Army Witch Ice Wizard
Poison
Furnace Skeleton Army Witch Ice Wizard
Lightning
Furnace Witch Ice Wizard
Rocket
Hog Rider Furnace Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Witch Electro Giant Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Electro Giant Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Electro Giant Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Goblin Barrel Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Skeleton Army Ice Wizard Fireball Hog Rider Furnace Witch Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Barrel Skeleton Army Ice Wizard Fireball

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Hog Rider
Hog Rider
Fireball Furnace Goblin Barrel Witch
Furnace
Hog Rider Goblin Barrel
Goblin Barrel
Hog Rider Furnace Skeleton Army Ice Wizard
Skeleton Army
Goblin Barrel
Witch
Hog Rider
Electro Giant
Ice Wizard
Goblin Barrel

Defense Synergies 0 6

Fireball
Ice Wizard
Hog Rider
Furnace
Skeleton Army Ice Wizard
Goblin Barrel
Skeleton Army
Furnace Ice Wizard
Witch
Ice Wizard
Electro Giant
Ice Wizard
Ice Wizard
Fireball Furnace Skeleton Army Witch Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball
Skeleton Army Furnace Witch Ice Wizard
Furnace Skeleton Army Witch Ice Wizard
Skeleton Army Witch Furnace Ice Wizard
Fireball Skeleton Army
Fireball Skeleton Army Furnace Ice Wizard
Furnace Fireball Witch Ice Wizard
Fireball Electro Giant
Witch Furnace Skeleton Army Ice Wizard
Skeleton Army Ice Wizard
Skeleton Army Witch Ice Wizard Fireball Furnace Electro Giant
Fireball Furnace Witch Ice Wizard
Furnace Skeleton Army Fireball Witch Ice Wizard
Fireball Skeleton Army Furnace Witch
Skeleton Army Furnace
Skeleton Army Fireball Furnace Electro Giant
Fireball Furnace Skeleton Army Witch
Fireball Furnace Skeleton Army Witch Ice Wizard
Furnace Witch Fireball Ice Wizard
Skeleton Army Fireball Furnace Witch Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Furnace Witch Electro Giant
Fireball
Skeleton Army Furnace Witch
Skeleton Army Fireball
Skeleton Army Witch
Fireball Furnace Electro Giant Witch Ice Wizard
Skeleton Army Fireball Furnace Witch Ice Wizard
Skeleton Army
Fireball Skeleton Army Witch
Witch Skeleton Army
Witch
Skeleton Army Fireball Electro Giant
Skeleton Army Fireball Witch
Fireball Furnace Skeleton Army Witch Electro Giant
Skeleton Army Witch Electro Giant Fireball Furnace
Fireball Witch Electro Giant Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Ice Wizard
Fireball
Fireball
Fireball Furnace
Fireball Electro Giant Furnace Witch Ice Wizard
Furnace Witch
Fireball Ice Wizard
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball Furnace
Fireball Furnace Witch
Fireball Furnace
Fireball
Fireball
Fireball Witch Electro Giant
Fireball
Fireball
Fireball
Electro Giant Fireball Furnace Witch Ice Wizard
Witch
Fireball Witch Ice Wizard
Fireball Witch
Fireball
Fireball Furnace Witch Electro Giant Ice Wizard
Fireball Witch Electro Giant
Fireball
Fireball
Fireball
Fireball
Fireball Skeleton Army Witch
Fireball Witch Ice Wizard
Fireball
Fireball
Fireball
Fireball Electro Giant
Electro Giant Fireball Witch
Fireball Witch
Fireball Witch Electro Giant

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