My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Wizard Dark Prince Giant Skeleton Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Dart Goblin Dark Prince Giant Skeleton Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Giant Skeleton
Giant Snowball
Dart Goblin
Zap
Dart Goblin Dark Prince
Barbarian Barrel
Ice Spirit Dart Goblin Wizard Dark Prince Giant Skeleton
The Log
Ice Spirit Dart Goblin Dark Prince Giant Skeleton
Earthquake
Arrows
Ice Spirit Dart Goblin
Royal Delivery
Ice Spirit Dart Goblin Wizard Dark Prince Giant Skeleton
Fireball
Dart Goblin Wizard
Poison
Dart Goblin Wizard
Lightning
Wizard Dark Prince
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Wizard Rocket Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Wizard Rocket Dark Prince Electro Giant The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Rocket Dark Prince Giant Skeleton Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Dart Goblin Dark Prince Wizard Rocket Giant Skeleton Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit The Log Dart Goblin Dark Prince

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Dart Goblin Dark Prince Giant Skeleton
Dart Goblin
Ice Spirit Dark Prince Giant Skeleton The Log
Wizard
Dark Prince Giant Skeleton
Rocket
Electro Giant
Dark Prince
Electro Giant Ice Spirit Dart Goblin Wizard
Giant Skeleton
Ice Spirit Dart Goblin Wizard The Log
Electro Giant
Dark Prince Rocket
The Log
Dart Goblin Giant Skeleton

Defense Synergies 0 15

Ice Spirit
Dart Goblin Wizard Rocket Dark Prince Giant Skeleton The Log
Dart Goblin
Ice Spirit Dark Prince Giant Skeleton The Log
Wizard
Ice Spirit Dark Prince Giant Skeleton The Log
Rocket
Ice Spirit The Log
Dark Prince
Ice Spirit Dart Goblin Wizard The Log
Giant Skeleton
Ice Spirit Dart Goblin Wizard The Log
Electro Giant
The Log
Ice Spirit Dart Goblin Wizard Rocket Dark Prince Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Dart Goblin Wizard The Log
Ice Spirit Dart Goblin Dark Prince The Log
Rocket Dart Goblin Dark Prince Giant Skeleton
Dart Goblin Dark Prince
Rocket Dark Prince Giant Skeleton The Log
The Log Dart Goblin Dark Prince
Dart Goblin Rocket Ice Spirit Wizard
Rocket Dart Goblin Giant Skeleton Electro Giant The Log
Ice Spirit Dart Goblin Dark Prince Giant Skeleton
Dart Goblin Wizard Dark Prince Giant Skeleton Electro Giant The Log
Dart Goblin Wizard
Ice Spirit Wizard Rocket Dark Prince Giant Skeleton The Log
Wizard Rocket Ice Spirit Dart Goblin Dark Prince The Log
Rocket Ice Spirit Electro Giant The Log
Wizard Dark Prince
Ice Spirit Dart Goblin Wizard Dark Prince The Log
Wizard The Log Ice Spirit Dart Goblin Dark Prince Giant Skeleton
Dart Goblin
Wizard Dark Prince Dart Goblin Giant Skeleton Electro Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince Giant Skeleton Electro Giant
Wizard Rocket The Log
Giant Skeleton Ice Spirit Rocket Dark Prince The Log
Rocket Dark Prince Giant Skeleton The Log
Giant Skeleton Dark Prince
Wizard Rocket Electro Giant Ice Spirit Dart Goblin
Rocket Dark Prince Dart Goblin Giant Skeleton
Giant Skeleton Dark Prince
Rocket Giant Skeleton Ice Spirit Dark Prince The Log
Dart Goblin
Dart Goblin Dark Prince Giant Skeleton
Rocket Dark Prince Giant Skeleton Electro Giant The Log
Rocket Dark Prince Giant Skeleton Wizard
Wizard Dart Goblin Electro Giant
Electro Giant Ice Spirit Dart Goblin Rocket Dark Prince Giant Skeleton The Log
Dart Goblin Wizard Dark Prince Giant Skeleton Electro Giant The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Rocket Giant Skeleton The Log
Dart Goblin The Log
Rocket Dart Goblin Giant Skeleton The Log
Dart Goblin Rocket Dark Prince Giant Skeleton The Log
Wizard Rocket Dark Prince The Log
Wizard Electro Giant Ice Spirit Dart Goblin Rocket
Dart Goblin Wizard The Log
The Log Ice Spirit Dart Goblin Wizard
The Log Dart Goblin Wizard
Rocket
Rocket Dart Goblin Wizard Dark Prince The Log
Dart Goblin Wizard Rocket
Rocket Dart Goblin The Log
Dart Goblin Rocket
Dart Goblin The Log
Rocket Dart Goblin Wizard The Log
Dart Goblin Wizard Rocket The Log
Rocket
Rocket
Rocket Dart Goblin Wizard Dark Prince The Log
Rocket Dart Goblin Wizard Electro Giant The Log
Rocket Giant Skeleton The Log
Rocket Wizard
Rocket The Log
Rocket The Log
Electro Giant The Log Ice Spirit Wizard Dark Prince
The Log Dart Goblin Wizard
Wizard The Log
Rocket Dart Goblin The Log
Dart Goblin Wizard Electro Giant
Rocket Ice Spirit Dart Goblin Wizard Electro Giant
Dart Goblin Wizard Rocket The Log
Rocket Ice Spirit
Giant Skeleton
Rocket Wizard The Log
Ice Spirit Dart Goblin Rocket Dark Prince
Rocket Dart Goblin Wizard
The Log
Dart Goblin Wizard Rocket Dark Prince
The Log Dart Goblin Wizard
Rocket Giant Skeleton Electro Giant
Dart Goblin Dark Prince
Electro Giant Ice Spirit Dart Goblin Rocket Giant Skeleton The Log
Dart Goblin Rocket
Dart Goblin Rocket Dark Prince Giant Skeleton Electro Giant The Log
Dart Goblin Wizard Rocket

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