My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Good
Versatility
Mediocre
F2P score
RIP

3 problems 2 warnings Why?

Missing cards in your collection

Goblin Demolisher Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Royal Giant Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Royal Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Skeleton Barrel Royal Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Royal Giant Clone
Giant Snowball
Skeleton Barrel Clone Little Prince
Zap
Skeleton Barrel Royal Giant Clone Little Prince
Barbarian Barrel
Electro Spirit Skeleton Barrel Clone Little Prince
The Log
Electro Spirit Skeleton Barrel Royal Giant Clone Little Prince
Earthquake
Clone
Arrows
Electro Spirit Skeleton Barrel Clone Little Prince
Royal Delivery
Electro Spirit Skeleton Barrel Clone Little Prince
Fireball
Skeleton Barrel Clone Little Prince
Poison
Skeleton Barrel Clone Little Prince
Lightning
Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Skeleton Barrel Clone Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Electro Spirit The Log Skeleton Barrel Clone Little Prince Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Electro Spirit The Log Skeleton Barrel

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Royal Giant
Skeleton Barrel
Royal Giant Clone Mirror Mega Knight
Royal Giant
Skeleton Barrel Electro Spirit Mirror The Log
Mirror
The Log Skeleton Barrel Royal Giant
Clone
Skeleton Barrel
The Log
Mirror Royal Giant Mega Knight Little Prince
Mega Knight
Skeleton Barrel The Log
Little Prince
The Log

Defense Synergies 0 7

Electro Spirit
The Log Little Prince
Skeleton Barrel
Mega Knight
Royal Giant
Mirror
The Log Mega Knight
Clone
The Log
Electro Spirit Mirror Mega Knight Little Prince
Mega Knight
Skeleton Barrel Mirror The Log
Little Prince
Electro Spirit The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel The Log
The Log Mega Knight
Mega Knight
Mega Knight
The Log Mega Knight
The Log Electro Spirit Mega Knight
Electro Spirit Little Prince
Electro Spirit Skeleton Barrel The Log Mega Knight
Mega Knight Little Prince
Electro Spirit The Log Mega Knight
Mega Knight The Log
Mega Knight Electro Spirit The Log
Mega Knight
The Log Mega Knight
Mega Knight
Mega Knight Electro Spirit The Log Little Prince
The Log Electro Spirit Mega Knight Little Prince
Mega Knight Electro Spirit The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight
Skeleton Barrel The Log Mega Knight
Mega Knight The Log
Mega Knight The Log
Mega Knight
Electro Spirit Skeleton Barrel
Mega Knight
Mega Knight Electro Spirit The Log
Mega Knight
Mega Knight The Log
Mega Knight
Mega Knight
Electro Spirit The Log Little Prince
Mega Knight Electro Spirit The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel The Log
Skeleton Barrel The Log
Skeleton Barrel The Log
Skeleton Barrel The Log
The Log Mega Knight
Electro Spirit Skeleton Barrel
The Log
The Log Skeleton Barrel
The Log Skeleton Barrel
Skeleton Barrel The Log
Skeleton Barrel The Log
Skeleton Barrel
Skeleton Barrel The Log
Skeleton Barrel The Log
Skeleton Barrel The Log Mega Knight
Skeleton Barrel The Log Mega Knight
Skeleton Barrel The Log Mega Knight Little Prince
The Log Mega Knight
The Log
Skeleton Barrel The Log
The Log Electro Spirit Mega Knight Little Prince
The Log Skeleton Barrel
Skeleton Barrel The Log Mega Knight
Skeleton Barrel The Log
Little Prince
Electro Spirit Skeleton Barrel
The Log Mega Knight
Electro Spirit
Mega Knight
The Log
Skeleton Barrel Electro Spirit
The Log
Mega Knight
The Log Skeleton Barrel
Mega Knight
Electro Spirit The Log
Skeleton Barrel The Log Mega Knight Little Prince

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