My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Wall Breakers Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Guards Sparky
Giant Snowball
Wall Breakers Guards
Zap
Firecracker Wall Breakers Guards Sparky
Barbarian Barrel
Firecracker Wall Breakers Guards Sparky
The Log
Firecracker Mini P.E.K.K.A Wall Breakers Guards Sparky
Earthquake
Firecracker Guards
Arrows
Firecracker Wall Breakers Guards
Royal Delivery
Firecracker Mini P.E.K.K.A Wall Breakers Guards Sparky
Fireball
Firecracker Wall Breakers Sparky
Poison
Firecracker Guards Sparky
Lightning
Mini P.E.K.K.A Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Guards Sparky Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Wall Breakers Rage Firecracker Guards Mini P.E.K.K.A Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Wall Breakers Rage Firecracker

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Sparky Mini P.E.K.K.A Wall Breakers Guards Mega Knight
Firecracker
Zap Mini P.E.K.K.A Wall Breakers Sparky Mega Knight
Mini P.E.K.K.A
Sparky Zap Firecracker Rage Mega Knight
Wall Breakers
Zap Firecracker Mega Knight
Rage
Sparky Mini P.E.K.K.A
Guards
Zap
Sparky
Zap Mini P.E.K.K.A Rage Firecracker
Mega Knight
Zap Firecracker Mini P.E.K.K.A Wall Breakers

Defense Synergies 2 8

Zap
Mini P.E.K.K.A Mega Knight Firecracker Guards Sparky
Firecracker
Zap Mini P.E.K.K.A Guards Mega Knight
Mini P.E.K.K.A
Zap Firecracker Guards
Wall Breakers
Rage
Guards
Zap Firecracker Mini P.E.K.K.A Sparky
Sparky
Zap Guards
Mega Knight
Zap Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Sparky
Mini P.E.K.K.A Sparky Zap Firecracker Mega Knight
Mini P.E.K.K.A Sparky Mega Knight
Mini P.E.K.K.A Sparky Firecracker Guards Mega Knight
Firecracker Mini P.E.K.K.A Sparky Mega Knight
Zap Firecracker Guards Mega Knight
Zap Firecracker
Zap Sparky Mega Knight
Mini P.E.K.K.A Sparky
Guards Firecracker Mini P.E.K.K.A Sparky Mega Knight
Guards Zap Firecracker Mega Knight
Zap Firecracker
Mini P.E.K.K.A Sparky Mega Knight Zap Guards
Sparky Mega Knight Zap Firecracker Mini P.E.K.K.A Guards
Mini P.E.K.K.A Sparky Mega Knight
Zap Mini P.E.K.K.A Sparky Mega Knight
Sparky Mega Knight Firecracker Mini P.E.K.K.A
Mega Knight Zap Firecracker Guards
Zap Firecracker Guards Mega Knight
Mini P.E.K.K.A Sparky
Mega Knight Firecracker Mini P.E.K.K.A Guards Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Mega Knight Zap Sparky
Zap Firecracker Mini P.E.K.K.A Mega Knight
Guards Mega Knight Zap Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Guards Mega Knight Zap Sparky
Mini P.E.K.K.A Guards Sparky Mega Knight
Firecracker Zap
Mini P.E.K.K.A Guards Sparky
Mini P.E.K.K.A Mega Knight Sparky
Zap Mega Knight Firecracker Mini P.E.K.K.A Sparky
Guards Sparky
Mega Knight Mini P.E.K.K.A Guards Sparky
Mega Knight Zap Guards
Mini P.E.K.K.A Mega Knight Guards Sparky
Firecracker Sparky Mega Knight
Guards Sparky Zap Firecracker Mini P.E.K.K.A
Mega Knight Zap Firecracker Mini P.E.K.K.A Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards Sparky
Firecracker Zap
Sparky
Firecracker Guards Sparky
Zap Firecracker Sparky Mega Knight
Firecracker Zap
Firecracker Sparky
Zap Firecracker
Zap Firecracker
Mini P.E.K.K.A Guards Sparky
Firecracker Zap Sparky
Zap Firecracker
Firecracker Sparky
Firecracker
Zap Firecracker Sparky
Zap Firecracker Sparky
Firecracker Sparky Mega Knight
Sparky
Mini P.E.K.K.A Sparky
Zap Firecracker Mini P.E.K.K.A Sparky Mega Knight
Zap Firecracker Mega Knight
Sparky Mega Knight
Sparky
Zap
Zap Firecracker Sparky Mega Knight
Firecracker Zap Sparky
Zap Sparky Mega Knight
Zap Firecracker Sparky
Zap Firecracker Sparky
Zap Firecracker Guards
Mini P.E.K.K.A Sparky
Zap Sparky Mega Knight
Zap Firecracker Sparky
Sparky Mega Knight
Firecracker Sparky
Zap Guards
Zap Firecracker
Firecracker Mini P.E.K.K.A Sparky Mega Knight
Zap Firecracker
Zap Sparky
Firecracker Sparky Mega Knight
Zap Firecracker Guards Sparky
Firecracker Zap
Zap Firecracker Sparky Mega Knight

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